Well it being lua would be advantage for me (having experience from it) but anything that reduces time that we spend compiling the *.QVM
Assuming the game can read the file every time map changes gives possibility to change lot more with out hazel of restarting server etc.
I was hoping possibility to change game mechanics such as scoring and player info (such as health, class and inventory).
Also condition checking for things like stage and death causes.
I am also hoping that one could add new types of map triggers by scripting. This would allow us to make more conditionality in game play such as "multi key doors" that demand that two triggers are triggered at same time. etc.
Also possibility to spawn projectiles would be great.