Author Topic: Nintendo Land  (Read 99323 times)

MrFish

  • Posts: 201
  • Turrets: +16/-500
Re: Nintendo Land
« Reply #90 on: March 11, 2011, 12:38:38 am »
Hello everyone. Yah so I was pretty bored and decided to check up on this topic again. I feel bad for leaving you all high and dry like I did the first time. I don't have time to fix/release beta 3. I don't even have a computer at the moment that can play tremulous but if anyone wants the map files for beta 3 send me a PM. I had an issue with the shader files not working on the trees so I gave up.

Beta 3 Additions

Additions
  • Waterfall-Good hiding spot. Has a vine-ladder behind it
  • Completed God Room (video cameras + teleport to any location)- I forget how to get here. Some convoluted process that I originally had to remember. Even if you find the entrance you have to navigate a pitch black maze with death force fields.
  • Chain Chomp At Castle- A button releases chain chomp. If you get in the way of it you will get crushed.
  • Hole found in OOT- Underground cavern: a possible base location
  • OOT Sky Walk- Another secret to open a house that shoots you into an invisible sky walk. It's another way to teleport to paper mario world to prevent camping.
  • New World Added- Clock Town from Majoras Mask. At the top of the clock tower a button activate the moon which crushes everything in Clock Town that isn't underground.

Bug Fixes:
  • Some shader/texture
  • Teleport Camping
  • Granger Friendly Start
  • Glitched Roof Base Removed
  • SSB Kill Force Field Extended (no more glitch base)

So all of the additions are functional. You just need to go in and fix the tree shaders. Someone PM if your interested.

I've also got the start of another map. It's a castle with a moat in front of it, a fallbridge, a sewer system, and a spaceship that the humans spawn out of. It takes off 30 seconds after the first humans get dropped off. It's something like "extermination". The humans land in a an old run-down castle and have to exterminate an alien infestation or something. It's not much but it was supposed to be a really beautiful map. There are also cannons on the castle that shoot cannonballs and explode and kill anything on the ground where it hits.

Pete

  • Posts: 112
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    • Cheese Media
Re: Nintendo Land
« Reply #91 on: March 11, 2011, 12:44:41 pm »
  • Completed God Room (video cameras + teleport to any location)- I forget how to get here. Some convoluted process that I originally had to remember. Even if you find the entrance you have to navigate a pitch black maze with death force fields.

That seriously made me lol.

pwner36570

  • Posts: 1
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Re: Nintendo Land
« Reply #92 on: December 17, 2011, 03:34:13 am »
i noticed a glitch playing earlier, on top of the castle is a tree if you walk into it you die

/dev/humancontroller

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Re: Nintendo Land
« Reply #93 on: December 17, 2011, 04:37:08 am »

POS_Guardian

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Re: Nintendo Land
« Reply #94 on: December 17, 2011, 03:59:25 pm »
hey links village may need a slightly darker tree texture ^^ but looks great man, i was thinking of doing something like this but only for Zelda then saw this... maybe add the forest part with the 4 paths ? (use teleports to send back to beginning if path is wrong? like in ocarina?)

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: Nintendo Land
« Reply #95 on: December 19, 2011, 02:29:48 pm »
While you're at it delete that room where the button is that little tiny thing in the top corner of that room. Once someone sets up a base there the game will 100% chance time out because it's impossible to kill that base.