Author Topic: UTCS beta 2  (Read 31093 times)

[db@]Megabite

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UTCS beta 2
« Reply #30 on: July 21, 2006, 01:10:18 pm »
I got a fixed version of the pk3 up on tremulous.info

Danny
url=http://www.tremulous.info][/url]


Lava Croft

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Re: Small Maps
« Reply #31 on: July 21, 2006, 01:19:06 pm »
Quote from: "gareth"
GET LOST you evil spammer-bot, and quit using a name that looks similar to my own.


Why don't both of you bitches take a nick that looks less like the name of masterthief Garett.

gareth

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UTCS beta 2
« Reply #32 on: July 21, 2006, 03:21:52 pm »
I just played it, it was more balanced than before, I think it could do with some hint brushes tho.

chompers

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UTCS beta 2
« Reply #33 on: July 21, 2006, 05:49:12 pm »
Oops!
yea I unpacked the files, changed filenames and rezipped the folder just before uploading, forgot to doublecheck the contents first, thanks Gareth and Danny for sorting that out.

Anyway, there's a final version now. The bunker areas are a bit better for hiding an overmind. I'll hold off releasing the final until I get some more feedback on the current beta though, just in case I missed something else, or someone has a good suggestion.

gareth: I just checked r_speeds, the tris never go over 3000 or so (unless you count buildable models) vis takes under 30 seconds on it, and the layout is SO vis friendly that in the first version I was getting HoM sneaking into the middle of the map.

So, I think maybe what you call hint brushes might not be the same as what I call hint brushes, which as I understand it, are 'fake' brushes to help vis do it's job.

Why exactly do you think it needs hint brushes?

Lava Croft

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UTCS beta 2
« Reply #34 on: July 22, 2006, 03:46:28 pm »
Quote from: "[db@
Megabite"]Nobody but the mapping geeks looks at the mapping forums... so why should anybody post a map release there?
A release is intended for all readers, so the general forum is the perfectly right place for it.

Danny


Nonsense:P

SLAVE|Mietz

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UTCS beta 2
« Reply #35 on: July 22, 2006, 04:05:06 pm »
Quote from: "Lava Croft"
Quote from: "[db@
Megabite"]Nobody but the mapping geeks looks at the mapping forums... so why should anybody post a map release there?
A release is intended for all readers, so the general forum is the perfectly right place for it.

Danny


Nonsense:P


LIES :P

[db@]Megabite

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UTCS beta 2
« Reply #36 on: July 22, 2006, 06:03:42 pm »
Quote from: "Lava Croft"
Nonsense:P


Stop griefing on this forum thread! ;)

Danny
url=http://www.tremulous.info][/url]


chompers

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UTCS beta 2
« Reply #37 on: July 22, 2006, 07:04:31 pm »
I dont mind the thread 'griefing' so much. Sure there is little usefull feedback, but at least they're keeping it on the front page where it is more likely to get some usefull feedback from someone else.

edit: and as I post this it gets moved to mapping forum, oh well.

After a few games on it (still only with small numbers) it seems pretty balanced, and also seems like it could probably handle a full 16 player match OK, though it would be hectic. Like ATCS, the game can be over very quickly for aliens if the humans are aggressive, but that will always be the case on small maps.

There's a temporary test server up now, running just UTCSb1, but it's in Australia, so your ping will probably be bad.

chompers

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UTCS beta 2
« Reply #38 on: July 25, 2006, 12:14:54 am »
Bumping thread for beta 2 release, not that anyone will see it in here. ;)

Only a few changes from beta one: some minor texture fixes, bunker areas slightly expanded, fixed a weird bug with odd clipping around some of the crates, and added one rather special little shader.

Anyway, here's the file:
http://www.evilbastard.org/slight/map-UTCSb2.pk3

It's only called "beta 2" because it's not thoroughly tested - I really doubt there'll be any changes after this - it's finished unless someone finds a problem.

[db@]Megabite

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UTCS beta 2
« Reply #39 on: July 25, 2006, 12:33:09 am »
Got some download-mirrors up at http://www.tremulous.info/index.php?module=download&action=show&id=14

The Tremulous Brazil one should be working sometime later today, the other three mirrors are up.

One thing you should add to your map package: All used textures, shaders, sounds, models. It is not granted that existing maps and their resources will live on in future releases of Tremulous. So one dev told me to always package all needed resources with a map! It is a bit of work and makes the download bigger, but grants a long and prosper life to your map... ;)

Danny
url=http://www.tremulous.info][/url]


chompers

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UTCS beta 2
« Reply #40 on: July 25, 2006, 01:11:11 am »
Thanks again Danny, I tested the pk3 was working before uploading this time around too.

On adding textures to the pk3.. it uses every texture and almost every shader in the ATCS set, plus some bloodstains from transit.

I figured adding atcs.shader or texures/atcs/ to my pk3 was very much the wrong thing to do. But you have made me curious now, are ATCS or transit likely to have their media resources revised in future releases?

Catalyc

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UTCS beta 2
« Reply #41 on: July 25, 2006, 01:19:17 am »
basically you make a new utcs.shader, and copy every used shader/texture there, then in the .map you can use find/replace in a text editor to change all atcs and transit texture/shader paths to utcs.
ttp://tremmapping.pbwiki.com/

Thorn

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UTCS beta 2
« Reply #42 on: July 25, 2006, 01:21:22 am »
Ok , can i decompile ur map to see how u done those blood stains?

Loving the map by the way. It ROX

chompers

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UTCS beta 2
« Reply #43 on: July 25, 2006, 01:33:35 am »
The bloodstains are just patches or brushes at the same level as the floor / wall they cover. All the hard work (depthWrite, or offset, or whatever it is that makes it work) was done by Stannum in the transit shaders.

Thorn

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UTCS beta 2
« Reply #44 on: July 25, 2006, 01:34:54 am »
ah so i dont haev to decompile maps . Thx dude

Thorn

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UTCS beta 2
« Reply #45 on: July 25, 2006, 01:40:18 am »
erm dude

chompers

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UTCS beta 2
« Reply #46 on: July 25, 2006, 08:41:47 am »
What is that?

 Did you make a map with same textures and it didnt work?

Thorn

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UTCS beta 2
« Reply #47 on: July 25, 2006, 02:41:21 pm »
Quote from: "chompers"
What is that?

 Did you make a map with same textures and it didnt work?


WOOT?!??? all i done was made a map with ATCS texture (i love atcs textures} went into transit , took a blood stain and applied it to a patch in the floor.

[db@]Megabite

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UTCS beta 2
« Reply #48 on: July 25, 2006, 02:54:39 pm »
Most likely you use a layer texture of the bloodstain shader and not the shader itself. Check if the used "texture" has a white line around it in the texture browser.

The "ATCS-textures" are part of the eq2 textureset by evillar. You can download the whole set here: http://www.evillair.net/v2/index.php?option=com_content&task=view&id=36&Itemid=51

There are more "ATCS-style" textures in it than even ATCS has... ;)

Danny
url=http://www.tremulous.info][/url]


Thorn

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UTCS beta 2
« Reply #49 on: July 25, 2006, 02:57:25 pm »
Quote from: "[db@
Megabite"]Most likely you use a layer texture of the bloodstain shader and not the shader itself. Check if the used "texture" has a white line around it in the texture browser.

The "ATCS-textures" are part of the eq2 textureset by evillar. You can download the whole set here: http://www.evillair.net/v2/index.php?option=com_content&task=view&id=36&Itemid=51

There are more "ATCS-style" textures in it than even ATCS has... ;)

Danny


If most of the picture is white, how the hell can i tell if it has a White line around it. Oh silliy me. i knows other way. Sry to hijack ur Thread.

I've noticed now that humans tend to camp less in this beta.

Thorn

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UTCS beta 2
« Reply #50 on: July 25, 2006, 03:05:03 pm »
The thing is , if i Shift+Select the shader it tells me "Could not get full path to Transit/shader" is dat why? yes i know im incredibly stupid at mapping . and i should make a new topic intead of hijacking Chompers.


I love this UTCS , its perfect for me to sit back with a cuppa coffee in ma hand with a mass driver in the other hand blowing some lil dretches to  MARS!!!!!!!!!!!!!!!!!!!!!!!.

chompers

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UTCS beta 2
« Reply #51 on: July 25, 2006, 03:49:59 pm »
Ah HA! I thought the textures looked familiar.

Thanks for the link, I will have to re-texture the whole map now! ;)

Glad you like it Thorn, I've had some fun games on it now too. So, if you're camping as human a lot, have you found the easter egg in the human base yet?

[db@]Megabite

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UTCS beta 2
« Reply #52 on: July 25, 2006, 05:39:13 pm »
You won't have to retexture it by hand. Open the .map file with a decent text editor and use some autoreplace function to replace atcs/ with eq2/ or whatever. The filenames are identical, you just have to change directory names.

Did it that way with derelictb... ;)

Danny
url=http://www.tremulous.info][/url]


vcxzet

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UTCS beta 2
« Reply #53 on: July 25, 2006, 07:42:31 pm »
Quote from: "[db@
Megabite"]You won't have to retexture it by hand. Open the .map file with a decent text editor and use some autoreplace function to replace atcs/ with eq2/ or whatever. The filenames are identical, you just have to change directory names.

Did it that way with derelictb... ;)

Danny

qtk radiant have this feature IIRC

chompers

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UTCS beta 2
« Reply #54 on: July 25, 2006, 08:31:57 pm »
Yea, I am pretty familiar with editing .map files already, even wrote some programs to generate them back before GenSurf existed. But with all those extra textures, I'll have to add a few new ones manually in Radiant.

vcxzet

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UTCS beta 2
« Reply #55 on: July 25, 2006, 09:04:47 pm »
interesting railings

Thorn

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UTCS beta 2
« Reply #56 on: July 26, 2006, 01:10:05 am »
Quote from: "vcxzet"
interesting railings


yeah i agree That new chrome texture in human base is cool.
so is that the last beta version?

chompers

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UTCS beta 2
« Reply #57 on: July 26, 2006, 10:35:15 am »
Yea its the last beta, but the final will have the textures in it's own folder like mega suggested, and will probably use some extra textures from evillair's eq2 set.

Teiman

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Re: UTCS beta 2
« Reply #58 on: July 26, 2006, 01:35:42 pm »
Quote from: "chompers"

What does UTCS stand for?
Unreal Tournament Counter Strike?
Ultra Tactical Combat Simulator?
Underground Tyrant Camping Scenario?
Who can know for sure?


ACTS = Advanced Combat Training System
UCTS = U???? Combat Training System

???? = something, maybe:

Ultimate, Uber, Ultra, pI  (nano with the greek letter), etc.

vcxzet

  • Guest
Re: UTCS beta 2
« Reply #59 on: July 26, 2006, 03:54:04 pm »
Quote from: "Teiman"
Quote from: "chompers"

What does UTCS stand for?
Unreal Tournament Counter Strike?
Ultra Tactical Combat Simulator?
Underground Tyrant Camping Scenario?
Who can know for sure?


ACTS = Advanced Combat Training System
UCTS = U???? Combat Training System

???? = something, maybe:

Ultimate, Uber, Ultra, pI  (nano with the greek letter), etc.

what about  "UTCS Tactical Combat Simulator"?