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An explanation and Counter-Demand on the Linguistic Bias of Tremulous

Started by your face, February 08, 2010, 06:25:00 AM

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Sea Of Eternity

हमारे द्वारा समर्थित हिन्दी!!!!!!!!!!!
lol

snb

you do realize it would be hard to implement non Latin based languages.... or at least harder than implementing a new Latin based language, if you want it implemented, do it your self, and submit it to the team.

Quote from: F50 on February 08, 2010, 06:48:15 PM
Quote from: your face on February 08, 2010, 06:25:00 AMAs you may or may not be aware, Tremulous has a heavily regimented bias against languages.  This fact was obvious throughout all of version 1.1, and is apparent in version 1.2 as well...The Tremulous community accepts that there will be disagreements between the developers and fan-base in creation of the new version, 1.2. We have accepted many changes which were not universally agreed upon, but there comes a point where we must take a group stand for our rights.
Excuse me, but to what "rights" are you referring to. This game is FOSS. There is no "WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE" If you have no right to demand that this software is fit for a particular purpose, what right do you claim that allows you to state you have a right for a particular language to be supported?

QuoteThe developers have finally crossed the fine line which separates madness from proper Tremulous development.  Simply put: Hindi is a language which MUST be supported in Tremulous 1.2
Must? I think support for Hindi would be a good thing, and I would support that (but not code it myself). But to declare that someone *must* code this for you...I don't think you can reasonably say that. You *can*, however, write support for Hindi into tremulous yourself, and if you do I will support you. Until then, you're sounding like a troll.

QuoteIf full textual rendering support for the language of Hindi is not included in version 1.2 by the final and official release, what is left of the Tremulous player-base will stop playing this game.
What? Firstly, you're making demands again. Secondly, you're making a threat. Thirdly, you're making a threat that is (IMO) absolutely and rediculously impossible. AFAIK, the largest player base is in the US and EU. Part of the reason for the language bias (I'm not saying its a good thing) is that current tremulous players tend to speak latin languages.

QuoteThank you to all developers for reading this urgent cry for fair support to their users. Common Tremulous players, either of 1.1, or 1.2: please sign this thread with some commentary indicating that you support this cause, so that we may impress upon the developers the severity of this cause.
Indeed, except this seems to me to be no "cry", but rather a demand and troll. I think you would do well to read my sig.

and this all the way.
Half Life head crab by the way
Quote from: Annihilation on November 26, 2008, 03:21:48 AM
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.