Author Topic: Human model motions  (Read 4912 times)

TheMarxer

  • Guest
Human model motions
« on: February 15, 2010, 03:04:53 pm »
0
« Last Edit: September 15, 2020, 10:53:11 pm by TheMarxer »

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Human model motions
« Reply #1 on: February 15, 2010, 04:33:38 pm »
That wouldn't be easy to do.  Perhaps you could code/model/animate/texture it for us  ;D

CreatureofHell

  • Posts: 2422
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    • Tremtopia
Re: Human model motions
« Reply #2 on: February 15, 2010, 04:52:06 pm »
Well many people die with their eyes open, and also what Kiwi said
{NoS}StalKer
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Demolution

  • Posts: 1198
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Re: Human model motions
« Reply #3 on: February 15, 2010, 05:53:52 pm »
With such low poly models, does it really matter? :P

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CATAHA

  • Posts: 539
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    • Tremulous Lair
Re: Human model motions
« Reply #4 on: February 15, 2010, 10:41:47 pm »
After looking at a human (Tremulous) model/killing a human, I noticed it's eyes weren't blinking/closed.  So here are my questions: Should a human blink in Tremulous? Should humans close their eyes when dead?
Both is easy. Blinking eyes - make new shader with animation for human head. Death changing? Small tuning into code and u can change skins for every player or model. Just leave different model (with closed eyes, blood, etc).
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TheMarxer

  • Guest
Re: Human model motions
« Reply #5 on: February 17, 2010, 03:35:08 am »
0
« Last Edit: September 15, 2020, 10:52:43 pm by TheMarxer »