As europen ex-player i'm sorry to say this but the competitive side of this game is gone.
Many clans has resisted 'till the end, but now is completly ended.
And i think that the gpp release was the final blow. Many has waited for a new release ( ok, it was a "beta" but you can get the idea ) and when they looked at it so many was disappointed, and since it has no real new features for attracting new players or get into the news, the older players quitted and the new are not coming.
I just hope that the idea behind tremulous can reborn under some new/tweaked engine/graphics so that it can be attractive again.
It had so many good ideas that is so bad that it's over.
I really hope that in america things are different.
Yeah, it's a sad and unfortunately true realization.
The clan scene in tremulous was never big but it was something.
I would agree with GPP being the final blow. Post-gpp there were absolutely no decent 1.1 server with players left, unless you enjoy playing rotcannon with unlimited buildpoints.
GPP is from the few clangames I've played rather decent in clanwars, and it's much harder to camp ̣- you should give it a try.
I would actually say I currently enjoy GPP clanwars more than 1.1.
Very few clans made the migration to GPP though, and I can partly understand it. Even if the balance does reduce camping there's something just feeling wrong with the movement and hit detection. I can't serialize my thoughts to words, but something in the physics engine changed and I still think unlagged, while admittedly more fair, does a lot of funky things with the hit detection.
Now my mind wondered off again and i forgot to stop typing :)