Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: lavacano201014 on December 27, 2008, 05:38:10 am

Title: Xylocaine Tremulous HUD (v0.4 2009.08.26)
Post by: lavacano201014 on December 27, 2008, 05:38:10 am
Xylocaine Tremulous HUD

Download Link Here (http://www.netswim.net/xylocaine_hud.zip)

To-Do:
Title: Re: Xylocaine Tremulous HUD
Post by: Urcscumug on December 27, 2008, 02:30:47 pm
Screenshots?
Title: Re: Xylocaine Tremulous HUD
Post by: lavacano201014 on December 27, 2008, 07:14:47 pm
Screenshots?

I knew I forgot something.

I'll take care of that later today (and post them at the download link)
Title: Re: Xylocaine Tremulous HUD
Post by: E-Mxp on December 27, 2008, 07:24:22 pm
Screenshots:
(http://img227.imageshack.us/img227/5857/shot0000ik1.th.jpg) (http://img227.imageshack.us/my.php?image=shot0000ik1.jpg) (http://img155.imageshack.us/img155/5533/shot0001bs3.th.jpg) (http://img155.imageshack.us/my.php?image=shot0001bs3.jpg)(http://img155.imageshack.us/img155/272/shot0002ji1.th.jpg) (http://img155.imageshack.us/my.php?image=shot0002ji1.jpg) (http://img227.imageshack.us/img227/650/shot0003jb9.th.jpg) (http://img227.imageshack.us/my.php?image=shot0003jb9.jpg) (http://img227.imageshack.us/img227/7426/shot0004mu9.th.jpg) (http://img227.imageshack.us/my.php?image=shot0004mu9.jpg) (http://img227.imageshack.us/img227/2081/shot0005bq0.th.jpg) (http://img227.imageshack.us/my.php?image=shot0005bq0.jpg) (http://img155.imageshack.us/img155/9858/shot0006pi2.th.jpg) (http://img155.imageshack.us/my.php?image=shot0006pi2.jpg)

Notes:
- I like the clean, open look of it.
- Lagometer is quite hard to see.
- Stamina icon darkens if you lose any stamina (short sprint/single jump)
- I like how the crossair changes color (red to yellow) when you are wallwalking
- I dislike the (human)radarshaped alien radar. It makes it hard to see if a enemy is behind you or in front of you. (I could get used to it though)
- No visual feedback on if you are boosted or not.
- No barbs with Adv. Goon

Its a good start, but it has its flaws. Keep it up! Keep working on those huds, they can turn out great! ;D
Title: Re: Xylocaine Tremulous HUD
Post by: lavacano201014 on December 27, 2008, 07:42:42 pm
Screenshots:
}<Images Omitted>{

Notes:
- I like the clean, open look of it.
- Lagometer is quite hard to see.
- Stamina icon darkens if you lose any stamina (short sprint/single jump)
- I like how the crossair changes color (red to yellow) when you are wallwalking
- I dislike the (human)radarshaped alien radar. It makes it hard to see if a enemy is behind you or in front of you. (I could get used to it though)
- No visual feedback on if you are boosted or not.
- No barbs with Adv. Goon

Its a good start, but it has its flaws. Keep it up! Keep working on those huds, they can turn out great! ;D

So the bottom bars DO work. Wonder why they won't work right for me...
The bolt in the corner should do it. Maybe I just need to change an opacity setting.
Forgot to boot up my server to test that, thanks.

One more note on the screenshots: I'm stealing them for the download link.
Title: Re: Xylocaine Tremulous HUD
Post by: E-Mxp on December 27, 2008, 08:23:05 pm
One more note on the screenshots: I'm stealing them for the download link.
:O ONOES!!
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: lavacano201014 on December 27, 2008, 09:45:38 pm
v0.2 released!

Changelog:
+ Added in a } I missed, goon barbs show now
* Slightly increased Lag-O-Meter size
* Made the poison bolt partially transparent
* Bumped up the alien sense

Theoretically, the bolt should work now, but it doesn't on my end. But then again, the bar isn't displaying properly either.
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: ACKMAN on December 27, 2008, 10:00:49 pm
You should add a cvar to control alien radar style
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: lavacano201014 on December 27, 2008, 11:19:42 pm
Heh, forgot to mention I bumped up the alien sense. Now if it's in front of you, alien sense will show it above the crosshair (which was my original intention, but I didn't realize I had it too low on accident)
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: Colynn' on December 27, 2008, 11:58:55 pm
:D
(http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano/alien.jpg)
(http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano/granger.jpg)
(http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano/human.jpg)
(http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano/ckit.jpg)
(http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano/spec+teamscore.jpg)
I found this HUD here (http://daz.netswim.net/tremulous/hud.html), which is down now. Do you mind if I post the files of this HUD ?
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: Metal on December 28, 2008, 12:05:25 am
What mod is that in the screen shots?
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: lavacano201014 on December 28, 2008, 12:06:40 am
:D
}<Images Omitted>{
I found this HUD here (http://daz.netswim.net/tremulous/hud.html), which is down now. Do you mind if I post the files of this HUD ?

lol, that's an old one I made myself before I had to level my XP box.

Go ahead and post them, but note that I'm not supporting that one. (Though I might steal bits n' pieces if/when you post them)

What mod is that in the screen shots?

I didn't notice those. Nice.
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: Colynn' on December 28, 2008, 02:34:32 am
Hi.
If the armory is blue, it's because I use the iFrancois Tremulous FunPack in devmap. I let you google it. ;)
;)

@Lavacano : You can download your HUD here (http://gcc.ht.cx/ftp/Tremulous/HUD/Lavacano-HUD.zip).
Title: Re: Xylocaine Tremulous HUD (v0.2 2008.12.27)
Post by: lavacano201014 on December 28, 2008, 07:19:58 am
v0.3 released!

Changelog:
+ Added a new main menu system<br>
+ Added three cvars, xylo_fsaliensense, xylo_spechair and xylo_confirmexit (configure inside xylo_cvarcfg.menu)
+ Copied in the scoreboard from the old HUD, just because it was awesome.
- Removed the TGA files
* Recoded the bottom bars as WINDOW_STYLE_FILLED, they should now work on pure servers
* Set the text size in the Granger HUD to be consistent with the rest of the HUDs

Known Bugs:

Also, v0.3r1 (version 0.3 revision 1) released due to me accidentally breaking the human HUD - It's Fixed
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: E-Mxp on January 06, 2009, 06:26:53 am
Your site Times-out for me.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: Archangel on January 06, 2009, 08:30:10 am
same
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: floww on January 07, 2009, 05:21:18 pm
i stole your colour changing crosshair  .  but whenn i tried to make it red it got green :/
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: Seacow on January 08, 2009, 06:38:54 am
Oh noes, the link to Xylocaine HUD is dead!

Please fix  :'(
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: lavacano201014 on January 09, 2009, 04:04:43 am
My webserver's ISP fails. It will be fix'd soon (I hope)

And before anyone says "Use Mediafire" or whatever: No.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: Colynn' on January 09, 2009, 09:39:19 pm
Hi,
Give me your HUD by PM, I can host it on my FTP (gcc.ht.cx/ftp/).
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: lavacano201014 on January 10, 2009, 04:11:43 am
No need, looks like it's back in action.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: Volt on January 11, 2009, 12:38:22 am
No need, looks like it's back in action.
Listen, its not back on. I would suggest putting up a mirror.You basically have people interested in using your hud do not be an ass and make them wait 3days for something you could fix under 30seconds.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: Annihilation on January 11, 2009, 12:44:06 am
No need, looks like it's back in action.
Listen, its not back on. I would suggest putting up a mirror.You basically have people interested in using your hud do not be an ass and make them wait 3days for something you could fix under 30seconds.


I agree entirely with volt, don't be a prick lavacano.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: lavacano201014 on January 11, 2009, 08:18:44 am
No need, looks like it's back in action.
Listen, its not back on. I would suggest putting up a mirror.You basically have people interested in using your hud do not be an ass and make them wait 3days for something you could fix under 30seconds.


I agree entirely with volt, don't be a prick lavacano.

Listen, when I posted that, I thought shit got fixed. Turns out my web host is running entirely from a backup and didn't back up my subdomains. I will fix the link, until then, stop bitching at me.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28)
Post by: lavacano201014 on January 11, 2009, 08:22:38 am
There, re uploaded, and will edit the link as soon as this post is finished.

If you continue to bitch at me within the next couple days about "Oh the link is still broken" or "Oh you need Mediafire" or "Oh you need a mirror"

1) If you get broken link, make sure it isn't going to a subdomain.
2) If #1 didn't fix it, I will simply act as though you aren't posting in this thread at all.
3) If you CONTINUE TO BITCH ANYWAY, I'm not supporting the HUD for you. Ever.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28) (I fixed the link, shut up or die)
Post by: Volt on January 11, 2009, 07:02:37 pm
Many thanks for your active Compliance (http://www.merriam-webster.com/cgi-bin/audio.pl?compli01.wav=compliance), good day.
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28) (I fixed the link, shut up or di
Post by: lavacano201014 on January 31, 2009, 06:58:42 am
Oh btw, if you're wondering why I haven't done any releases lately, it's because I ran out of edit ideas.

Anyone got any good ones?

(And hopefully some working code snippets I can use? I can just adapt to fit my HUD)
Title: Re: Xylocaine Tremulous HUD (v0.3r1 2008.12.28) (I fixed the link, shut up or di
Post by: lavacano201014 on August 27, 2009, 04:03:36 am
I realize there hasn't been much activity with this, but hey, 0.4 released!

Changelog:
+ Added new configurability: Large Resolution Fonts. CVar: xylo_largeres.
  Basically, all this does is make your console's font smaller. I figured out how obnoxiously big it is at 1600x1200.
  It's defaulted to 1 (as that's what I'm running at, and I expect you guys have large resolutions), but if it's too small for you to read, set it to 0.

Known Bugs: