Need help so start the server but when i go in client then it will come an error.

tremulous 1.1.0 win_mingw-x86 Aug 28 2007
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base
----------------------
2101 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
Duck OFF
Normal Server
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...74 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
1C298060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 680 milli seconds
UI menu load time = 40 milli seconds
UI menu load time = 37 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:----
Hostname: ----
IP: -----------
IP: -----------
Working directory: C:\Programme\Tremulous
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
9 arenas parsed
------ Server Initialization ------
Server: atcs
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base
----------------------
4202 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
********************
ERROR: G_ParseSpawnVars: found when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found when expecting {) -----
==== ShutdownGame ====
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 666 milli seconds
UI menu load time = 37 milli seconds
UI menu load time = 36 milli seconds
9 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Dokumente und Einstellungen\Isaac\Anwendungsdaten\Tremulous/base
C:\Programme\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Programme\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Programme\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Programme\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Programme\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Programme\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Programme\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Programme\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Programme\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Programme\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Programme\Tremulous/base
handle 1: sound/ui/heartbeat.wav
----------------------
6303 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \capturelimit\8\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\sv_hostname\iolkh\timelimit\0\sv_maxclients\10\g_maxGameClients\0\g_suddenDeathTime\0\version\tremulous 1.1.0 win_mingw-x86 Aug 28 2007\protocol\69\mapname\atcs\sv_privateClients\0\sv_allowDownload\0\gamename\base\g_needpass\0
********************
ERROR: G_ParseSpawnVars: found / when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found / when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to ----------------
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok