Author Topic: First impression before double-clicking  (Read 16134 times)

Conzul

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Re: First impression before double-clicking
« Reply #30 on: December 12, 2009, 12:15:27 am »
You're right, you know - the more "idiot friendly" a game is, the less depth it has. Tremulous has depth

Plague Bringer

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Re: First impression before double-clicking
« Reply #31 on: December 12, 2009, 01:23:28 am »
You're right, you know - the more "idiot friendly" a game is, the less depth it has. Tremulous has depth
That's just a cheap way of making the learning curve sound good. -.-
U R A Q T

Norfenstein

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Re: First impression before double-clicking
« Reply #32 on: December 12, 2009, 06:29:13 pm »
You're right, you know - the more "idiot friendly" a game is, the less depth it has. Tremulous has depth
That's just a cheap way of making the learning curve sound good. -.-
I think it's helpful to distinguish between breadth and depth. A broad but shallow game is one that has many different things to learn and to do, but not very much strategy in using any of them. Likewise, a game with a small set of simple, easy to understand rules can have extraordinarily nuanced strategy. Neither is necessarily better, but I think it shows that there is no correlation between how easy a game is to start playing and how long one can keep playing it before learning everything there is to know.

GregariousJB

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Re: First impression before double-clicking
« Reply #33 on: December 12, 2009, 07:55:47 pm »
You're right, you know - the more "idiot friendly" a game is, the less depth it has. Tremulous has depth
That's just a cheap way of making the learning curve sound good. -.-
I think it's helpful to distinguish between breadth and depth. A broad but shallow game is one that has many different things to learn and to do, but not very much strategy in using any of them. Likewise, a game with a small set of simple, easy to understand rules can have extraordinarily nuanced strategy. Neither is necessarily better, but I think it shows that there is no correlation between how easy a game is to start playing and how long one can keep playing it before learning everything there is to know.

Agreed. No one want's "depth" when trying to install a game. Half-Life 2 has depth, but its easy for anyone to pick up and start playing.