Author Topic: Set hints/labels on the map  (Read 13760 times)

mooseberry

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Re: Set hints/labels on the map
« Reply #30 on: April 01, 2009, 04:57:58 am »
Except I wouldn't be dead.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Amanieu

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Re: Set hints/labels on the map
« Reply #31 on: April 01, 2009, 10:27:26 am »
You should try the vsays on the Tremfusion Test Server. It uses the voice chat system that will be included in Tremulous 1.2. Try these:
Code: [Select]
/vsay rush
Code: [Select]
/vsay baseOnly these two are available at the moment, but more will be added later.
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Urcscumug

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Re: Set hints/labels on the map
« Reply #32 on: April 01, 2009, 11:54:48 am »
Quote from: Winnie the Pooh link=topic=10692.msg161922#msg161922 date=1238555703[4/100
Winnie The Pooh{Hallway}(Firing)
[95/100]Urcusmurg{Base}(Reloading)
[47/100]Khalsa{Central Platform}(Taunting)
[0/100]Mooseberry(Respawning)

I see that as a very good adition to the score table. (Which is a work in progress on its own...)

@UsaKilleR: is this feature already implemented or slated for the future in 1.2 or TF or ...
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UniqPhoeniX

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Re: Set hints/labels on the map
« Reply #33 on: April 01, 2009, 12:15:47 pm »
It's already implemented and some non-default maps use it (Procyon for example).

kevlarman

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Re: Set hints/labels on the map
« Reply #34 on: April 01, 2009, 06:34:36 pm »
It's already implemented and some non-default maps use it (Procyon for example).
all the stock maps are being recompiled with location ents for 1.2
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Archangel

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Re: Set hints/labels on the map
« Reply #35 on: April 01, 2009, 08:51:27 pm »
atcs.map still exists!

CreatureofHell

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Re: Set hints/labels on the map
« Reply #36 on: April 01, 2009, 09:04:34 pm »
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

UniqPhoeniX

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Re: Set hints/labels on the map
« Reply #37 on: April 02, 2009, 12:00:09 am »
atcs.map still exists!
Delete it, quick!  >:( >:( >:( j/k

Winnie the Pooh

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Re: Set hints/labels on the map
« Reply #38 on: April 02, 2009, 01:42:22 am »
all the stock maps are being recompiled with location ents for 1.2

That's great to hear.
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