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anti build-in barrels

Started by swamp-cecil, May 23, 2010, 10:45:17 PM

swamp-cecil

what is the shader that makes it so you you cant build stuff inside barrels (ot tube shaped objects)?
i mean that it shows the preview on it, but then it falls right through. if it insnt a shader that does it, what does and anyways thenks for the help
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

#1
(in Radiant or whatever) common trem ->  nobuild
Quote from: Tremulant on October 30, 2010, 11:09:11 AM
Quote from: zineddine16 on October 30, 2010, 07:11:31 AM
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

swamp-cecil

#2
but lets say that i want it to be able to built ON, but not IN like in arachnid2

EDIT: how do i also make glass textures see through-able like in nieveus
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

so just nobuild certain faces of the object
and for glass
textures/foldering/name of texture
{
   qer_editorimage textures/folder/name of texture
   qer_trans .4
   surfaceparm nomarks
   surfaceparm trans
   {   map $tech_map
      blendfunc add
      rgb const ( 0 0 0)
   }
}
      
Quote from: Tremulant on October 30, 2010, 11:09:11 AM
Quote from: zineddine16 on October 30, 2010, 07:11:31 AM
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

UniqPhoeniX

Didn't I already answer this? Make a brush covered with common/nodraw (or maybe caulk) inside it if your buildings are/seem to be falling through patches...