I propose our players talk to each other. I don't mean simple on command communication where the user hits a key and his player says a set phrase. No, that would simply not be evil enough. I want the player's character to speak to each other automatically. Indeed, their communication would be based primarily on proximity in relation to their allies and enemies.
Think of it: Two humans walk next to each other down an empty corridor. Suddenly one pipes up about how much of a b****** their seargant is. As they continue down the corridor their proximity encompasses a hiding droid. And then a human will hush the other and say "Did you hear something?"
This would affect the players on many different levels. First, it would provide for a bit of humor in those lonely times when just a couple guys are protecting a junction with no activity. This would make the user more likely to sit back, relax, and stay at his command post. Second it would alert the user when there might be an enemy in their midst. If his character suddenly 'hears' something he will instantaneously become much more alert. Third it will alert the enemy to the user's presence, allowing for eerily well timed ambushes.
It's impossible to describe the effect this would have on the players of the game in this proposal alone. But in doing this we would be changing the way the game is played. In quake 2, you are Bitterman, the soldier, descended from the sky as a lone survivor to the carnage on this alien homeworld. But it's still you there. If we implement proximity based character speech, it will make the player feel more like the third person. As though you're reading a book about a character you like. While you'll still be in direct control, it will feel a little less like you're in control, making it easier to play on the user's fear and anxiety. I'll show up in the chatroom soon and flesh out my idea... Please think about the impact this feature could have, sure it would take a lot of work but it could have a vastly great effect. Especially if Timbo implements that audio file decoding.
[ This Message was edited by: Ire on 2001-03-23 21:12 ][ This Message was edited by: Ire on 2001-03-24 12:20 ]