Author Topic: Teleportation  (Read 3825 times)

infestor1

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Teleportation
« on: May 10, 2009, 03:25:39 am »
How do I create a teleporter sort of like the one in procyron. If you walk into it, you are teleported to another teleporter?

Thanks in advance for ANY help!

Kitashi

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Re: Teleportation
« Reply #1 on: May 10, 2009, 04:52:38 am »
I'm going to post the general idea, but someone else can be more specific (right now I'm tired).  Make an entity, link to it a trigger_teleport, create a misc_teleporter_dest, and link it to the trigger_teleport.  The entity you made should be invisible in-game, so if you want players to see the teleporter, you'll have to make other entities around it.  The area where players should trigger the teleporter should be as large as the entity to which the trigger_teleport is linked.
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infestor1

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Re: Teleportation
« Reply #2 on: May 10, 2009, 04:54:45 am »
confusing, but i get it.

thx.

UniqPhoeniX

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Re: Teleportation
« Reply #3 on: May 10, 2009, 05:28:09 am »
Make a brush with common/trigger texture into trigger_teleport, and target a misc_teleport_dest with it, or make a button target a target_teleport which targets the misc_teleport_dest.

Kitashi

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Re: Teleportation
« Reply #4 on: May 10, 2009, 05:41:39 am »
confusing, but i get it.

thx.

I'm glad to help!  Even if it's just barely, due to sleepiness.
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Man of Tacos

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Re: Teleportation
« Reply #5 on: May 29, 2009, 06:49:04 am »
Now I've little, close to none experience with Radiant but I've done maps for other games like Half Life 2 and Portal. from what I've seen its almost like Hammer Editor but not quite so I don't know if this will work the same.

What I do is set a teleport output. Name it whatever you want. (I call it Sue) Build a trigger box the size and place you want the teleport. I suggest making it small. Set it up so when the player touches it teleports them to Sue.

Ingar

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Re: Teleportation
« Reply #6 on: May 30, 2009, 09:11:51 am »
Hint: Procyon comes with the original .map file.