Author Topic: Nintendo Land  (Read 99108 times)

DraZiLoX

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Re: Nintendo Land
« Reply #30 on: June 09, 2010, 09:30:18 am »
Only atcs is playable with normal brighness/gamma.

God, maker of the world

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Re: Nintendo Land
« Reply #31 on: June 09, 2010, 10:21:21 am »
I was also thinking Donkey Kong 64. I can't think of a set location that I would set it at.
I'm thinking about a really long and high but not wide map with barrels bouncing (simulated through func_train). :)

I actually want to keep the lighting unless too many people are having to lower the gamma. Some can't raise it though, which is the problem. [...] If you know how to open up a pk3 replace- scripts/nintendo_land_b2.shader with this file and you'l be happy you did. B3 already has this but it will probably be a few more days before it comes out.

Whoever changes their local PK3 will get a new one from server because the checksum is different. You could as well make an extra release.

And about the gamma:

Well, I shouldn't rant about an outdated engine. But OMFG do I HATE that the lightmaps have such ugly steps. Where in the calculation chain does that happen? There are still 256 possible brightness steps, but the lightmaps only have like 16 or something, at least in the darker parts. So, everyone has to make their maps bright. Hardly you see any dark and gloomy ones. Guess why.

I think it might be worth to try a map lightened for target gamma 1 (as in "unchanged"). I know that display devices (CRT, TFT, monitor, whateveryoucallit) have no linear gamma. They show everything too dark (except of course colors near no and full brightness), and a graphics engine that creates graphics for a true linear gamma is hardly wrong in doing so. But somewhere in the chain of algorithms, something is wrong.

And to fix that, maybe it's worth a try to teleport the whole Tremulous world to a target gamma of 1 (meaning: the "too dark" display that the Desktop and the Web have) to have more dark color steps in the lightmaps. The model textures would have to be changed, though.

That again could all be done client-side and with a key in worldspawn. Like "thisisanewgammamap" or something. The clients could then adjust the model textures and the display gamma.

By the way: There belongs a gamma key into the worldspawn anyway. That could solve the whole "I have to adjust my gamma for this map" issue.

MrFish

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Re: Nintendo Land
« Reply #32 on: June 09, 2010, 03:55:10 pm »
Ok, i'll look into that gamma thing.

your face

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Re: Nintendo Land
« Reply #33 on: June 11, 2010, 06:26:59 am »
Only atcs is playable with normal brighness/gamma.
Lies, I play all the maps with default gamma.  It enhances the gaming experience. :D
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A Spork

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Re: Nintendo Land
« Reply #34 on: June 11, 2010, 06:59:57 pm »
then you must have a really bright monitor or something...
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Demolution

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Re: Nintendo Land
« Reply #35 on: June 11, 2010, 07:08:26 pm »
And a decent graphics card.

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UniqPhoeniX

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Re: Nintendo Land
« Reply #36 on: June 11, 2010, 10:18:21 pm »
The best r_gamma value varies a lot between monitors, and depends even on room lighting conditions. There is no point ever making your map brighter just cuz default gamma is dark for you. Make your maps as bright as the default maps, so everyone only has to adjust their brightness once.

rotacak

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Re: Nintendo Land
« Reply #37 on: June 12, 2010, 10:38:10 pm »
Please fix this:





It is on unlimited + modded server, but we will be happy when humans will not be unbeatable there. Also there is few missing textures, for example: water, black portals, some missing textures on Joshi(?) on roof.

MrFish

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Re: Nintendo Land
« Reply #38 on: June 13, 2010, 07:29:33 am »
It has been fixed but not released. Also, what missing textures? All of my textures are in the correct place so a screenshot would be great!

God, maker of the world

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Re: Nintendo Land
« Reply #39 on: June 13, 2010, 10:16:35 am »
what missing textures? All of my textures are in the correct place so a screenshot would be great!

Stupid question: When you test the PK3 file, do you then

- remove all but the standard Trem 1.1.0 maps and this map from your base folder(s)?
- rename all the asset folders (textures, sound, ...) to something different so that they are "offline"?
- delete the radiant PK3 from the base folder?

Because if you still don't have missing textures then, the mistake is not yours.

Saturn

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Re: Nintendo Land
« Reply #40 on: June 13, 2010, 04:05:54 pm »
No missing textures for everyone at the KoRx server though :o.. And one more thing, the doors are annoying squishing me when I had xael and all my helpful gear to defeat the adv. rant. Any way to fix that too>?

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DraZiLoX

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Re: Nintendo Land
« Reply #41 on: June 13, 2010, 05:11:34 pm »

Have a nice teleport moments aliens!

rotacak

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Re: Nintendo Land
« Reply #42 on: June 13, 2010, 09:37:32 pm »
No missing textures for everyone at the KoRx server though :o..

Delete all non-default maps and try it again.

And squishing doors are good, its like third team, they have lot of kills, but i like it.

babaj

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Metal

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Re: Nintendo Land
« Reply #44 on: June 14, 2010, 02:00:58 am »
This map is pretty popular on KoRx. It's good to see someone taking in our suggestions and continue to improve with them. There are still a few bugs in it but it's still only b2:)
  • Advanced Tyrants get stuck at papermario world teleport
  • I think the door to Hyrule should open up quicker

Good job with the map so far and the best of luck with future releases! (I already know you're working on B3, it will be awesome)
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Saturn

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Re: Nintendo Land
« Reply #45 on: June 14, 2010, 03:06:19 am »
No missing textures for everyone at the KoRx server though :o..

Delete all non-default maps and try it again.

And squishing doors are good, its like third team, they have lot of kills, but i like it.

Allow me to re-phrase that, no textures are missing. I haven't seen any complaints that textures are missing, so... :angel:

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rotacak

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Re: Nintendo Land
« Reply #46 on: June 14, 2010, 11:08:36 am »
Allow me to re-phrase that, no textures are missing. I haven't seen any complaints that textures are missing, so... :angel:
so... you and your compadres probably have maps, that are needed for non-missing texture look.

Interesing thing is that when I removed default maps, water was ok. With default maps = missing water texture.






Ryanw4390

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Re: Nintendo Land
« Reply #47 on: June 14, 2010, 06:40:13 pm »
Allow me to re-phrase that, no textures are missing. I haven't seen any complaints that textures are missing, so... :angel:
so... you and your compadres probably have maps, that are needed for non-missing texture look.

Interesing thing is that when I removed default maps, water was ok. With default maps = missing water texture.







I get the same missing textures as this gentleman
Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.

DraZiLoX

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Re: Nintendo Land
« Reply #48 on: June 14, 2010, 06:44:40 pm »
Works for me.

Demolution

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Re: Nintendo Land
« Reply #49 on: June 15, 2010, 12:45:53 am »
You probably have one or more corrupted pk3's.

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MrFish

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Re: Nintendo Land
« Reply #50 on: June 15, 2010, 03:43:00 am »
Looks like

common/black
common/white
nintendo_land/water

I can understand the first two but it's strange you're not finding a texture that should be in the pk3. I'll fix it for next update. (whenever it comes out)

nubcake

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Re: Nintendo Land
« Reply #51 on: June 15, 2010, 05:27:47 am »
You may be copy/pasting an already existing .shader file from one of the defaults into your map with some shaders or scripts missing, so trem gets confused and uses the ones from your map over the defaults... just my guess

blazecon0

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Re: Nintendo Land
« Reply #52 on: June 16, 2010, 06:52:54 pm »
this is amazing. GREAT WORK ^^

Kingnickolas

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Re: Nintendo Land
« Reply #53 on: June 17, 2010, 12:46:02 pm »
HURRY UP FISH!!! I'VE BEEN WAITING TOO LONG!  >:(  >:(  >:(  >:(  >:(

MrFish

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Re: Nintendo Land
« Reply #54 on: June 18, 2010, 12:29:23 am »
HURRY UP FISH!!! I'VE BEEN WAITING TOO LONG!  >:(  >:(  >:(  >:(  >:(

Remember, when I make them I'm not getting paid to do so and I owe no one anything. I do it in my free time apart from working everyday. It's nearly complete but I don't want to go through the process of debugging the damn thing. If you want to, be my guest.

Ryanw4390

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Re: Nintendo Land
« Reply #55 on: June 18, 2010, 04:59:02 am »
It's a shame you only got 8 turrets for your work with this map :( I'd give you 100 turrets just because you got me back into Nintendo again!111
Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.

MrFish

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Re: Nintendo Land
« Reply #56 on: June 18, 2010, 07:50:50 am »
It's a shame you only got 8 turrets for your work with this map :( I'd give you 100 turrets just because you got me back into Nintendo again!111

Too be honest I was about to make a post about the "turrets" things- I don't like them. Whenever I have a disagreement with someone they give me negative "turrets". And this is true for any site with a similar hurt/heal system. It would be better if only administrators and moderators could award them. Otherwise, any 12 year old who gets his feelings hurt would abuse it.

But in the great scheme of things it doesn't really matter.

Anyway King, I'm working on it... I think I'm going to put music in it.

rotacak

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Re: Nintendo Land
« Reply #57 on: June 18, 2010, 07:54:57 am »
Remember, when I make them I'm not getting paid to do so and I owe no one anything. I do it in my free time apart from working everyday.

I think everyone here doing all for tremulous in free time for no money ;)

It's a shame you only got 8 turrets for your work with this map :( I'd give you 100 turrets just because you got me back into Nintendo again!111

Whose Nintendo? Nintendo 64?

MrFish

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Re: Nintendo Land
« Reply #58 on: June 18, 2010, 08:12:44 am »
I think everyone here doing all for tremulous in free time for no money ;)

Thanks for pointing that out. What I'm saying is- don't demand anything. I've got a lot of IRL stuff I've got to do. Making tremulous maps doesn't pay the bills.

Winky face to you to - ;)

your face

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Re: Nintendo Land
« Reply #59 on: June 18, 2010, 03:53:58 pm »
It would be better if only administrators and moderators could award them. Otherwise, any 12 year old who gets his feelings hurt would abuse it.

Hahaha.  We all know how well that works.  Know how my turrets got so deconned?  Oh yes, I had a little disagreement with a developer concerning the karma system.  :D

Anyways, the map looks fun.  I'm not a big fan of the Mario color scheme when trying to play trem, but it's clever.  Good work, I'm glad to see people are still working on maps. ;)
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