Author Topic: wolfbr's mod/classic and acts textures(day,night,modern).  (Read 85293 times)

wolfbr

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wolfbr's mod/classic and acts textures(day,night,modern).
« on: November 02, 2009, 02:14:28 am »
Graphics were much improved
textures Re-skin(humans,aliens,weapons)
new sounds
new gfx
new scripts
blood decals
dynamic lights
particle system improved
new menu music
acidball for adv gon
improved hud
and others stuffs.


new version b5(improved particle system, yellow blood for aliens, textures, acidball advgon, new sounds..) >16 MB

---
Finally, I decided to change the color of the aliens blood(yellow), I think it was better than red, more disgusting  :P. i improved the particle system, and made a minor change in the buidables, I modified the textures of the acts in 3 different ways, which are available in separate paks(modern, day, night).

----
acts textures:
modern>


day(please, rename to zzz-actswolfbr-day.pk3 ;)>


night>


please test it : D



----
Wolfbrmod classic:

http://img138.imageshack.us/gal.php?g=shot0000hv.jpg
beta 1:




the Quake's3 engine is good, it is possible to greatly improve the tremulous(graphically).


new links(thanks Chimaera)

ATCS-day http://trem.mczone.ru/base/actswolfbr-day.pk3
ATCS-night http://trem.mczone.ru/base/actswolfbr-night.pk3
ATCS-modern http://trem.mczone.ru/base/zzz-actswolfbr-%20modern.pk3
wolfbr mod http://trem.mczone.ru/base/zzz-WolfbrmodB5.pk3



----------------------------
SS(old version)

http://img686.imageshack.us/gal.php?g=shot0002m.jpg

http://img686.imageshack.us/slideshow/webplayer.php?id=shot0002m.jpg

http://img12.imageshack.us/g/shot0122w.jpg/

http://img511.imageshack.us/g/shot00281.jpg/

enjoy

===================
others versions(b4,b3,b2,b1)





« Last Edit: August 20, 2011, 07:33:48 pm by wolfbr »

E-Mxp

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Re: wolfbr's skin and soud pack
« Reply #1 on: November 02, 2009, 05:55:23 am »
Lucifer cannon looks hot! However, Superpie's footprint is all over the place.
Im curious what the soundfx changes are though.

wolfbr

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Re: wolfbr's skin and soud pack
« Reply #2 on: November 03, 2009, 12:34:03 am »
I used some scripts of superpie, some things had been edited by me, but, the other things had been made by me.
some questions, somebody knows as to place glow in prifle and others weapons?
it is possible to place explosion/impact effects in the Lcannon and others weapons?
and it is possible to add bullets trains? and more blood?
thanks..

« Last Edit: November 03, 2009, 12:43:21 am by wolfbr »

wolfbr

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Re: wolfbr's skin and soud pack
« Reply #3 on: November 03, 2009, 12:43:36 am »
obs: some sounds is from halo,fear,shogo and Alien vs Predator,rs
« Last Edit: November 06, 2009, 10:40:26 pm by wolfbr »

ACKMAN

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Re: wolfbr's skin and soud pack
« Reply #4 on: November 18, 2009, 05:32:53 pm »
I put this mod in my server, sound didn't change. I know the mod has sounds inside, but my Tremulous isn't loading them :S

babaj

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Re: wolfbr's skin and soud pack
« Reply #5 on: November 25, 2009, 04:51:20 pm »
http://mczone.ru/
Urban Terror - 89.108.75.88:27960
Tremulous 1.1.0 - 89.108.75.88:30720
Tremulous 1.2.0 - 89.108.75.88:30721

HellsAngelz

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Re: wolfbr's skin and soud pack
« Reply #6 on: December 04, 2009, 11:36:25 pm »
WolfBr I wish I had the ingenuity you did, I guess I think maybe i'm trying to keep it too "Tremulous"-like :P But a lot of your textures seem to fit in quite well.

wolfbr

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Re: wolfbr's skin and sound pack(new version, b3)
« Reply #7 on: December 19, 2009, 07:41:58 pm »
thanks for the comments  :)
« Last Edit: January 21, 2010, 09:05:33 pm by wolfbr »

wolfbr

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the new version is ready, enjoy

Snake

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    • IdeaShock
Hey, it looks amazing, I'll upload it to my servers, thank you very much.
.

wolfbr

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thanks.
--
I would like to add a few things before releasing the final version, I believe that the effects can be improved(analyzing other quake's mod).


ACKMAN

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Just to ask: why alien blood isnt green?

wolfbr

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Just to ask: why alien blood isnt green?
simple, i like red blood 8),however, it is easy to reverse.
exemple:
scripts/misc.particle

alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.1
      bounceMark      2~2 32 gfx/blood/blood1
      color                 0 { 0.8 0.2 0.2 } -//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

--------
later, I make a patch/pk3 that lets the green blood..

....
for next version  ;)

the explosion effects of the alien's buildings are good, so I'm improving the explosion effects for human buildings : )
« Last Edit: January 23, 2010, 06:41:06 pm by wolfbr »

ACKMAN

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Thank you.

And... about exploding buildings... wont that HUGEXBOX-effect lag?

__

[EDIT]

I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S
« Last Edit: January 23, 2010, 08:16:38 pm by ACKMAN »

wolfbr

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Thank you.

And... about exploding buildings... wont that HUGEXBOX-effect lag?

__

[EDIT]

I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S

about exploding buildings> no, I try to make nice effects, without significantly reducing the fps(my philosophy: your computer runs quake 3? then, it will run my mod without problems, :P)

about Blood doesn't "stick"> works perfectly here, maybe you should try to cause damage to the alien that are close to the walls(this effect works better with humans, as the blood "flies")

ACKMAN

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Well. I didn't explain myself.

Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.

wolfbr

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understand, this is normal, as if to put marks on all the particles, would greatly reduce the fps.
I'll straighten it out in a way that does not look so unrealistic

ACKMAN

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No, you don't understand D:

Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.

This is what happens when i use your mod ^

And I want it to work.

wolfbr

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you use other mods? maybe this could disrupt the functioning of my mod(incompatibility between 2 or more mod)

ACKMAN

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I thought it was that ^

But I deleted all my mods and still not working (it made sounds work, though)

Could an updated UI cause this?

wolfbr

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I thought it was that ^

But I deleted all my mods and still not working (it made sounds work, though)

Could an updated UI cause this?

perhaps, I use my mod in the pure tremulous(default), could be some setting in the game, I do not know what would be, because here it works perfectly.

apart from that the mod worked well?
---
preview for the next version> realistic acid tube(particles)



mooseberry

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I think you guys are talking about two completely different things.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Kiwi

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Is it just me, or do the alien buildables bleed red blood when they die?

-Kiwi

mooseberry

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Just you?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

wolfbr

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I do not like green blood, red Blood is better :P

CreatureofHell

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Your morbid fascination with all this blood disturbs me  :-\
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Jet~

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I don't know if you ever thought of implementing this but how about making it so that the aliens bleed green blood and the humans red =P. Its just me personally but don't mind my little suggestion though e_e.

Jet~
The real world and computer world couldn't be further apart.

>.>Jet<.<

ACKMAN

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I do not like green blood, red Blood is better :P

He could, but he wont.

Anyway you can edit the mod to make it work as you want:

scripts/misc.particle

alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.1
      bounceMark      2~2 32 gfx/blood/blood1
      color                 0 { 0.8 0.2 0.2 } -//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

Anyway he said:
later, I make a patch/pk3 that lets the green blood..

So maybe if you wait you'll get it.

wolfbr

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Your morbid fascination with all this blood disturbs me  :-\

not fascination with blood, but for realism : )

Quote
He could, but he wont.

Anyway you can edit the mod to make it work as you want:

yes, but, can not change the color of blood just using scripts, some images should be replaced by other ( gfx/blood/..), some blood images are slightly colored red, then the blood is not green in game

------

some images(next version)

hive atack(beta) >

smoke effects > 



Haraldx

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Link dead  ???
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES