Author Topic: anti build-in barrels  (Read 2549 times)

swamp-cecil

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anti build-in barrels
« on: May 23, 2010, 10:45:17 pm »
what is the shader that makes it so you you cant build stuff inside barrels (ot tube shaped objects)?
i mean that it shows the preview on it, but then it falls right through. if it insnt a shader that does it, what does and anyways thenks for the help
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

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Re: anti build-in barrels
« Reply #1 on: May 23, 2010, 10:51:03 pm »
(in Radiant or whatever) common trem ->  nobuild
« Last Edit: May 23, 2010, 10:55:14 pm by condor »
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

swamp-cecil

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Re: anti build-in barrels
« Reply #2 on: May 23, 2010, 10:59:41 pm »
but lets say that i want it to be able to built ON, but not IN like in arachnid2

EDIT: how do i also make glass textures see through-able like in nieveus
« Last Edit: May 23, 2010, 11:07:05 pm by swamp-cecil »
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

  • Posts: 64
  • Turrets: +4/-1
Re: anti build-in barrels
« Reply #3 on: May 23, 2010, 11:29:05 pm »
so just nobuild certain faces of the object
and for glass
textures/foldering/name of texture
{
   qer_editorimage textures/folder/name of texture
   qer_trans .4
   surfaceparm nomarks
   surfaceparm trans
   {   map $tech_map
      blendfunc add
      rgb const ( 0 0 0)
   }
}
      
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

UniqPhoeniX

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Re: anti build-in barrels
« Reply #4 on: May 23, 2010, 11:49:49 pm »
Didn't I already answer this? Make a brush covered with common/nodraw (or maybe caulk) inside it if your buildings are/seem to be falling through patches...