Tremulous Forum
Media => Map Releases => Topic started by: WaxyChicken on December 24, 2008, 04:48:28 pm
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Official Map Name: Collapsed Transit Tunnel v2b
File name: map-tunnel_v2b.pk3
callvote: /callvote map tunnel_v2b
file size: 2363kb
Download Links:
http://sharesend.com/115wm (http://sharesend.com/115wm)
http://www.filesend.net/download.php?f=3fd5b21333ff21c9f7c6414315ce40b7 (http://www.filesend.net/download.php?f=3fd5b21333ff21c9f7c6414315ce40b7)
http://www.filefactory.com/file/a000hgh/n/map-tunnel_v2b_pk3 (http://www.filefactory.com/file/a000hgh/n/map-tunnel_v2b_pk3)
dev files included in .pk3:
tunnel.map
tunnel_v2.map
tunnel_v2b.map
one added texture: waxy/country_bucks.jpg
one added sound: sounds/WaterDripSound50861.wav
bsp files included in .pk3:
tunnel.bsp
tunnel_v2.bsp
tunnel_v2b.bsp
resources sponsor:
http://www.RandomKeyWhacking.com (check out their awsome maps collection)
Version History:
Changes in V2B:
In addition to the v2 changes, the v2b changes include:
-most importantly, CORRECTED V2 GLITCH.
-added sewer style sidewalks to, uh, well, the sewer.
-tweaked lighting a little more in certain places.
-re-built the alien base.
-removed see thru grill textures used for stairs.
-tweaked easter egg.
-added a water trap.
changes in V2:
- lower water level:
done. dretches can now cling to the floor easy.
- more lighting:
added SOME more. i didn't want to ruin the sewer effect.
-thicker walls for the vents to be pounce proof:
hard to test if i made them thick enough. So instead i resized them.
Now the following fits in the vents:
standing/running human
dretch
granger
adv. dretch
adv. granger
mauder
adv. mauder
goon
-opened vent sections in vent allow for shooting/jumping out.
-adjusted hatch between train tunnels to allow for humans and rants to cross more easily.
-extended train (now has 2.5 cars and the cab.)
-fixed clipping on train.
-added 2nd doorway to train cab on other side
-added collapsed service tunnel next to train.
-rearranged both storage rooms.(rants can now get higher in storage rooms.)
-fixed fall-in box traps in both storage rooms and next to train.
-added dreatch short cuts from sewer level to upper level.
-increased door sizes to be more adv. rant friendly.
-remove red from sewers?
NEVER! aliens like dark places and blood stain colors!
however i did add red lights to make it easier to see.
-added an egg involving a mythical place (who suggested that? only dretch can reach.)
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I don't know why my screenshots always come out darker than in-game but here go the screenshots by request:
(http://img72.imageshack.us/img72/8747/shot0026ic2.jpg)
(http://img187.imageshack.us/img187/6875/shot0024pa9.jpg)
(http://img444.imageshack.us/img444/8438/shot0022td1.jpg)
(http://img265.imageshack.us/img265/7384/shot0021ef8.jpg)
(http://img267.imageshack.us/img267/7527/shot0020un8.jpg)
(http://img338.imageshack.us/img338/3467/shot0018bj7.jpg)
(http://img291.imageshack.us/img291/5742/shot0016go9.jpg)
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Screenshots are done with default gamma, as far as I am aware.
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that's not it. i play in r_gamma 1 (the default) but they still come out darker.