Author Topic: Tremulous RTS  (Read 23497 times)

Pedobear

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Tremulous RTS
« on: July 09, 2009, 10:10:27 am »
Hello. I'm known as Pedobear, and I mostly play on uBP.

I am currently in development of a 2D RTS styled game based on tremulous.

By RTS I mean controlling multiple units in an attempt to destroy your enemies.


It will have most if not all standard RTS features. Resource gathering, Upgrades, Using mixed units together, and building things.

Currently, all I've gotten finished are the fighting systems, and the selection and movement are in development. But then again, these are the 2 hardest parts of the RTS game. There will be poison, crouching, and alien special abilities. There will also be a multiplayer mode. I'm aiming for a 2 week full release, but I doubt I'll be able to do that, so it will most likely be a 3-4 week final release. It will include multiplayer and singleplayer. I'm planning on using the layouts of standard and popular maps (just slightly larger to accomadate several dozen units)

Currently, I am thinking of having 40 human unit cap, and 50 alien unit cap.

Depending on the human formation, 3 rifle peoples can hold off 4 dretches.

Refer to http://ww-lab.com/ulbp/index.php?topic=1314.0 for alot of the features and ideas being discussed. I'm not planning on making a linux or mac version, but it won't be too hard on your system, so you can probably use some emulation software and still be able to play.

I'm set on sounds, but if anyone would like to help with sprites, it would be greatly appreciated. Currently, I'm using the 16x16 ones found on this site (as well as uBP) but I'm hoping for sprites of about 32x32 for a dretch, and 96x96 for buildings. 128x128 for an RC/OM most likely.

The only map editor out there for this currently is MSPaint and the such. If you want to make a map for this game. Just draw it up in and get it to me in .jpeg format. Please note the grid used in pathfinding will be working on a 16x16 grid, so it would be best if you used a 16x16 grid while map making, because anything that is meant to block a unit (such as a cliff) even if it's only on half the grid block, I'll most likely forbid it from pathfinding.


Thanks for reading.

PS: The first alpha which includes shooting and has pathfinding dretches is http://www.mediafire.com/file/am3otnlowv5/TremuRTS.exe
Left mouse to spawn a dretch, and Right mouse to spawn a human.

Thanks ahead of time for more idea's and support!

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Re: Tremulous RTS
« Reply #1 on: July 09, 2009, 10:39:06 am »
LOL

very cool. i think its perfect as it is now :-D

hmm someone done a really nice 2D tremulous stuff but i cant find it yet.
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Baconizer

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Re: Tremulous RTS
« Reply #2 on: July 09, 2009, 10:42:38 am »
Doesn't work in Wine.

It's not open source?
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CreatureofHell

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Re: Tremulous RTS
« Reply #3 on: July 09, 2009, 11:35:46 am »
That was fun :D It seems to be going well so far so keep up the good work. :)
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Pedobear

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Re: Tremulous RTS
« Reply #4 on: July 09, 2009, 12:44:13 pm »
No it isn't opensource. Sorry :P

I've never been that detailed in linux so I'm not sure if it will work or not actually.

Colynn'

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Re: Tremulous RTS
« Reply #5 on: July 09, 2009, 04:35:19 pm »
Got overflow errors when I launch it.
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Nux

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Re: Tremulous RTS
« Reply #6 on: July 09, 2009, 08:38:23 pm »


That was a laugh :D Thanks for that!

Any particular reason why the humans are firing grangers? :P Are they subbing as the projectile for now?

Pedobear

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Re: Tremulous RTS
« Reply #7 on: July 10, 2009, 01:14:11 pm »
Yes actually. And another thing I forgot to clear up. Humans wont be able to have sausagefests like in the screeny, or dretches for that matter.  Anyway, glad you enjoyed the pre-pre-pre alpha :P

Asvarox

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Re: Tremulous RTS
« Reply #8 on: July 10, 2009, 02:48:21 pm »
Cool game, but will you ever release the soruce? if no, why?
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{7}wrath

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Re: Tremulous RTS
« Reply #9 on: July 10, 2009, 03:02:16 pm »
He won't be able to release the source because it was made with Game Maker, to the best of my knowlege.

Pedobear

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Re: Tremulous RTS
« Reply #10 on: July 10, 2009, 09:16:38 pm »
Indeed it was. You have good knowledgez.

MitSugna

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Re: Tremulous RTS
« Reply #11 on: July 11, 2009, 12:56:27 am »
May I suggest glest?

danmal

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Re: Tremulous RTS
« Reply #12 on: July 11, 2009, 04:14:43 am »
Does game maker prohibit you from releasing the source to your own games or something?

Archangel

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Re: Tremulous RTS
« Reply #13 on: July 11, 2009, 04:35:47 am »
there is no source, it is a lie

{7}wrath

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Re: Tremulous RTS
« Reply #14 on: July 11, 2009, 04:58:53 am »
Another vote for Glest.

Pedobear

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Re: Tremulous RTS
« Reply #15 on: July 11, 2009, 02:49:51 pm »
Does game maker prohibit you from releasing the source to your own games or something?

Well, considering how the source is a single file containing all of the scripts, sprites, sounds, ect; no.

It is much like windows movie maker's project files. Or audacity.

I could give you this but it wouldn't really help for linux/mac users in much respect.

Archangel

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Re: Tremulous RTS
« Reply #16 on: July 11, 2009, 09:45:47 pm »
audacity's project files are just xml.

Redman

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Re: Tremulous RTS
« Reply #17 on: July 11, 2009, 11:39:50 pm »
This game is just great, but to make it "greater" I think you should make these things:

 - death meter,
 - walls,
 - play/pause,
 - remover, it would be VERY useful,
 - spamming tool, I don't like pressing mouse button 200 times to have army,
 - some collision detection, I packed 200 dretches into one...

mooseberry

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Re: Tremulous RTS
« Reply #18 on: July 11, 2009, 11:47:36 pm »
Maybe you did not read all of the first post? Specifically the part where he mentioned that he still will do a LOT more?
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Redman

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Re: Tremulous RTS
« Reply #19 on: July 12, 2009, 12:31:30 am »
I just give ideas...

danmal

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Re: Tremulous RTS
« Reply #20 on: July 12, 2009, 01:11:01 pm »
Well, considering how the source is a single file containing all of the scripts, sprites, sounds, ect; no.

Just because it's all bundled up together I don't see why you can't release the source.

I could give you this but it wouldn't really help for linux/mac users in much respect.

Other window users might like to have the source though. There are plenty of opensource projects that are windows only.

Redman

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Re: Tremulous RTS
« Reply #21 on: July 12, 2009, 03:47:51 pm »
I found weird bug. When you hold mouse button somewhere in game window, move it outside game and release, you have dretch/human outside the room.

Post here your .gmk file, what version of Game Maker are you using?

Futilrevenge

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Re: Tremulous RTS
« Reply #22 on: July 12, 2009, 04:19:15 pm »
Any chance to see a mac version?   ???
I Yam what i Yam. Tremulous.

Redman

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Re: Tremulous RTS
« Reply #23 on: July 12, 2009, 05:22:44 pm »
Another weird bug, place a lot of humans in one place, place here 1 dretch. Dretch will kill them all at once and make loud soundspam.

Odin

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Re: Tremulous RTS
« Reply #24 on: July 17, 2009, 07:54:32 am »
Another weird bug, place a lot of humans in one place, place here 1 dretch. Dretch will kill them all at once and make loud soundspam.
That's because Game Maker collision detection is utter shit.

Kiwi

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Re: Tremulous RTS
« Reply #25 on: August 08, 2009, 03:49:41 am »
Another vote for Glest.
+1
If you haven't checked this out, you should :P

Ytram

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Re: Tremulous RTS
« Reply #26 on: August 10, 2009, 11:51:41 am »
Game Maker is fun. I've used it heaps. This looks only simple but making something big takes lots of time. It is usually worth it though.
For the simplicity of it it is quite fun. I would like to see it progress.
Another weird bug, place a lot of humans in one place, place here 1 dretch. Dretch will kill them all at once and make loud soundspam.
That's because Game Maker collision detection is utter shit.
When they collide you can do whatever you want with it. In this case they are one shot kill but they can easily be made to kill after a few bites with variables and alarms. It can also be altered to bite one Human at a time. Seeming as it's an alpha release, bug and collision checking functions have not been added yet.
Any chance to see a mac version?   ???
Currently Game Maker is Windows only. You might be able to use some sort of emulator, I don't know.
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xDragant

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Re: Tremulous RTS
« Reply #27 on: August 10, 2009, 05:34:32 pm »
Wow I might try it soon. Seems to me like warcraft/starcraft. I haven't seen the screenies because I'm on mobile :>

Kromeh

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Re: Tremulous RTS
« Reply #28 on: August 12, 2009, 10:45:28 am »
Okay guy. I'm sorry for my unnanounced hiatus from tremulous, I was going through some things. I am going to pick up where I left off last time. I am also motivated to finish it with a month, because some friends are having a contest :P

Anyway, expect a new alpha pretty soon.

xDragant

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Re: Tremulous RTS
« Reply #29 on: August 12, 2009, 04:00:23 pm »
Awesome