I'll reply to your posts as I read them (since they're long).
Pounce is dumb and let me spell it out for you.
Pounce- hits 1 person.
- is less effective at range.
- is negated heavily by armor.
- takes a long time to charge.
Chomping
- Is faster (1.1)
- Can do double damage for a head bite
- Can hit multiple people(time wise vs pounce).
- Scales against armor better (due to headchomps)
The only drawback to chomping is that it requires being close and a headshot to be deadly. But aiming a pounce is easier than aiming a headchomp. The only hard thing about pouncing is the delay and limitations of charging one. That's not a skill challenge, its a feature handicap. Its takes skill to headchomp. It doesn't take skill to hold and release a button.
The problem is that people have it in their heads that goons are too powerful, so instead of a flat nerf, an indirect nerf is presented. Pounce is buffed* but overall damage potential or dps of the class is lowered due to headchomp being slower (plus the human buffs). Goons are weaker, they just have a semi-overpowered feature.
*which pounce was already powerful in stage 1
Part of your post does not debate what I have said. I also think the pounce should be changed, and I've stated this many times. However...
SEMI-overpowered? Are you kidding me? It's way overpowered, if you know how to use it.
If you really think dragoons have been nerfed despite the massive boost to pounce and the nerf to chomp, then you just suck at playing dragoons. Sorry. Adapt.
When I can consistently (as in, 30-40 kills before I finally die) pounce someone who was hard to chomp in 1.1 (this was in a devmapped 1v1, simply to test things. the human was either s2 or had a chainsuit), pounce is overpowered. When I can pounce 4-5 s1 humans while approaching from a distance (no MDs), pounce is overpowered. When I don't even bother to try when I see a lone human - even a chainsuit - pounce is overpowered. Not semi-overpowered. Really overpowered.
Also, pouncing is NOT as slow as you state it is. Learn to pounce, seriously. It's almost as quick, if not quicker, than chomping is (according to Tremulous.h, pouncing is actually 100 msec faster, now [edit: to clarify, relative to 1.1/1.2 chomping repeat, not absolutely], though I could be reading the values incorrectly. I doubt I am. Regardless, the speeds definitely feel very close).
Seriously, this is why people who don't know how to use something shouldn't comment that much on balance; they think it's underpowered when in reality they just don't know how to use it.
For reference:
+#define LEVEL3_CLAW_REPEAT 900
+#define LEVEL3_CLAW_U_REPEAT 800
+#define LEVEL3_POUNCE_TIME 800
+#define LEVEL3_POUNCE_TIME_UPG 800
Also, to address some of your points,
You're forgetting the insane knockback pounce has, and how it affects human dodging. Think about how you can use this to your advantage.
Range means nothing. It's very easy to close range with pounce, unless the map is bad for pouncing.
Pounce is not really negated heavily by armor. 3 pounces kill a human, 5 pounces kill a bsuit.
It takes a long time to chomp, now, too. Even in 1.1, pounce time == chomp time. Learn to pounce.
Edit: I forgot to add that pouncing also dodges fire, whether you'd like to admit it or not. ESPECIALLY if you pounce quickly (which you obviously do not).
Ok, sorry if I've been offensive (I just think your points are utterly wrong), and sorry for not responding to everything, but the madafakas in my clan are pressuring me to scrim, so I have to go. I'll respond to the rest tomorrow. I hope it's better