Author Topic: [SOLVED] Textures and Doors  (Read 4752 times)

Kiwi

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[SOLVED] Textures and Doors
« on: January 13, 2010, 02:52:16 am »
Hey Guys, I'm having some trouble with texturing my map.  Just so you know this is my first time creating a "semi-real map" so I'm still a newbie at this.  I was getting textures that looked like this:

and this:

This is because the wall are made up of multiple brushes, because they use parts of other tunnels and include doors and such.  I was wondering how can I get the textures to line up, without having to make it all out of one brush?

I'm also having trouble with these doors, sometimes they do this which is great:

But then sometimes they only parcialy show like this:

or


I have no idea how to fix the door problem, without just making the wall jut out more, is that what I have to do?
Thanks For All Your Help!

Warm Regards,
Kiwi
« Last Edit: January 13, 2010, 06:49:20 pm by Kiwi »

Plague Bringer

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Re: Textures and Doors
« Reply #1 on: January 13, 2010, 03:13:23 am »
SHIFT + ARROW KEYS will move the texture around on your brush. Rotating is also useful.
Also, fix your image links. I suppose you can't upload TGAs to your host, so change then to JPEGs before hosting them.
U R A Q T

Kiwi

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Re: Textures and Doors
« Reply #2 on: January 13, 2010, 03:14:27 am »
Sorry, I can see them fine on the forum and when I goto the url.. but thanks for the tip.

I'll try changing the images into jpegs.

Thanks,
Kiwi

CATAHA

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Re: Textures and Doors
« Reply #3 on: January 13, 2010, 10:58:43 am »
But then sometimes they only parcialy show like this:
Thats bcaus door surface intersect with wall surface. You cant avoid such visual troubles. Make door thiner or move it deeper in hallway. In Quake III engine surfaces just cant overlap.
BTW... I think you can fix it using sort keyword in shader, bit i still dont think its good solution. 
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UniqPhoeniX

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Re: Textures and Doors
« Reply #4 on: January 13, 2010, 11:37:56 am »
Or you can make a hole in the wall in which the door moves.

CATAHA

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Re: Textures and Doors
« Reply #5 on: January 13, 2010, 01:21:24 pm »
Yes, its almost same with 'move deeper in hallway' =) You dont really need hole for door, door just must slide into brush. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Kiwi

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Re: Textures and Doors
« Reply #6 on: January 13, 2010, 04:08:44 pm »
Alright, thanks so the wall has to be thicker than the door?
What about my mismatched textures?  Is there a way to rotate a texture on a brush without rotating the brush?

Thanks,
Kiwi

CATAHA

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Re: Textures and Doors
« Reply #7 on: January 13, 2010, 04:29:53 pm »
Alright, thanks so the wall has to be thicker than the door?
What about my mismatched textures?  Is there a way to rotate a texture on a brush without rotating the brush?
1. No. Door much be a bit thiner so its front surface not anymore overlap with wall.
2. Select surface u want tune using Ctrl+Shift+L.Click. Press 'S' for open surface inspector in Radiant. All you need you can find there. =D
« Last Edit: January 13, 2010, 06:22:11 pm by CATAHA »
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

UniqPhoeniX

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Re: Textures and Doors
« Reply #8 on: January 13, 2010, 04:35:07 pm »
About the door, yes making the wall thicker (to be in front of the door), or moving the door slightly backwards into the corridor will work. As said before the effect is caused by 2 surfaces overlapping, which causes 'z-fighting'.

Kiwi

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Re: Textures and Doors
« Reply #9 on: January 13, 2010, 06:48:58 pm »
1) Alright, thanks a lot.
2) Ok, thanks.  I'll just move the door back so it juts out on one side and is inside on the other, thanks =D

Thanks!
Kiwi