Tremulous Forum

Media => Modeling Center => Topic started by: snb on December 22, 2008, 12:59:46 am

Title: Whats a good way to minimize polys?
Post by: snb on December 22, 2008, 12:59:46 am
From reading the fourms I have found out (or at least think Ive found out) that the untainted model max poly is 1000.  I want to know if any one has any good ways when making a modles poly as effiecient as possible.  If any one has suggestions please post them.
Title: Re: Whats a good way to minimize polys?
Post by: mooseberry on December 22, 2008, 01:15:07 am
Suggestions... Don't make your model complicated.
Title: Re: Whats a good way to minimize polys?
Post by: seeeker on January 17, 2009, 04:33:56 pm
make your models "by hand", not with subsurf and other stuff like that, just extruding and cutting where needed =), good textures will help a lot as well. Use symetry tools to help you too.

this is coming from a newbie tho =D
Title: Re: Whats a good way to minimize polys?
Post by: Kaleo on January 18, 2009, 11:04:08 am
Also remember that you will need to triangulate the model.