Please note that i'm not saying
"ZOMG REMOTE CONTROL INVINCIBLE FLYING DRETCHES"The new turrets do not prevent/discourage camping as they were intended, I would argue they make it even easier when they're set up correctly. Double range, and 30% more damage negates the spin up and slower tracking speed. It's just a different layout to allow camping. The advanced goon isn't tough enough to get many shots off, and in larger games they are killed by human defenders before they can take down even one ret...
The idea for a new alien class with a remote attack seems very nice.
Partially stole this idea from The Me, but provided more detail and voiced more thought.
Swarmer:
An alien class intended for base siege, evolved while waiting more than 100 years for humans to leave their base:
Remote control swarm attack, similar to what comes out of the hive, is similar to controlling a flying dretch in terms of you point it towards the enemy and attempt to run it into them, only you don't have to be facing them... since you're a cloud of bugs that is facing every direction

It would need to be a weak attack taking several seconds to kill but should kill even if they're standing on the medistation. It is guided by the player so it takes some skill to use. Of course only one swarm can be used at a time. Click the alt fire to abandon the swarm and "return" to your body. The swarm moves quickly, about as fast as human run speed, not as fast as sprint. There is no defense against the swarm, and it bypasses armor/helm/bsuit. It should not damage buildings. It needs to have enough range to have the class be in cover, but able to reach the human base. Something like this would not give the aliens a huge advantage as much as it would be annoying and make humans come out to kill the offending class, but not be a serious threat as it can only really be used to defend the alien base, or assault campers, it would be suicide to use it for anything else. Make it expensive, 7 evos which is about as much as a battpack+luci+gren+helm+larmour. Make the class itself have lower health, say around 200, it should be as slow as a tyrant and with a non damaging "charge" for escape only, can't wallclimb but has a small size, about the size of a marauder. Give it a weak close range attack so one naked rifle can't kill it TOO easily.
Essentially if we visualize it being used in a map like atcs/karith/niveus/nexus/nano ect. it'd be out of the line of fire, around a corner somewhere close to the human base protected and supported by other aliens, it's suicide to use it alone to attack. It's moderately effective to use against attacking humans while sitting in the alien base, but does not have a long enough range to attack while sitting in the base... i'd estimate a useful range, if it's sitting in the hall right outside the exit of the human base in atcs, around the first corner at the top of both ramps, it can reach where the RC is... keep in mind it isn't damaging to buildings at all, and humans could still dodge it if they were really active about it... it's more of a pain in the ass then a deadly attack. Some ammount of camping is fine, but if you're camping enough to make the aliens risk using this expensive, ineffective class against you you're camping too much

I would appreciate any feedback, and would gladly help to conceptualize the class further if it seems like an idea worth trying.