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NEW RELEASE: Map Cruz Exports (beta 6)

Started by your face, January 29, 2009, 12:05:57 AM

Qrntz

Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • the boxes that are carried through forcefields are weirdly lit.
?? I don't have any boxes carried through force fields?
The Boxing Station or something. If you run from one end of the conveyor to the other, you're going to make it through the tunnel which hangs in the middle of room (?) with crates, cranes, ATCS force fields and stuff.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

/dev/humancontroller

Quote from: your face on August 08, 2011, 07:03:49 PM
What version of cruzb3 are you playing on?
the one (and only?) posted here not long ago.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • there's a room with no doors.
Where?
above the broken zodiac hoverboat. well, i guess that room can be explained as being an attick, and the way to put stuff up there is via the hoverboats.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • there are some pipes connected in useless loops. see pipe_loop.jpg.
Um ok.  I guess that could be some sort of problem.  Wait how?
obviously by revealing your limits in logical designing.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • the boxes that are carried through forcefields are weirdly lit.
?? I don't have any boxes carried through force fields?
you do. see carried_boxes.jpg
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • the grating on the broken "zodiac hoverboat" seems to be doubly textured, causing z-wars. see zodiac_hoverboat.jpg.
That has been fixed a long time ago.
bullshit, you saw the screenshot i posted.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • there are lights in the vents? either lightbulbs are uber cheap in trem, or...
Would you prefer having pitch black vents?
no, but lightly lit vents would do. or here's a more interesting idea: put some flashlights in the vents.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • i have a hard time reading The Daily NOS, which is supposed to be printed with year 4031's printer technology.
Try turning up your res.
see quality_of_The_Daily_NOS.jpg D:.
Quote from: your face on August 08, 2011, 07:03:49 PM
Quote from: /dev/humancontroller on August 08, 2011, 05:53:04 AM
  • the text "bringing you only the best" has an top-double-quote in the beginning, it should have a bottom-double-quote.
Seriously?
yes. the use of only top-double-quotes is only a bad habit coming from the limited set of characters that are directly typable on common keyboards and supported for display.

your face

#92
oh oh ok, thought you meant crates going thru the red force fields :P

yeah those are entities, no way to properly light a func_train.  unless a shader (see conveyor belt)

that's weird that you have this version because I'm sure I deleted the other grate side a long time ago. :O  I will look into it, thanks.

The attic I thought would be a fun alt-base.  But it might be overpowered, maybe I will put another hole going into it.

The daily NoS looks ok, if you want to read it you could open it from the pk3, the fine print is just gibberish by Bezerk. (I did go through the pk3 and reduce texture quality to improve memory use.)

OH LOL now I understand the pipe thing.  I thought you were mad just because it was like this [  but it is like this []
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


your face

#94
everyone: CRUZ BETA 4 IS OUT AND
Download Mirrors:
Dropbox: Cruz Exports, Beta 4

Mercenaries Guild: Cruz Exports, Beta 4
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

your face

Screenshots:
new areas and bigger halls!











Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Qrntz


Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

/dev/humancontroller

new notes (for cruz-b4):

  • although the loopy pipes were fixed, now two different type of pipes intersect there.
  • where that greep pipe fell off near the vents... the pipe part that didn't fall off should have a curve at the end or something.
  • you said that you wanted s1 humies to climb up to the vents; i pointed out that there was a soft pipe that didn't function as a ladder. did you just intentionally remove the soft pipe instead of adding ladder functionality? (not that s1 humies couldn't or can't climb up to the vents without that pipe.)
  • generic solidity stuff.

though old, but an important note:

  • the random red/blue colors suck mosquitolarvaballs.

your face

- what
- what. kind of understand, see no good reason to make it like that.
- adding a ladder to that pipe makes it impossible to go in vent
- woop
- does not

qrntz: YAY
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

/dev/humancontroller

Quote from: your face on August 10, 2011, 04:29:49 AM
- what
Quote from: /dev/humancontroller on August 10, 2011, 04:04:43 AM

  • although the loopy pipes were fixed, now two different type of pipes intersect there.
Quote from: your face on August 10, 2011, 04:29:49 AM
- what.
Quote from: /dev/humancontroller on August 10, 2011, 04:04:43 AM

  • where that greep pipe fell off near the vents... the pipe part that didn't fall off should have a curve at the end or something.
Quote from: your face on August 10, 2011, 04:29:49 AM
- adding a ladder to that pipe makes it impossible to go in vent
ORLY

CorSair

This map's been around for 3 years, and haven't seen this. :P

Gotta say, this is cool map. Especially how colourful this is! :D

Quote from: /dev/humancontroller on August 10, 2011, 04:04:43 AM
though old, but an important note:

  • the random red/blue colors suck mosquitolarvaballs.

No way. These colors actually work. Got enough colors between light, gray and dark metal colours, and minimal variations of colored metals. Or what I think so.



Gah, I want drive that forklift, I got even licenses/permissions for that! :P

Lakitu7

I like the colors. My only complaints are that some spots invite griefer eggs/bases badly and need to be nobuilt, and one room with boxes where rants can't get through could use one more box or whatever so they can hop over. I'm worried about people spamming pulse/luci down the conveyor-belt hallway all the way from the near-the-H base into the A base, but I'm not sure if it will be a problem in practice. Other than those concerns it seems really quite good to me. Thank you for making it.

CorSair

Quote from: Lakitu7 on August 10, 2011, 06:07:50 PM
I'm worried about people spamming pulse/luci down the conveyor-belt hallway all the way from the near-the-H base into the A base, but I'm not sure if it will be a problem in practice.
My thoughts too, but I don't have correct solution, except some sort doors...

Quote from: Lakitu7 on August 10, 2011, 06:07:50 PM
My only complaints are that some spots invite griefer eggs/bases badly and need to be nobuilt,
Also, on top of the reactor core, me and my basi was just hanging up there, like in the picture...

your face

#103
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Lakitu7


MegaMedic

               SOUP & FLEURKA 4ever <3 xD
Woozie

Qrntz


Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

jm82792

Holy cow!
I love the map, it's intricacies and overall feel!
A thing I noticed that's sort of an issue:
In the fan tunnels the humans can form a nearly invincible base because advanced marauders and goons can't fit into it.

Qrntz

Quote from: jm82792 on August 16, 2011, 11:59:08 PM
In the fan tunnels the humans can form a nearly invincible base because advanced marauders and goons can't fit into it.
Crap, my mission is compromised!

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

jm82792

I have high hopes for this map, it could become the next default amp if the mapper keeps working out the dents.

Lakitu7

I keep watching nextmap votes for this fail because people are complaining about that in-the-vents base. Looks like a little more nobuilding proved necessary after all.

jm82792

Quote from: Lakitu7 on August 18, 2011, 09:04:08 AM
I keep watching nextmap votes for this fail because people are complaining about that in-the-vents base. Looks like a little more nobuilding proved necessary after all.
Yeah I tried to get ti voted in about 7 times and I didn't get it in.
I really hope he fixes it up. Perhaps he could allow aliens to build in there and not humans.

your face

#113
thanks for the feedback!  I just put in some obstacles preventing the overmind and rc from fitting in either vent rooms.  eggs and nodes can be built, and there are only a couple spots you can build them on.  compiling b6 right now.

-edit: nvm both vent rooms are total nobuild now.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Lakitu7

Haha, that seems like the best approach if you want to avoid repeating this process. Let me know when you're ready for it to go up.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Lakitu7

And is now votable on us1/eu1 and downloadable from downloads.mg

jm82792

Quote from: your face on August 19, 2011, 09:04:56 PM
thanks for the feedback!  I just put in some obstacles preventing the overmind and rc from fitting in either vent rooms.  eggs and nodes can be built, and there are only a couple spots you can build them on.  compiling b6 right now.

-edit: nvm both vent rooms are total nobuild now.
I will vote in your map when I can.
I know your from NOS and all, heck my friend Repatition talks about you very positively.
(meaning you can do it yourself :-) )
Anyways if you need any textured, uv-unwrapped models I can model some for your map no strings attached.

your face

never know when I will need a model but now know who to ask! thanks.

b6 doesn't seem to be any more popular. I'm guessing it's either because of the extremely long loading times or because games tend to take longer than the average GPPer's attention span. :P

thanks for the mirrors lakitu.  this is (hopefully) the last version.  I'm done with Tremulous for a while; need to focus on other things for now.  ggs ttyl
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

jm82792

If you could keep tweaking it every few weeks that would be nice :)
It's such a nice looking map and seems to play well..