Author Topic: Teamoverlay feedback  (Read 56214 times)

kangounator

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Re: Teamoverlay feedback
« Reply #30 on: April 15, 2010, 11:14:01 pm »
Knowing the loc_ent of your teammates should be enough to tell whether the base is safe or not. We don't want a red centered text saying "The reactor needs protection !!!".

I did not test the team overlay (I did not open trem in the last ... 6 months :(, school) but telling from the screenshot I think it would be better stuck to the edge with an ever smaller font (a quarter of the screen is way too much for a team overlay), that's hud work.

Possible improvements would be to hide the teamoverlay when there's action (need a metric for this...) or the ability to show/hide informations other than the health (useful in a fight).

Although superpie's mockup is very nice/well designed etc ... (btw we can see it is a basi, no need to put it twice :P ) I feel that having these billboards all around the screen will take more "space" than the teamoverlay. And it is not immersive at all.
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Winnie the Pooh

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Re: Teamoverlay feedback
« Reply #31 on: April 17, 2010, 07:46:08 am »
In the graphics dept. I would suggest boxing in the teamoverlay instead of making it fade to alpha. That makes it compact and increases readability. Right now, it's quite ugly.
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Lakitu7

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Re: Teamoverlay feedback
« Reply #32 on: December 05, 2010, 09:42:00 pm »
I know it's been forever since I proposed this but I finally finished it.
http://bugzilla.icculus.org/show_bug.cgi?id=4814

mooseberry

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Re: Teamoverlay feedback
« Reply #33 on: December 05, 2010, 09:50:41 pm »
Looks very good. Congrats on getting nearer to finishing.  ;)
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Meisseli

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Re: Teamoverlay feedback
« Reply #34 on: December 05, 2010, 10:39:48 pm »
I know it's been forever since I proposed this but I finally finished it.
http://bugzilla.icculus.org/show_bug.cgi?id=4814
Nice! Would it be possible to add an option to draw only people with a certain pattern in their names, though?

Kiwi

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Re: Teamoverlay feedback
« Reply #35 on: December 05, 2010, 10:47:38 pm »
I agree, a cl_clantag cvar could be used for many things such as the overlay and clan chat.

Meisseli

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Re: Teamoverlay feedback
« Reply #36 on: December 05, 2010, 10:55:34 pm »
To clarify: it would still show what's set in the cg_drawteamoverlay but add those names, too.

Lakitu7

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Re: Teamoverlay feedback
« Reply #37 on: December 06, 2010, 03:08:06 am »
Maaaybe. I think that'd be best proposed as a bit of a more general system that would be applied in several places. Make a feedback post and bounce it around and see what people come up with.

CorSair

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Re: Teamoverlay feedback
« Reply #38 on: December 10, 2010, 08:02:43 pm »
Knowing the loc_ent of your teammates should be enough to tell whether the base is safe or not. We don't want a red centered text saying "The reactor needs protection !!!".
Finding near-nearest teammates to base is not a problem in a map with loc_ents. Sure it would have no meaning without loc_ents. But even in the current teamoverlay one of the uses is to see if anyone has the same loc_ent as the RC/OM. Sure there is no foolproof way to do it, but otherwise perhaps being able to scroll the teamoverlay to do this kind of search manually would be a good idea.
It is. However, some maps don't provide loc_ents, and it complicates things little bit. Sorry to rain on parade, but had to remind this minor problem. :P

Quote from: Meisseli
Make it possible to do fireteams? I'd always like to see in which location Saliva.ddos is  ;)
Well this works on organized people such as your clan, and not for independent people like me. :P But if someone wants to play teamwork for real, I would give F1 for this.

I know it's been forever since I proposed this but I finally finished it.
http://bugzilla.icculus.org/show_bug.cgi?id=4814
Don't know much of coding and such. But if these are for standard HUD... I like 'em. :)

prent

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Re: Teamoverlay feedback
« Reply #39 on: December 24, 2010, 10:07:38 am »
if you'd add teamoverlays back why did you remove it?

A Spork

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Re: Teamoverlay feedback
« Reply #40 on: December 24, 2010, 05:48:43 pm »
It's not removed? It's only in some huds for 1.1 and in all of gpp
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prent

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Re: Teamoverlay feedback
« Reply #41 on: December 24, 2010, 06:20:18 pm »
It's not removed? It's only in some huds for 1.1 and in all of gpp
it was in trem is based on the q3 team arena source code. it exists in Q3 TA but removed. FYI

OhaiReapd

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Re: Teamoverlay feedback
« Reply #42 on: December 24, 2010, 07:30:38 pm »
Someone just got banned. <3 Love you ingar. I think the Overlay is useful, but only in smaller games.

Qrntz

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Re: Teamoverlay feedback
« Reply #43 on: December 25, 2010, 10:28:46 am »
<3 Love you ingar faes.
1) Fixed. Don't want to dig into IRC logs now though.
2) We still love Ingar much. :)

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating