I noticed the pounce cancel thing and that improved my pounce A ton. I still, however, think the chomp nerf is a ton. I would pounce people into corners and if I was even slightly off it was a complete miss. I do agree it was way to easy to hop through hall nabbing hs's in 1.1. This is just too much though, it seems to me the people who suck, suck even worse at aliens now because they miss twice as much. I think the aiming needs to be a little bit easier. Let me clarify on pounce range too, since I got a little sloppy description on that. I don't mean how far you can go, I still find I can get up to high places and go quite a distance, but its also a little easier to chase down running goons. So I like the distance better. I mean, when I'm pouncing to a human, a lot of times, I even collide with them and am mostly aimed at them(a little to the side) and the pounce misses and I just slide against them and off. That's bad, the whole idea of pounce is your giant goon body slamming them, it shouldn't have to do anything with biting, so it shouldn't require complete forward aim, as long as your body hits them thats all that should matter imo. Since thats what causes the damage/knockback. Besides if you hit them with you're side, it's way harder for you to land a following hit, so that alone is more than enough encouragement to be aimed as straight as possible when pouncing someone.
I just don't like pouncing into a flamer, to find that even though I slammed into them, nothing happened, and now I've got this small delay of movement as I'm landing where I'm getting roasted to death unable to defend myself, fall back, or damage them.