Tremulous Forum
Media => Mapping Center => Topic started by: professor on December 13, 2008, 04:55:06 pm
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how do u make a surface that is slippery, so that i can put it at an angle and they will slide down it...
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With shaders (surfaceparm slick) ofc, you should already have a 'slick' shader in common.
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Keep in mind that surfaceparm slick disables wallwalking.
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thats what i want...
but if i do the thing in common, wont it be all ghetto looking? or do i just make the shader out of it, then make one side a cool texture?
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It won't be "all ghetto looking" because it's a common shader, and therefore, "invisible" ingame.
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Keep in mind that surfaceparm slick disables wallwalking.
Also take into consideration that this feature (slick) is useful for skyboxes that are accessible by the alien team, but shouldn't be wall-walkable. Take of the open area in Karith, for example.
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I've noticed that they are also full clip, so shooting at them will result in a seeming random bullet impact.
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Keep in mind that surfaceparm slick disables wallwalking.
Also take into consideration that this feature (slick) is useful for skyboxes that are accessible by the alien team, but shouldn't be wall-walkable. Take of the open area in Karith, for example.
That's actually the solidslick shader, which acts like player clip, but isn't wallwalkable, and projectiles can pass through.
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Keep in mind that surfaceparm slick disables wallwalking.
Also take into consideration that this feature (slick) is useful for skyboxes that are accessible by the alien team, but shouldn't be wall-walkable. Take of the open area in Karith, for example.
I was letting him know so that dretches wont be able to walk up the slide.
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Keep in mind that surfaceparm slick disables wallwalking.
Also take into consideration that this feature (slick) is useful for skyboxes that are accessible by the alien team, but shouldn't be wall-walkable. Take of the open area in Karith, for example.
I was letting him know so that dretches wont be able to walk up the slide.
And I was letting him know so that, if he has a skybox that is accessible by the alien team, he can slick it to avoid them running around on it like in Hamunaptra.
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haha ok cool ill try it sometime... not now lol cuz i cant but ty and if i cant get it to work ill post again
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I've noticed that they are also full clip, so shooting at them will result in a seeming random bullet impact.
A shader with the following lines:
surfaceparm slick
surfaceparm noimpact
Will create a slick solid surface that does not produce impacts.
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ok but if i do that will it be invisible?
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Yes, it will remain invisible unless you include a map{} section.
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how do i do the surfaceparm thing? cuz i did it the enities window, but i can only do one.. not both
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You have no idea what a shader is :( You should read more guides:
Trem mapping guide (http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping)
Shader manual (http://q3map2.everyonelookbusy.net/shader_manual/contents.htm)
Useful mapping links (http://tremulous.net/forum/index.php?topic=7497.0)
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not helpfullll... i found the thing once.. just cant remember what it was... :battlesuit:
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Not helpful? The first link (which you should have fully read before asking questions) has a section with basic description on what shaders are, 2nd has everything about shaders. 3rd link is for more interesting guides which you may need.
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this kid really doesn't use anything he's given. bummer.
just take the solidslick shader or whichever you want from common, copy it to your shaderfile and add a map {} section to give it a nice texture. maybe chrome if you're making a slide? 8D