Author Topic: TeaMod 3.0 Release  (Read 45554 times)

Teapot

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TeaMod 3.0 Release
« on: October 09, 2009, 03:07:34 pm »
Homepage

This mod does not necessarily change gameplay but does give you, the server operator, the ability to create different kinds of games yourself and put whatever games you like in the maprotation.

Gameplay modes included are:
  • Base rushes
  • Training
  • Clan war
  • Normal
  • Ambush
  • Aim training
  • Fun

It is based on Lakitu7's 5.5 release (+ 5.6 patches) and PBOT 3.0 (with balance modifications reverted).
Documentation is available with download of the source code (recommended).

Feel free to post constructive criticism here.

Enjoy. :)
« Last Edit: January 23, 2011, 02:34:31 am by Teapot »

DraZiLoX

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Re: TeaMod Beta
« Reply #1 on: October 09, 2009, 03:32:28 pm »
Best!

ULTRA Random ViruS

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    • ZdrytchX's reference website
Re: TeaMod 3.0 Release
« Reply #2 on: December 19, 2010, 03:54:47 am »
Cool, but what's the mod "fun"? just muking around?

Demolution

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Re: TeaMod 3.0 Release
« Reply #3 on: December 19, 2010, 04:05:49 am »
Cool, but what's the mod "fun"? just muking around?

Year old necro.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Loki

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Re: TeaMod 3.0 Release
« Reply #4 on: December 19, 2010, 07:43:37 am »
Then why are you replying? Btw where's download link?
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Demolution

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Re: TeaMod 3.0 Release
« Reply #5 on: December 19, 2010, 09:21:33 am »
Then why are you replying? Btw where's download link?

To inform him that he screwed up. Duh.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

DraZiLoX

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Re: TeaMod 3.0 Release
« Reply #6 on: December 19, 2010, 10:33:53 am »
Then why are you replying? Btw where's download link?
At the homepage?

Cool, but what's the mod "fun"? just muking around?
Code: [Select]
g_alienbuildpoints "300"
g_humanbuildpoints "300"
set g_friendlyFire "1"
set g_friendlyBuildableFire "1"
set g_friendlyFireHumans "1"
set g_friendlyFireAliens "1"
g_freecredits "1"
g_buildMode "2"
g_deconMode "1"
g_buildTimer "0"
g_jetpackfuel "0"
g_hbuild_dmg "1"
g_abuild_dmg "1"
timelimit "60"

// Optionally add bots
//!bot add ^7tea^1bot^7#0 a
//!bot add ^7tea^1bot^7#1 a
//!bot add ^7coffee^1bot^7#0 h
//!bot add ^7coffee^1bot^7#1 h

ULTRA Random ViruS

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Re: TeaMod 3.0 Release
« Reply #7 on: December 20, 2010, 10:42:16 am »
So this whole mod is a mixture of ambush dqvm, etc.?

DraZiLoX

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Re: TeaMod 3.0 Release
« Reply #8 on: December 20, 2010, 01:32:53 pm »
Afaik, its mixture of Lakitu's 5.6 patches, Pbot, and other patches.

ULTRA Random ViruS

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Re: TeaMod 3.0 Release
« Reply #9 on: December 21, 2010, 03:56:43 pm »
How do i open a gz file? and whats with the src.tar infront of it?

DraZiLoX

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Re: TeaMod 3.0 Release
« Reply #10 on: December 21, 2010, 04:20:07 pm »
1. Get 7zip or winrar (i assume that you are windows user).
2. src = source = code for the qvm

ULTRA Random ViruS

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Re: TeaMod 3.0 Release
« Reply #11 on: January 17, 2011, 11:30:53 am »
actually i found an instructions manual in P-Bot 3.0 on some website, they give better help then you. =P

Plasma

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Re: TeaMod 3.0 Release
« Reply #12 on: January 21, 2011, 10:44:20 pm »
know what? can someone just post the qvm itself here? this sounds like the qvm i've been searching everywhere for, and if it is then i'm happy, if not.... time to learn to code qvms or time to keep waiting/looking.

Teapot

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Re: TeaMod 3.0 Release
« Reply #13 on: January 23, 2011, 02:36:07 am »
Moved the url to the top because people don't seem to look at the bottom.
The documentation is poor, I know, but if you need any help, feel free to ask (including Virus despite his temper tantrums).

Plasma

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Re: TeaMod 3.0 Release
« Reply #14 on: January 24, 2011, 01:23:59 pm »
i saw that, and clicked on it, i just want someone to post the extracted qvm  :)

Plasma

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Re: TeaMod 3.0 Release
« Reply #15 on: January 31, 2011, 11:08:27 pm »
 >:(
PLEASE?

Plasma

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Re: TeaMod 3.0 Release
« Reply #16 on: February 01, 2011, 10:51:02 pm »
P.S. I dont have 7zip or WinAce/WinRar... so i can't extract it....

CreatureofHell

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Re: TeaMod 3.0 Release
« Reply #17 on: February 01, 2011, 10:59:23 pm »
P.S. I dont have 7zip or WinAce/WinRar... so i can't extract it....

I am so impressed by your triple post that I will tell you to download one of them.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

swamp-cecil

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Re: TeaMod 3.0 Release
« Reply #18 on: February 02, 2011, 12:14:36 am »
im surprised it isnt on dtrem.com
anyways, testing.... because i dont like doing 5 pages of simple but long math.
EDIT: wait, thsi is the source! I dont know how to build a QVM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Celestial_Rage

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Re: TeaMod 3.0 Release
« Reply #19 on: February 02, 2011, 12:18:20 am »
If your concern is the tar.gz file, just get 7zip or Izarc (google them) to open it. The qvm is inside.
"The reports of my death are greatly exaggerated" ~Mark Twain

Teapot

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Re: TeaMod 3.0 Release
« Reply #20 on: February 02, 2011, 07:27:31 am »
1. Get 7zip or winrar (i assume that you are windows user).
2. src = source = code for the qvm
You have already been told how to get it.
While I am generally willing to help, I'm not willing to spend my time on people who won't try to help themselves.
Read Draz's post carefully.

swamp-cecil

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Re: TeaMod 3.0 Release
« Reply #21 on: February 02, 2011, 02:52:23 pm »
I should read more.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

DraZiLoX

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Re: TeaMod 3.0 Release
« Reply #22 on: February 03, 2011, 06:42:31 am »
im surprised it isnt on dtrem.com
anyways, testing.... because i dont like doing 5 pages of simple but long math.
EDIT: wait, thsi is the source! I dont know how to build a QVM
Maybe dont download sourcee, but QVM  ::)
Also, yes it is http://dl.dtrem.com/QVMs/1.1.0/Teamod/

cron

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Re: TeaMod 3.0 Release
« Reply #23 on: February 03, 2011, 04:35:17 pm »
I repackaged as a .zip since not everyone has such awesome untarring and ungziping tools.

http://dl.dropbox.com/u/16088580/Tremulous/MISC/TeaTime3.0-release.zip

Plasma

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Re: TeaMod 3.0 Release
« Reply #24 on: February 03, 2011, 11:05:11 pm »
Thank you.

joseph|sm

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Re: TeaMod 3.0 Release
« Reply #25 on: February 07, 2011, 12:51:24 am »
Awesome QVM I'm using it on my server ;D
But how do you shut off the designate thing? It annoys me :-\

DraZiLoX

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Re: TeaMod 3.0 Release
« Reply #26 on: February 07, 2011, 06:19:18 am »
g_designateVotes?

swamp-cecil

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Re: TeaMod 3.0 Release
« Reply #27 on: February 07, 2011, 10:19:36 pm »
Isnt working for me. Its freezing my trem.
All im doing is making a new mod folder, making the  .pk3 inside it is vm/game.QVM . thats it. Any help?
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Plasma

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Re: TeaMod 3.0 Release
« Reply #28 on: February 07, 2011, 11:20:09 pm »
Well if its a Qvm you shouldn't need a new mod folder should you?
Can't you just dump the .pk3 in the base folder and the qvm in the vm folder?
if not then maybe someone else would give you more help.

joseph|sm

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Re: TeaMod 3.0 Release
« Reply #29 on: February 08, 2011, 01:25:07 am »
g_designateVotes?

That just makess it so people can't vote, I wanna get rid of it entirely so any one can decon OM/RC