Author Topic: trembot is dead  (Read 18761 times)

Chojin

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« Reply #30 on: July 19, 2006, 12:33:58 am »
Hmm.... I was just browsing the logs...

Decon: 8 1 0: X deconstructed overmind

How about adding:

Build: 8 1 0: X built overmind

This would make it easier to read the logs and if you add in-game messages it would safe people time writing "overmind is up" in teamchat. BTW, i suggest green as in-game message color ;) A future statistics parser would also benefit, i think.

vcxzet

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« Reply #31 on: July 19, 2006, 01:02:35 am »
thanks it erased my valuable data, formated my harddisk and, burnt my cpu!:evil: :P

good work

tjw

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« Reply #32 on: July 19, 2006, 05:49:39 am »
Quote from: "vcxzet"
thanks it erased my valuable data, formated my harddisk and, burnt my cpu!:evil: :P

good work


It also emailed me your PIN number FTW!

tjw

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« Reply #33 on: July 19, 2006, 05:54:18 am »
The latest tremded.exe/tremded.x86 should prevent the client error:

Code: [Select]

CL_GetServerCommand: a reliable command was cycled out


when loading a new map on a server with lots of players.

See https://bugzilla.icculus.org/show_bug.cgi?id=2784

Chojin

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« Reply #34 on: July 20, 2006, 06:20:50 pm »
Installed it this morning, but the fix doesn't seem to work: 2 guys told me, that now they get that error on every map change instead of on some map changes.

tjw

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« Reply #35 on: July 20, 2006, 06:52:12 pm »
Quote from: "Chojin"
Installed it this morning, but the fix doesn't seem to work: 2 guys told me, that now they get that error on every map change instead of on some map changes.


Are you sure you replaced the tremded.exe or tremded.x86 file?  The fix was not in the game.qvm.

It certainly shouldn't make the problem any worse :)

Paradox

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« Reply #36 on: July 20, 2006, 09:09:03 pm »
I still get it, but it is much less, and only occasionally when a map is nexmaped.

∧OMG ENTROPY∧

tjw

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« Reply #37 on: July 20, 2006, 09:20:52 pm »
Quote from: "Paradox"
I still get it, but it is much less, and only occasionally when a map is nexmaped.


And you're absolutely sure you're running the server with the latest tremded.exe?  You really shouldn't get this error anymore if you are.  Maybe try re-downloading?   The md5 hash of the latest tremded.exe (the 2006-07-18 one) is 766c6afd2ec8d6eb81acbb878d4d815f if you have any way to verify it.

rasz_pl

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« Reply #38 on: July 20, 2006, 09:40:25 pm »
Quote from: "tjw"
Quote from: "Paradox"
I still get it, but it is much less, and only occasionally when a map is nexmaped.


And you're absolutely sure you're running the server with the latest tremded.exe?  You really shouldn't get this error anymore if you are.  Maybe try re-downloading?   The md5 hash of the latest tremded.exe (the 2006-07-18 one) is 766c6afd2ec8d6eb81acbb878d4d815f if you have any way to verify it.


napkin has the same problem, few ppl get this error EVERY single map now, newest tremded build

Chojin

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« Reply #39 on: July 20, 2006, 10:32:22 pm »
Quote
And you're absolutely sure you're running the server with the latest tremded.exe? You really shouldn't get this error anymore if you are. Maybe try re-downloading? The md5 hash of the latest tremded.exe (the 2006-07-18 one) is 766c6afd2ec8d6eb81acbb878d4d815f if you have any way to verify it.


Well, to be precise: no, I am not running the binary you compiled. I did a fresh download of the current source revision 802 from SVN, let your latest patch run over it, then patched it with my colored log-messages and then compiled it. But I double checked, that I have the fix
Code: [Select]
if( client->state < CS_PRIMED )
  return;
actually is in src/server/sv_main.c.

I myself have never seen the error in my client. Does the client offer a choice to reconnect?

tjw

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« Reply #40 on: July 21, 2006, 02:19:58 am »
Quote from: "Chojin"

Well, to be precise: no, I am not running the binary you compiled. I did a fresh download of the current source revision 802 from SVN, let your latest patch run over it, then patched it with my colored log-messages and then compiled it. But I double checked, that I have the fix
Code: [Select]
if( client->state < CS_PRIMED )
  return;
actually is in src/server/sv_main.c.


And you're absolutely sure you're copying the tremded.x86 or tremulous.x86.exe that gets compiled to the proper place (not just the game.qvm file)?  

Sorry to be so daft, but this seems like such a straight forward fix and fixes the problem in my testing so I'm having a hard time believing it's not fixed.

Quote from: "Chojin"


I myself have never seen the error in my client. Does the client offer a choice to reconnect?


They do not get a recconnect button just "OK" on the error dialog and then they have to connect again using the Play menu (or by typing /reconnect)

Chojin

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« Reply #41 on: July 21, 2006, 02:52:45 am »
I am pretty sure, I double checked date and size on both files. Anyways, to be absolutely sure I'm going to download your binary, try that one and report here then.

Quote
Sorry to be so daft

No need.

DIGI_Byte

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« Reply #42 on: July 21, 2006, 04:02:50 am »
i recently played starwars battle front and the server had auto kick for teamkill i placed a mine that took out 4 enemies and one team mate and i got kicked automatically that feature should be removed from every game does this game have that feature in the kicking menu?? plz e-me at digimbyte@hotmail.com as it is a very touchy subject for me   :evil:    


 :cry:

Glunnator

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« Reply #43 on: July 21, 2006, 10:07:56 pm »
Quote from: "tjw"
Code: [Select]

CL_GetServerCommand: a reliable command was cycled out


OH NOSE!!! (or was that 'oh noes'?)
Take it away! take it AWAY!! it's that nasty error message i get on my mac everytime i'm on Napkin's (Chojin's) server when it changes map! Take it AWAAAAAY!!! :eek:  :eek:  :eek: That darn error keeps ruining my fun!
Mind you, my ping  is starting to play up now too...I HATE THAT ERROR MESSAGE! My entire Mac does, too! PLEEEASE fix it for mac!

...please? :(

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Chojin

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« Reply #44 on: July 22, 2006, 01:32:36 am »
Haven't seen many "entered the game" followed by an immediate "disconnected" since the fix. Only Glunnator and Rougebrik was his name i think. Maybe he was using a Mac, too?

Paradox

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« Reply #45 on: July 22, 2006, 04:58:18 am »
yep, latest.

∧OMG ENTROPY∧

Glunnator

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« Reply #46 on: July 22, 2006, 10:45:41 am »
*sniff* My poor Mac and me... :cry:

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

tjw

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« Reply #47 on: July 28, 2006, 09:46:43 pm »
http://tjw.org/tremulous/

I put up new versions of tremded.exe and tremded.x86.  I think these should do a better job at preventing the "reliable command cycled out" error on larger servers.  Let me know.

tjw

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« Reply #48 on: July 28, 2006, 10:47:12 pm »
Quote from: "tjw"
http://tjw.org/tremulous/

I put up new versions of tremded.exe and tremded.x86.  I think these should do a better job at preventing the "reliable command cycled out" error on larger servers.  Let me know.


Nevermind, that change caused other probs.  Reverted.

Shaydee

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« Reply #49 on: July 29, 2006, 02:52:41 am »
thanks a lot, tjw. :)
y hoovercraft is full of eels.

Chojin

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« Reply #50 on: July 29, 2006, 04:06:43 pm »
Code: [Select]
-#define LEVEL3_POUNCE_RANGE         72.0f
+#define LEVEL3_POUNCE_RANGE         96.0f


?? or is it too early to ask?

Thorn

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« Reply #51 on: August 01, 2006, 03:03:23 am »
Code: [Select]
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----

tjw

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« Reply #52 on: August 01, 2006, 05:14:20 am »
Quote from: "Thorn"
Code: [Select]
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----


I think this is the error you get when tremded is not finding the correct game.qvm file.  Review the install instructions at:
http://tjw.org/tremulous/INSTALL.txt
If you put the game.qvm file in the main base/vm dir, it gets ignored.

BunnyFooFoo

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« Reply #53 on: August 02, 2006, 07:23:00 pm »
I get a 404 error on the /tremulous directory on your server, TJW.  Anyone else?

Chojin

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« Reply #54 on: August 03, 2006, 02:30:33 am »
Yes, this is the correct link: http://tjw.org/tremulous/SETUP.txt