Author Topic: Do you agree?  (Read 30586 times)

Meisseli

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Re: Do you agree?
« Reply #30 on: July 25, 2010, 12:34:38 am »
Fix against trample: Chainsuit.

Celestial_Rage

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Re: Do you agree?
« Reply #31 on: July 25, 2010, 01:45:49 am »
Why not make the rants follow through on their rampage. Like in those old cartoon series where the character is running really fast and then skids to a stop and slides several feet. In this case, the rant will skid and during this period, the rant cannot change direction and can only slash. Trample damage has no effect. That way, if you manage to dodge the initial trample, you have enough time to inflict damage as well as prepare to dodge the second trample.
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UniqPhoeniX

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Re: Do you agree?
« Reply #32 on: July 25, 2010, 01:46:56 am »
Fix against trample: Chainsuit.
Even suits can be killed in about 1 second by a skilled rant.

Meisseli

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Re: Do you agree?
« Reply #33 on: July 25, 2010, 02:13:57 am »
Grab your friend with you. And be a skilled chainsuit too. Trample is very weak in just a bit open areas if you know what to do.

zybork

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Re: Do you agree?
« Reply #34 on: July 25, 2010, 08:45:31 am »
This blaster. ;D (Upgradeable blaster anyone?)

YUCK! That stuff's looking like a 1911-pistol. Change that to a more modern look like Glock & descendants...

On topic:

Dretch is powerful because of its agility. Concerning gameplay, I think 1.2 got it right. Some details may be debateable and imo, aliens are still slightly overpowered, but all in all, 1.2 got it right.

If you are slashed down with too great an ease, try dodgeing. There is a reason why they invented it for 1.2, and it is very effective.
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Aelita

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Re: Do you agree?
« Reply #35 on: July 25, 2010, 01:37:34 pm »
The only place that trampling is really a big issue (as far as I can see) is in enclosed hallways where you don't have much room to maneuver. Any decently good dancer can get around a trampling rant, you just need to shake their prediction of your movements up.

your face

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Re: Do you agree?
« Reply #36 on: July 26, 2010, 12:08:03 am »
YUCK! That stuff's looking like a 1911-pistol. Change that to a more modern look like Glock & descendants...

Ewwww, glocks are ugly.  1911s ftw.
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superspirality

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Re: Do you agree?
« Reply #37 on: July 26, 2010, 09:59:08 pm »
You're a dretch, just go die fighting.
For the Republic! Hoiyaah!
Leave the dretch as it is currently, I like those spiders.
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SlackerLinux

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Re: Do you agree?
« Reply #38 on: July 27, 2010, 02:04:49 am »
Grab your friend with you. And be a skilled chainsuit too. Trample is very weak in just a bit open areas if you know what to do.

i have seen a rant take out 3 chainsuits with 1 trample straight round a corner and it was all over within 1 second. and sometimes you dont have the option to fight in an open area
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F50

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Re: Do you agree?
« Reply #39 on: July 27, 2010, 04:31:35 am »
Honestly then you need to take a different route to the alien base, or play a different map. And even in a small hallway it is usually possible to prevent yourself from getting smashed against a wall. Its the corners that are difficult.
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Conzul

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Re: Do you agree?
« Reply #40 on: July 28, 2010, 02:06:25 am »
Grab your friend with you. And be a skilled chainsuit too. Trample is very weak in just a bit open areas if you know what to do.

i have seen a rant take out 3 chainsuits with 1 trample straight round a corner and it was all over within 1 second. and sometimes you dont have the option to fight in an open area
Fluke. I took out 2 suits and two footsoldiers once in a corner of nano in about 1.5 seconds. It's a Kodak moment, nothing that needs rebalancing.

Venkman

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Re: Do you agree?
« Reply #41 on: August 02, 2010, 06:10:04 pm »
For me, the trample is what makes Rant worth playing. It's certainly not its tank-like movements or its ungodly size or the fact that you're always the main target of any human in eye-shot.

And if multiple Chainsuits can be trample-killed in under a second, then that sounds about right; considering pretty much every other Alien class folds almost as quickly under the Chainsuit's RANGED attack.

Think of it this way: Say the Rant's trample misses your Chainsuit (probably because it's fat head got caught on a low-hanging pipe or some bullshit like that) and you now have that 3-second window of time to fire away at the Rant while he's winding down from his trample and unable to slash. How long will it take your Chaingun to tear away at all 350 of the Rant's HP? Longer than it will take for the Rant to wind-down and THEN get 3 slashes into your head?

Probably not (and if so, you might need some practice). Now, imagine there's 2 Chainsuits in that hallway...

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The Rant's trample is it's saving grace, much like the Goon's pounce. Without it, he'd just be a REALLY TALL bulls-eye.


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BattleGranger

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Re: Do you agree?
« Reply #42 on: August 02, 2010, 07:21:01 pm »
The Rant's trample is it's saving grace, much like the Goon's pounce. Without it, he'd just be a REALLY TALL bulls-eye.

Pretty much, ever since the aura was removed the only goo thing about the Rant was it's trample (which also has a nice psychological effect of making the victim soil himself in fear - don't ask how I know that).
*Purr*

Venkman

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Re: Do you agree?
« Reply #43 on: August 02, 2010, 09:23:00 pm »
Pretty much, ever since the aura was removed the only goo thing about the Rant was it's trample (which also has a nice psychological effect of making the victim soil himself in fear - don't ask how I know that).

LOL... Don't worry. I wasn't gonna :o

Anyway, don't forget the CRUSH! I guess that's the OTHER thing that makes 1.2 Rant worth playing: He has a free almost-always-instant-kill (at least I've never seen it hit and NOT kill) attack, as a long you can set it up right.

Niveus, alone, has several really great spots for a set-up. My favorite is in the tall corridor; that ledge right above Human default's front entrance. I tell you, there's few things in this game that feel more badass than seeing three Helms round that corner and dropping down to crush the first as you release your Trample on the second, pinning him against the wall until he's good and dead and then turning to maul the third with slashes, if he hasn't already run away in pants-shitting terror that is.
                  
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...Ah, good times.


« Last Edit: August 02, 2010, 09:28:43 pm by Venkman »
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Meisseli

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Re: Do you agree?
« Reply #44 on: August 03, 2010, 02:18:05 pm »
Crush is only max 100-ish damage or so.

But the fun in crushing is in nano going to the human base and crushing the guys on medistation.

Venkman

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Re: Do you agree?
« Reply #45 on: August 07, 2010, 08:40:57 pm »
Crush is only max 100-ish damage or so.

The source says:
Crush damage per velocity: 0.5 (damage added is half your falling distance)
Crush damage: 120

I could be reading it wrong but I thought that meant the base damage was 120 and that your falling distance multiplied the crush's damage exponentially so that if, say, you dropped onto a human from a foot above him it would do 120-ish but if you dropped from 200 feet above him it would do something like 1200 damage.

What's also awesome is that it can hit multiple targets, as well.


But the fun in crushing is in nano going to the human base and crushing the guys on medistation.

Oh yeah, I LOVE Ranting in Nano.
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Conzul

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Re: Do you agree?
« Reply #46 on: August 07, 2010, 08:53:18 pm »
velocity != distance
velocity == speed
Crush damage is determined by falling speed.

F50

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Re: Do you agree?
« Reply #47 on: August 08, 2010, 05:51:29 am »
The comments in the source say otherwise.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Venkman

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Re: Do you agree?
« Reply #48 on: August 08, 2010, 06:52:14 am »
I was thinking of maybe starting a new topic to ask for a little more explanation on the subject of Crushing with Rant, but then I remembered the golden rule: "Always 'Search' first, dumbass."

Also I figured, with all the cakes that need baking right now, those dudes don't need to be bothered with answering questions that I can very well figure out myself using the forum and my own powers over mock-physical science.

Hi-Yah Science!

Anyway, here's what my research has divulged so far:

Yah'boy says...

crush attack

    * damages humans and human structures when falling on top of them
    * 120 + half falling velocity nonlocational damage, 500 repeat (only repeats for players, not structures)

...so the damage is definitely 120 + 1/2(f.v.), which makes sense because gravity is a bitch. And since we know that a Rant's falling velocity is determined by the height from which it falls, one can safely assume that if said Rant were to fall from the front entrance of the Nexus Alien Default and then landed on the head of a human three floors below, the damage equation would then become something like:
120 + 1/2(A Fuck-Ton)

If anybody feels like helping me gather some more concrete data on the subject (it's easy, all you have to do is spawn human and stand there), let me know and we can go science the shit out it.
« Last Edit: August 08, 2010, 08:05:52 am by Venkman »
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mooseberry

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Re: Do you agree?
« Reply #49 on: August 08, 2010, 07:17:23 am »
There is a max height though where it caps. (Same for any falling thing I think.)
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Venkman

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Re: Do you agree?
« Reply #50 on: August 08, 2010, 08:04:40 am »
Yeah, I believe that's called "Terminal Velocity"; the point where a falling object's speed no longer increases.

Coincidentally, it's also a really bad Charlie Sheen movie.
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Crava_Loft

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Re: Do you agree?
« Reply #51 on: August 08, 2010, 08:18:19 am »
[deleted]
« Last Edit: August 11, 2010, 01:02:20 pm by Crava_Loft »

Kiwi

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Re: Do you agree?
« Reply #52 on: August 08, 2010, 08:54:32 am »
Then what happens if a gravity trigger is in place on a map?  Does it use the fall *distance* or the speed that you land on the human with?

UniqPhoeniX

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Re: Do you agree?
« Reply #53 on: August 08, 2010, 09:28:06 am »
It should be speed, I don't think distance is even calculated...

Venkman

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Re: Do you agree?
« Reply #54 on: August 08, 2010, 09:29:42 am »
Then what happens if a gravity trigger is in place on a map?  Does it use the fall *distance* or the speed that you land on the human with?

Damn you, Kiwi, and your good questions!

...But, seriously, I don't know. You wanna go test it with me?
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Conzul

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Re: Do you agree?
« Reply #55 on: August 08, 2010, 06:46:15 pm »
The comments in the source say otherwise.
Then they're contradicting the source code. Crush is determined by speed, and I rather like that as compared to distance.

F50

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Re: Do you agree?
« Reply #56 on: August 08, 2010, 08:07:43 pm »
The comments in the source say otherwise.
Then they're contradicting the source code. Crush is determined by speed, and I rather like that as compared to distance.
Indeed.
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Kiwi

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Re: Do you agree?
« Reply #57 on: August 08, 2010, 08:38:44 pm »
I agree too, and I'd love to test it, but I'm on vacation in Hawaii.  So limited internet and weird time zones might make it a bit harder :)  But I'd love to help when I get back home.

Venkman

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Re: Do you agree?
« Reply #58 on: August 08, 2010, 10:52:23 pm »
I agree too, and I'd love to test it, but I'm on vacation in Hawaii.  So limited internet and weird time zones might make it a bit harder :)  But I'd love to help when I get back home.

Awesome. Just PM  me whenever you get back.

As for my own tests, last night I discovered that you don't even have to be ABOVE a human to crush them:

I was in the hallway of A.T.C.S, charging my trample while heading towards H-base, when I see this naked standing at the top of the next ramp just asking to be trampled.

So I released my fully-charged trample and started up the ramp towards him. I reached the top of the ramp, which launched me about a foot of the ground (if that) at the same moment that I made contact with the naked. I was fully expecting to just trample him, but the kill-text said I had "CRUSHED" him under my weight.


So, in conclusion, speed DOES have a lot to do with it. Apparently, if you're going fast enough, it doesn't matter how far your Rant falls. He just has to be off the ground at the moment of contact with the human.
« Last Edit: August 08, 2010, 10:55:56 pm by Venkman »
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Kiwi

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Re: Do you agree?
« Reply #59 on: August 09, 2010, 07:35:16 pm »
iirc, crush distributes damage based on the tyrants speed only.  So yep..