Author Topic: Need help with .bsp  (Read 12494 times)

Pilek

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Need help with .bsp
« on: July 03, 2006, 09:14:15 am »
How i can get a .bsp file?
im a newb in making maps......
thx for help xD

http://files.filefront.com/spaceszit24map/;5220689;;/fileinfo.html

my map
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

[db@]Megabite

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Need help with .bsp
« Reply #1 on: July 03, 2006, 09:53:48 am »
Try compiling your map... ;)

You should have a look at the mapping guides and some linked tutorials.

Danny
url=http://www.tremulous.info][/url]


Pilek

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Need help with .bsp
« Reply #2 on: July 03, 2006, 10:27:17 am »
Ok i get it

i use http://www.tremulous.net/phpBB2/viewtopic.php?t=389 guide

i cant run map
it start loading and error RE_LoadWorldMap:maps/eloziom.bsp not found (i copy my .pk3 and .bsp to  trem base folder)

from what file   tremulous load this map?    

im a newb xD
Thx for help
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

[db@]Megabite

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Need help with .bsp
« Reply #3 on: July 03, 2006, 10:30:05 am »
The *.bsp has to be in the tremulous/base/maps folder!

Danny
url=http://www.tremulous.info][/url]


Pilek

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Need help with .bsp
« Reply #4 on: July 03, 2006, 02:08:58 pm »
OK
i made a map
pk3 zip it
and it works xD
but    no textures......
i used Qwak3 textures    
how i can import em and where?
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Stannum

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Need help with .bsp
« Reply #5 on: July 03, 2006, 06:50:08 pm »
Since trem is standalone we don't and can't use baseq3 textures. You'll have to use the textures that come with tremulous instead.
Blue © 2004 Natural Selection.

Pilek

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Need help with .bsp
« Reply #6 on: July 03, 2006, 10:02:43 pm »
When i can paste em?
i really dont know
i have some textures.......
if some1 can plz host trem textures

i use directory My documents/my maps
but i dont know where paste textures and how name folder
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #7 on: July 04, 2006, 07:53:50 am »
Tremulous/base/textures          
You have to put all the things there I think. I've edited one other game that was made with same engine, and you had to put textures in a .pk3 file too, or they wouldn't be  loaded in the game. .pk3 should be located in the base directory and should contain a texture directory in it. Put them there  :P , Could someone make sure I'm not giving false tips?  :roll:
SatGNU <3

Pilek

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Need help with .bsp
« Reply #8 on: July 04, 2006, 08:53:54 am »
OK  big thx
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Pilek

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Need help with .bsp
« Reply #9 on: July 04, 2006, 10:26:24 am »
oO
another bug
when i wana save map as .bps
BSP menu looks like
http://www.fotosik.pl/pokaz_obrazek/d58d75d9003859f3.html

i think that i dont have some file....but dont know whitch xD
if some1 can plz host it and tell where i must paste it
Thx for help
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #10 on: July 04, 2006, 04:34:32 pm »
http://tremmapping.pbwiki.com/q3map2build
check that site, it should help  :P. It tells how to use the compiler program. It also has the links for the needed files. The compiling isn't done in GTK, so the window isn't a bug (I think).
SatGNU <3

Pilek

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Need help with .bsp
« Reply #11 on: July 04, 2006, 05:28:28 pm »
OK   program works...but i cant add map.....
how i can do it?

Sry for soo much  Questions but   i  have a big map xD and cant test it
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #12 on: July 04, 2006, 05:37:47 pm »
So you have a bsp file now? In .pk3 file? in map directory there? then type /devmap yourbspfilenamehere to console :). Post some screenshots when you get it working :P
SatGNU <3

Pilek

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Need help with .bsp
« Reply #13 on: July 04, 2006, 05:48:49 pm »
No....xD
i dont have cuz i cant .bps it......
it sux
i wana  test it

i run program
do all with guide(find directory to trem exe and q3map2 exe)
save it and?
what i must do?
menu still dun work
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #14 on: July 04, 2006, 05:59:47 pm »
you need to set the path of tremulous, so that the complier knows where the base/maps folder is located. Then the map will appear in the startup menu  :D . Have you saved your maps to tremulous/base/maps?
SatGNU <3

Pilek

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Need help with .bsp
« Reply #15 on: July 04, 2006, 06:12:58 pm »
You are The best xD
Big thx

must try map....some effects and done xD

EDIT:but how i can compile it?? to .bps
im soo newb

i think  the best way      to end it    
i must send to some1    and he will test it xD
but first i need to  texture it a little
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #16 on: July 04, 2006, 06:17:51 pm »
Wohoooooooooooooooooooooooooooooooooo. Now we have a new mapper knowing how to do things  8)( post some screenshots :P) . I was happy to help. If you have any other questions,  I' m happy to help more.
SatGNU <3

Pilek

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Need help with .bsp
« Reply #17 on: July 04, 2006, 07:01:13 pm »
I cant bsp it :/
im still making my map...

error-    http://www.fotosik.pl/pokaz_obrazek/1bcdcb5a3fff0d6c.html
hmmm.......this sux

when ill finish my project.....i think only 1 way is send to some1 and he texture it/pk3 it
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Pilek

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Need help with .bsp
« Reply #18 on: July 04, 2006, 07:42:15 pm »
Ok......who wana test my map?
its un textured...and not finished yet
i wana to send to some1
and he must   check that map is not too big cuz i cant   do this

details are stupid xD ill change all......when i finish making rooms etc.
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #19 on: July 04, 2006, 07:58:56 pm »
I think we all are eager to test it :). If I remember right, http://www.megaupload.com had free upload and didn't require registration, so try uploading it there and post the link to us  :D
SatGNU <3

Pilek

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Need help with .bsp
« Reply #20 on: July 04, 2006, 08:07:55 pm »
Ok
If some1 can....plz test it..soon textured

http://files.filefront.com/spaceszit24map/;5220689;;/fileinfo.html

its .map file(i think it will work)
cant make .bsp.....

Size of round?
Vents are good sized??(cant check it....:/)
and about round(its   alpha and its untextured....)


EDIT3:New new new new new ver........ :P

I think that i dont have texture from map in textures folder........
need do something with this
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

zeta

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Need help with .bsp
« Reply #21 on: July 05, 2006, 06:01:31 am »
well i think its great we got another new maker

i was puzzled just like u but i make maps like all day now

BTW on the release of Cross Roads, LoL idk i just didnt feel like working on it anymore so xD
img]http://img50.imageshack.us/img50/6568/mysig0va.jpg[/img]

Karvajalka

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Need help with .bsp
« Reply #22 on: July 05, 2006, 10:20:41 am »
Grr...I can't open it. GTK shuts down and says there is an error :(
What version are you using?
SatGNU <3

Pilek

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Need help with .bsp
« Reply #23 on: July 05, 2006, 10:22:12 am »
1.4
some1 plz pk3 it.....i wana test my own map

or send me textures(i cant find em)
radiant/notex
titan/grate
common/caulk
meep/octlig01ra
titan/runner_1
organisc/dirt2
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Karvajalka

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Need help with .bsp
« Reply #24 on: July 05, 2006, 11:24:16 am »
I can't open your map in GTK and I can't complier it  :(. So I can't do anything to your map. Maybe the file is corrupted? Have you tried opening it in GTK afterwards?
SatGNU <3

Pilek

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Need help with .bsp
« Reply #25 on: July 05, 2006, 12:22:33 pm »
Hmmmm
i can normaly download it and open...my friend too     can normaly open it

Map work on Radiat 1.4
on 1.5 it freeze
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]

Mirsha

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Need help with .bsp
« Reply #26 on: July 08, 2006, 03:59:30 am »
Quote from: "Satannum"
Since trem is standalone we don't and can't use baseq3 textures. You'll have to use the textures that come with tremulous instead.

I downloaded and installed the Q3 demo, ripped open the default pk3 file and copy and pasted the shader info for the clip and caulk brushes then downloaded a dodgy .tgf file for the surfaces I found online for GTK to use.

Catalyc

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Need help with .bsp
« Reply #27 on: July 08, 2006, 04:10:44 am »
ttp://tremmapping.pbwiki.com/

Pilek

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Need help with .bsp
« Reply #28 on: July 11, 2006, 12:54:36 pm »
Ok...i .bsp my map  via rename file xD
but other bug  
http://www.fotosik.pl/pokaz_obrazek/51db190042f47fc3.html
img]http://img160.imageshack.us/img160/1498/grangerforlife7ie.png[/img]