Author Topic: New Map: Blackout-b1 first playable version  (Read 142740 times)

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
New Map: Blackout-b1 first playable version
« on: May 28, 2009, 02:01:39 am »
Finally, after much spammage in the random dev. shots thread, and over a year in the making, the map 'blackout' is ready for a first release!  This is an objective-based map created for the advanced map patch coded by ==Troy==, and thus requires a custom .qvm in order to function correctly.  The .qvm and source code will be released later, with more features, so, currently, the only server that can play this map is the Funzone Ojectives server: 62.75.216.230:30721

Credits: (from the readme)
 
     Brain : brushwork and layout
     Face : some brushwork and weapon racks
     Thorn : code testing, and initial entity prefabs
     UniqPhoenix : ALL current entities and lots of other things
     superpie : awesome explosion particles
     Troy : coding the QVM that makes this map possible, and other things
     Survivor : Documentation
     Einstein : Blackout webhost
     c-ron : Blackout logo   



Basic objectives:

Humans are dropped in via helicopter to destroy the reactors and pump systems.  Aliens must guard the reactors and pumps from being destroyed.  There is no buying or evolving, humans simply pick up weapons off of racks, and aliens jump through tunnels that cause them to evolve and land in the map.  In order to pick up something or activate a switch, the 'use armoury' (q) key is used. Since the humans are dropped into the map, they have no base, and therefore no reason to camp. Repeaters can be built in certain areas of the map to activate human objectives, such as unlocking weapons, and activating force fields. The aliens win if the humans fail to complete the objectives within a certain amount of time.

View the readme here: http://imn2rc.com/blackout/Blackout.txt
Screenshots are here: http://imn2rc.com/amp/
Video is here: http://www.youtube.com/watch?v=TdORGVLR-Z0

« Last Edit: July 08, 2010, 03:20:19 am by n.o.s.brain »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 final playable version 1
« Reply #1 on: May 28, 2009, 02:06:25 am »
Glad to be part of this epic project from beginning to end. :)

spam spam spam, waste waste waste!

Archangel

  • Guest
Re: New Map: Blackout-b1 final playable version 1
« Reply #2 on: May 28, 2009, 02:11:05 am »
first (also, sexy screenies :3 )

Effect

  • Posts: 26
  • Turrets: +1/-3
Re: New Map: Blackout-b1 final playable version 1
« Reply #3 on: May 28, 2009, 02:11:57 am »
Awesome map/Mod everyone should get it. very fun to play

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: New Map: Blackout-b1 first playable version
« Reply #4 on: May 28, 2009, 02:12:31 am »
hehe right, hopefully many more releases to come as things get fixed.

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Re: Objectives!!!
« Reply #5 on: May 28, 2009, 02:19:31 am »
I checked it out very briefly yesterday. It looks really fun. It also looked pretty big, but new maps always seem large until I get to know them. What would you guys say the optimum player count for this map is? It looked like you'd at least want like 5v5, although c-ron said you guys had an epic 4v4 already. Also, the slightly hidden surprises are pretty cool. c-ron psyched out a  mara yesterday, when he apparently did a suicide dive as a Human and ended up with the jetpack. The mara, unfortunately, was completely without that option. Epic fake-out lawlz. Why I wasn't taking screenies is something I can't explain, except to say I was too awestruck to reach the key in time.

+1 for all concerned; awesome job

Volt

  • Posts: 256
  • Turrets: +66/-54
Re: New Map: Blackout-b1 first playable version
« Reply #6 on: May 28, 2009, 02:20:25 am »
I've beta tested for this map, brings a whole new element to trem
"LEAVE MY GAMA CORE ALONE!"

Great job, you saved trem!


For those of you who haven't played this yet, basically the humans try killing gama cores aliens try stopping them. Did i mention that there's a time limmit :P and walls and ladders that can be blown up :P

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #7 on: May 28, 2009, 02:21:44 am »
Great job, you saved trem!

Lol.

nice map
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 first playable version
« Reply #8 on: May 28, 2009, 02:57:48 am »
Come join us! /connect 85.25.135.50.
spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #9 on: May 28, 2009, 03:06:14 am »
I did but I have no mouse with me atm, and my teammate was a noob. :(
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winter

  • Posts: 69
  • Turrets: +26/-6
    • Alpha Crash & Nation of Stupidity
Re: New Map: Blackout-b1 first playable version
« Reply #10 on: May 28, 2009, 03:23:30 am »
Great job, you saved trem!
Now to reward them with an endless supply of sandwiches! 8)

Clicking on my sig will bring you to the [AC] forums.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #11 on: May 28, 2009, 04:51:32 am »
yumm atcs textures in the main promo shot  ;)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 first playable version
« Reply #12 on: May 28, 2009, 04:59:35 am »
You mean nexus?  Get your default maps right!  :P
spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #13 on: May 28, 2009, 05:41:18 am »
No I mean ATCS.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 first playable version
« Reply #14 on: May 28, 2009, 05:41:36 am »
Well it's nexus.
spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #15 on: May 28, 2009, 05:46:07 am »
Well its the same thing anyways. You just want to pretend you arent a noob.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: New Map: Blackout-b1 first playable version
« Reply #16 on: May 28, 2009, 05:52:56 am »
yumm atcs textures in the main promo shot  ;)

what the fuck? they're all nexus textures.


played it, and its pretty much the most fun me and my clan buddies have had in months, we wer eon teamspeak strategizing staying in groups....it was the shit overall.



also extracting the pk3 and looking into it as if it were an atomic bomb, im interested :P
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #17 on: May 28, 2009, 05:58:51 am »
One is *also* atcs
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

FreaK

  • Posts: 295
  • Turrets: +45/-59
Re: New Map: Blackout-b1 first playable version
« Reply #18 on: May 28, 2009, 06:04:04 am »
Nice map! played it earlier and the only problem i saw with it was people being lame and camping the force fields. For this you have to use teamwork, unless the other team is really stupid.
« Last Edit: May 28, 2009, 06:05:45 am by FreaK »

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Blackout-b1 the best map evar!
« Reply #19 on: May 28, 2009, 07:33:02 am »
Great map! The map encourages teamwork and adds a completely new element into trem. Great work and I look forward to more!
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: New Map: Blackout-b1 first playable version
« Reply #20 on: May 28, 2009, 08:29:33 am »
ok some things i've found.


1. core has 2500 hp? way to much knock down 500-100 maybe to make it more fair if aliens camp top....

2.aleins will build infront and on explosives so you cant blow em up, no-build clip plz?

3. maybe you should have a *tip board, which is a board in the same blcak box as map, that tells you to use team work this and that are destructable aliens cant open ff's etc....   it would make less "wtfs???" go around...
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

Thorn

  • Guest
Re: New Map: Blackout-b1 first playable version
« Reply #21 on: May 28, 2009, 04:29:11 pm »
Core is fine at 2500hp, maybe a little too weak. What it requires is something to symbolise it being destroyed ( Change colour the further damaged etc )

Also, it's probably safer to use 85.25.253.112 instead of 85.25.135.50. The 85.25.135.50 is known to have entirely unexplainable issues.

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: New Map: Blackout-b1 first playable version
« Reply #22 on: May 28, 2009, 06:38:06 pm »
like crash your router,,,,,,and making yu take 10 min to find out whats wrong >.>
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 first playable version
« Reply #23 on: May 28, 2009, 06:47:18 pm »
12 vs 12 game right now, everyone join up to be cool like everyone else!

more people than on X!

forums set up for bug reports, ideas, and suggestions here: http://blackout.imn2rc.com/index.php
« Last Edit: May 28, 2009, 07:04:02 pm by your face »
spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: New Map: Blackout-b1 first playable version
« Reply #24 on: May 29, 2009, 01:05:21 am »
Make pro version with no words plz.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Repatition

  • Posts: 332
  • Turrets: +11/-196
    • http://jbjarts.blogspot.com/
Re: New Map: Blackout-b1 first playable version
« Reply #25 on: May 29, 2009, 04:28:10 am »
How can i play???  :telenode:

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: New Map: Blackout-b1 first playable version
« Reply #26 on: May 29, 2009, 08:12:58 am »
Also glad to be a part of this awesome project :) had fun making it and had some very good games on this map already ;D

Repatition

  • Posts: 332
  • Turrets: +11/-196
    • http://jbjarts.blogspot.com/
Re: New Map: Blackout-b1 first playable version
« Reply #27 on: May 29, 2009, 09:25:08 pm »
Wow i just played this awesome :reactor: love the generators! cool mapping!!!!

Ill go play again!

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: New Map: Blackout-b1 first playable version
« Reply #28 on: May 29, 2009, 11:02:52 pm »
Your feedback is appreciated. :)
spam spam spam, waste waste waste!

Cadynum

  • Posts: 222
  • Turrets: +29/-13
Re: New Map: Blackout-b1 first playable version
« Reply #29 on: May 29, 2009, 11:37:53 pm »
I just played this, and I really like the idea!
However, since you asked for feedback, i wont disappoint you! (:
  • Tyrants are insanely overpowered and can easily take out several humans if they camp some hotspots the humans need to pass. Maybe you can just remove them or make the respawn time longer?
  • 45min is pretty long for a game, maybe you could lower it a bit? (I realize this might as well be server based, but since there's only one sever it deserves to be mentioned.)
  • The tutorial system is really confusing. It would be nice with waypoints in different colors depending on which objective you plan to take on. When an objective is complete the waypoints for it should preferably disappear.
  • The weapon spawns are too hidden - While i realize this can be a design choice, most people will probably map all spawn in 1-2 days, resulting in a big disadvantage for the beginner.
  • Human buildpoints - Would add more strategy and be generally fun. Humans could build minibases with nodes for fast spawning, medistations and turrets. This would be specifically useful in the switch-door-room, where humans seem to get pinned down by covering aliens.