Author Topic: What do you think of 1.2?  (Read 18919 times)

Demolution

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Re: What do you think of 1.2?
« Reply #30 on: December 24, 2009, 04:41:07 am »
If statments would be pro.
This!

Oh the possibilities!  :laugh:

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David

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Re: What do you think of 1.2?
« Reply #31 on: December 24, 2009, 08:18:22 am »
I downloaded the mac beta. What do I do with it once I download it? Do I put it in the tremulous file or what lol? I'm not good with macs.

As I understand it, you just drop the file somewhere and double click it.  It should be entirely self-contained and not need 1.1 or anything.
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UniqPhoeniX

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Re: What do you think of 1.2?
« Reply #32 on: December 24, 2009, 10:26:28 am »
or we could add if statements, for loops, etc. and tap one to sprint, double tap to dodge? caaammannn lol?
If statments would be pro.
Tremfusion. Although it would be nice in official client too :P

A Spork

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Re: What do you think of 1.2?
« Reply #33 on: December 24, 2009, 03:17:13 pm »
Wait, tf has if statments you can use in binds and such?
WHY DID NO ONE TELL ME THIS!?!?!?!

* A Spork now waits for a tf 1.2 client, unless teh devs put if statements in....
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CATAHA

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Re: What do you think of 1.2?
« Reply #34 on: December 24, 2009, 04:55:38 pm »
A skilled, small team of shotguns can almost kill any goon on 1.1
One skilled human with shotgun can kill goon.
BTW, I dont like 1.2
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tskuzzy

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Re: What do you think of 1.2?
« Reply #35 on: December 24, 2009, 06:51:32 pm »
One thing that's always bugged me (in 1.1) is though a goon and a shotgun may have a fairly even match, if the goon realizes there are too many humans or he's losing, he can always run away. The shotgun, however, would be forced to fight or die. Is it still that way with the new regen system?
Is that a problem?
A fully armored shottie (larmor+helmet) costs only ~350 creds (1/6 of max creds) which is significantly easier to obtain than 3 evos (1/3 of max creds).

But I see what you mean in that 2 or more humans wouldn't be guaranteed to take down a single running goon.
MD ftw? :o
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patkoscsaba

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Re: What do you think of 1.2?
« Reply #36 on: December 25, 2009, 12:09:44 pm »
Hi all. I'm an occasional player and last night I tried 1.2 for a few hours. I am mostly a human player, so my opinions will be in light of that.

I have both positive and negative impressions about the new rules, I like some of them, I don't like others and some are just confusing.

Let's take the base and constructions first:
- turrets - they become almost useless. In 1.1 a skilled dretch could destroy 1 lonely turret. Now, 1 dretch can avoid or destroy 2 turrets easily. That is just not right. I am pretty noob player with aliens, and even I was able to jump through a human base guarded by 4 turrets.
- turret sounds - it's cool to hear turrets moving, that is a good idea, however the sound is just too loud, it's even louder than the sound from the shots of the turrets
- DC - finally, there is a reason to build a DC. However the compromise for a DC is still too big. To have a decent auto-repair speed you need 2 DCs, meaning you have to give up 3 turrets or 2 Teslas.
- Teslas are now much more useful than turrets. That's good.
- BP recovery after destroyed buildings is too slow. I agree with this time-based recovery, but it should have a faster rate. In the current gameplay you have no chance to rebuild your base after a rush. But maybe I am just seeing this as a problem because I am used with 1.1 style bases. Anyway, 1.2 will require a hole new strategy of building bases.
- repeater - it's nice it has it's own BP now, but 20 BP is just not enough. Let's see what can you do with that. You can build 2 turrets which are mostly useless, even against dretches. You can build 2 Teslas also, which is better, but at stage 3 they are also almost useless against goons and tyrants. The only combination I see somewhat acceptable is 1 Tesla and 1 DC, but again it has little effect on the aliens, and requires constant guarding/repair. After I've red the new rules I thought humans will be able to put out some kind of "outposts" with a repeater + something, but in the current configuration they are just useless. I think increasing a repeaters BP to 30 would help, though.

Conclusion: I like the new building rules, but there are some stuff which are useless or very rarely usable.

Now, my impressions about the guns and firepower:
- higher firepower against faster aliens - I think this just aggravates the situation. I always thought that dretches are too fast, especially when I started playing Tremulous. It took about 2-3 days of playing to have my first kill. It is not helpful to have a more powerful MD when you can't even hit running dretch. I consider myself an average player, better than noob but far far away from pro. Before, I could get a dretch, hard, but I could. Now it's much more difficult. And just to be sure, I played with the aliens too. Being a noob with aliens, it was always hard for me to kill a human as a dretch (obviously a level 1 human), now it became much easier. This gives the aliens a quite big advantage at Level 1 and 2.
- faster pulse rifle - that is a good one, I always thought it was too slow.
- faster but smaller lucy - that's a compromise, it is good and bad also.

Movement:
- this is very different, boost and dodge ... are very useful but also hard to control. I am a little confused about the usefulness of these new stuff ... And stamina consumes too fast.

Overall conclusion:
- even if there are a lot of things I see strange or useless, I think these new rules will bring better gameplay to the game. We just have to figure out and get used with the new stile. It is obvious that a strong 1.1 base design is much less good in 1.2, we need new strategies and designs, we will have to play as a team, rogue actions are mostly useless.
- feeding is much worse than before. 1-2 feeding noobs can now destroy the hole game.

Asvarox

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Re: What do you think of 1.2?
« Reply #37 on: December 25, 2009, 02:45:52 pm »
Quote
- turrets - they become almost useless. In 1.1 a skilled dretch could destroy 1 lonely turret. Now, 1 dretch can avoid or destroy 2 turrets easily. That is just not right. I am pretty noob player with aliens, and even I was able to jump through a human base guarded by 4 turrets.
Dretches can damage buildings only when they are in building state, so they can eat building rc, but can't attack a turret. Learn where to build them so dretch can't dodge their fire.
Quote
- DC - finally, there is a reason to build a DC. However the compromise for a DC is still too big. To have a decent auto-repair speed you need 2 DCs, meaning you have to give up 3 turrets or 2 Teslas.
DC is not supposed to replace repairers, it's here to repair minor damages (friendly fire, snipe splash etc).
Quote
- repeater - it's nice it has it's own BP now, but 20 BP is just not enough. Let's see what can you do with that. You can build 2 turrets which are mostly useless, even against dretches. You can build 2 Teslas also, which is better, but at stage 3 they are also almost useless against goons and tyrants. The only combination I see somewhat acceptable is 1 Tesla and 1 DC, but again it has little effect on the aliens, and requires constant guarding/repair. After I've red the new rules I thought humans will be able to put out some kind of "outposts" with a repeater + something, but in the current configuration they are just useless. I think increasing a repeaters BP to 30 would help, though.
As I said build rets wise. I believe that even 20 bps can be quite too much, you just build a ret and medi at s1 vs. s1 and an MD can start happywhoretime
Conclusion: 1.1 =/= 1.2
Quote
- higher firepower against faster aliens - I think this just aggravates the situation. I always thought that dretches are too fast, especially when I started playing Tremulous. It took about 2-3 days of playing to have my first kill. It is not helpful to have a more powerful MD when you can't even hit running dretch. I consider myself an average player, better than noob but far far away from pro. Before, I could get a dretch, hard, but I could. Now it's much more difficult. And just to be sure, I played with the aliens too. Being a noob with aliens, it was always hard for me to kill a human as a dretch (obviously a level 1 human), now it became much easier. This gives the aliens a quite big advantage at Level 1 and 2.
You kidding? :P I find it much easier to kill few dretches as single rifle than to kill few rifles as single dretch. I believe that in rifle vs dretch battles, rifle wins in 70% of them. What I'd like to suggest is to reduce rifle's ammo a bit, maybe leave it at 25?
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Winnie the Pooh

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Re: What do you think of 1.2?
« Reply #38 on: December 25, 2009, 08:25:32 pm »
I'd like to see the dretch bite repeat rate decreased to maybe 800 ms.
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David

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Re: What do you think of 1.2?
« Reply #39 on: December 25, 2009, 10:10:04 pm »
I'd like to see the Dretch repeat and damage both halved.  Be an interesting experiment.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Winnie the Pooh

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Re: What do you think of 1.2?
« Reply #40 on: December 25, 2009, 10:36:14 pm »
If the dretch repeat were halved it'd be the same as 1.1 only with lower damage, so no.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

A Spork

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Re: What do you think of 1.2?
« Reply #41 on: December 25, 2009, 10:40:22 pm »
I'd like to see the Dretch repeat and damage both halved.  Be an interesting experiment.
Aliens would be so screwed then.
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David

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Re: What do you think of 1.2?
« Reply #42 on: December 25, 2009, 11:19:42 pm »
I'd like to see the Dretch repeat and damage both halved.  Be an interesting experiment.
Aliens would be so screwed then.

Why?  It'd be the same DPS, just less insta-kill and easier to get repeated hits.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

A Spork

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Re: What do you think of 1.2?
« Reply #43 on: December 26, 2009, 12:02:25 am »
oh.
right
Forgot that the lower the repeat, the faster it is.

Carry on.
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UniqPhoeniX

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Re: What do you think of 1.2?
« Reply #44 on: December 26, 2009, 07:53:14 pm »
It would be the same only if you manage to stay close for long enough, not fly past humans with 1 hit at a time.

FisherP

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Re: What do you think of 1.2?
« Reply #45 on: December 26, 2009, 07:53:46 pm »
I haven't been able to really play a proper 1.2 game, though the games I have played were fine. The one thing that bothers me about dodge is that you have to be currently moving left or right, and only one of those two directions. Often I will move forward or back AND left or right, but if I'm running in any combination dodge will not work. I suppose it's a change that I will have to try to get used to but why can't dodge work no matter what direction you are traveling?