Poll

Which maps should we get off the map list?

battlezone_final
15 (11.2%)
cargoport-106
12 (9%)
librelous
21 (15.7%)
powergrid_b25
13 (9.7%)
reflex4-b5
14 (10.4%)
ship_b1
15 (11.2%)
urbanp2
12 (9%)
uranium124
16 (11.9%)
megaprocyon
16 (11.9%)

Total Members Voted: 29

Author Topic: Maps we can probably do without.  (Read 11815 times)

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Maps we can probably do without.
« on: September 11, 2011, 04:22:47 am »
There are a handful of maps that I believe are of very low quality and questionable playability, that I think are only there to clog up /listmaps and annoy people when they're called as jokes. These are listed in the poll above. Hopefully whoever is in charge of the map repository for US Main can use the poll to figure out which ones aren't wanted around.

Also, cruz-b5 is on the list, but we have -b6 now. Probably want to get rid of -b5. There's also ascendancy-12 and ascendancyb2 on the list, which one is more recent?
« Last Edit: September 11, 2011, 04:28:06 am by kharnov »

ziplocpeople

  • Posts: 346
  • Turrets: +23/-20
Re: Maps we can probably do without.
« Reply #1 on: September 11, 2011, 04:29:20 am »
You forgot temple.
Quote from: Sir|Periculosus
yes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Maps we can probably do without.
« Reply #2 on: September 11, 2011, 04:31:42 am »
You forgot temple.

Temple looks fantastic, although yes, it does have shitty gameplay.

RAKninja-Decepticon

  • Posts: 843
  • Turrets: +14/-679
    • Stupid Videos
Re: Maps we can probably do without.
« Reply #3 on: September 11, 2011, 06:57:31 am »
all of the above and more.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Maps we can probably do without.
« Reply #4 on: September 11, 2011, 10:56:48 am »
Quote
megaprocyon
* Qrntz summons Ingar

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Undeference

  • Tremulous Developers
  • *
  • Posts: 1254
  • Turrets: +122/-45
Re: Maps we can probably do without.
« Reply #5 on: September 11, 2011, 04:29:25 pm »
Quote
megaprocyon
* Qrntz summons Ingar
Not his map
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: Maps we can probably do without.
« Reply #6 on: September 11, 2011, 06:15:52 pm »
nano and pulse
I wanted you to see me before I killed you.

RAKninja-Decepticon

  • Posts: 843
  • Turrets: +14/-679
    • Stupid Videos
Re: Maps we can probably do without.
« Reply #7 on: September 11, 2011, 09:26:40 pm »
Quote
megaprocyon
* Qrntz summons Ingar
Not his map

i can think of at least one of ingar's maps that has to go.  the new one.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Maps we can probably do without.
« Reply #8 on: September 11, 2011, 10:07:19 pm »
I don't even remember what half of those maps look like...
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Maps we can probably do without.
« Reply #9 on: September 12, 2011, 05:19:08 pm »
Quote
megaprocyon
* Qrntz summons Ingar
Not his map
* Qrntz continues to summon Ingar as if nothing happened

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Maps we can probably do without.
« Reply #10 on: September 12, 2011, 09:32:54 pm »
My brother already said you could take ship_b1 down. Other than that, why bother? Not getting played much isn't a reason to delete it.

Although megaprocyon and librelous should die.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Saliva

  • Posts: 98
  • Turrets: +15/-1
Re: Maps we can probably do without.
« Reply #11 on: September 13, 2011, 12:51:21 pm »
All the oversized 64 player maps should go. I don't remember them all right now but at least procyon and methane are way too big for proper games.

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Maps we can probably do without.
« Reply #12 on: September 23, 2011, 08:13:48 am »
15 felt like a good cutoff number, so I've closed the polls and removed battlezone, librelous, ship, uranium, megaprocyon, due to popular demand.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Maps we can probably do without.
« Reply #13 on: September 23, 2011, 05:48:09 pm »
could you please remove cargoport-106 also?  if I remember correctly, it's pretty much unplayable due to having no vis optimizating.
spam spam spam, waste waste waste!

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Maps we can probably do without.
« Reply #14 on: September 25, 2011, 06:17:27 am »
Yeah, you're right. There's no vis on that at all. I can get the FPS down to 60 on my system and it never gets anywhere near that low so I assume it's unplayable for like half of the playerbase. Removed.

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Maps we can probably do without.
« Reply #15 on: September 26, 2011, 02:20:15 am »
Awwwwh, I really liked uranium. Hiding in the back room was tons of fun!

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Garion

  • Posts: 218
  • Turrets: +8/-44
Re: Maps we can probably do without.
« Reply #16 on: September 26, 2011, 04:04:07 pm »
I suggest we say which map should stay, the opposite is a bigger task.

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Maps we can probably do without.
« Reply #17 on: September 26, 2011, 11:25:09 pm »
atcs & tremor should be gone.