Author Topic: Team winning through Target or Trigger?  (Read 3738 times)

Noyesdude

  • Posts: 44
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Team winning through Target or Trigger?
« on: May 05, 2010, 07:03:19 am »
Is there a way to make a team win thru a target or trigger that doesnt require you to rig a door to destroy spawns?

Because thats not a very reliable way to do it.



Thanks
   Noyesdude
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

CreatureofHell

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Re: Team winning through Target or Trigger?
« Reply #1 on: May 05, 2010, 03:55:56 pm »
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Noyesdude

  • Posts: 44
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Re: Team winning through Target or Trigger?
« Reply #2 on: May 05, 2010, 04:02:52 pm »
>.< I did. But apperently not for the right thing.


Well.... I can't find target_human_win? Its not with the targets. Do you have to have something speical to be able to have it?
« Last Edit: May 05, 2010, 04:10:54 pm by Noyesdude »
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Team winning through Target or Trigger?
« Reply #3 on: May 05, 2010, 04:42:22 pm »
Good point. I should have bothered to check. Don't know then  :-\
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Noyesdude

  • Posts: 44
  • Turrets: +2/-1
Re: Team winning through Target or Trigger?
« Reply #4 on: May 05, 2010, 08:13:04 pm »
Thanks anyways.

Anybody know how to get Netradiant to get that target to where I could use it?

I'd be really nice if I could use something like that.
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

God, maker of the world

  • Guest
Re: Team winning through Target or Trigger?
« Reply #5 on: May 29, 2010, 03:19:53 pm »
Sorry for the bump, but the solution was still missing.

Well.... I can't find target_human_win? Its not with the targets. Do you have to have something speical to be able to have it?

I use GTKradiant 1.5 which is also missing this entity type, but you can make a target_speaker (or anything else like this) and manually change the classname to "target_human_win" or "target_alien_win". GTKradiant will of course not offer a description, but you can add key "targetname", target it with something, and it will work like a charm.

While we're at it: I tried "target_score", and the activating player actually received kills! But this did not trigger the next stage, so it's basically useless.

Another thing I found out via decompiling ATCS: If you put a player_start (which is useless for Tremulous), that's where your camera will be in GTKradiant when you load the map. An easy way to quickly get where you're currently working on.

And here's the list of triggers etc. that I found in the "game.qvm" itself (is in "vms-1.1.t971.pk3", I use the ancient TJW backport). I marked the ones that are not in GTKradiant with an arrow.

misc_light_flare
misc_anim_model
misc_particle_system
misc_portal_camera
misc_portal_surface
misc_model
misc_teleporter_dest
path_corner
target_hurt <============
target_human_win <============
target_alien_win <============
target_rumble
target_push
target_location
target_position
target_kill
target_relay
target_teleporter
target_score
target_print
target_speaker
target_delay
trigger_ammo
trigger_heal
trigger_gravity
trigger_equipment
trigger_class
trigger_buildable
trigger_win
trigger_stage
trigger_hurt
trigger_teleport
trigger_push
trigger_multiple
trigger_always
func_timer
func_group
func_train
func_pendulum
func_bobbing
func_rotating
func_static
func_door_model
func_door_rotating
func_door
func_button
func_plat
info_notnull
info_null
info_human_intermission
info_alien_intermission
info_player_intermission
info_player_deathmatch <============
info_player_start
« Last Edit: May 29, 2010, 03:23:25 pm by God, maker of the world »