Oh I'm not worried about having it fixed in time for 1.2.
Situation 1 is incredibly stupid because you will learn about the skill level of your enemies the moment you either kill them or get killed by them.
It's handy to know beforehand. Just because you don't see the value in it, doesn't mean that it doesn't have any. (and I'm not trying to be rude).
Situation 2 is really complicated. Why don't you go alien builder and coordinate a proper move? Your base is rather inadequate at defending itself, anyway. And what the hell are you doing moving the OM at S1 beginning of the match? That's what eggs are for. If he rushes then you'll evolve. If he doesn't you'll build. These decisions are made on the fly.
For instance, in atcs, I can spawn as a granger the moment the game starts (or countdown ends) and replace the Overmind backwards 3 feet. This helps alien winning chances quite well, so I do this whenever I can. (LOL not anymore
) . If I know that a rusher is on the foreign team, I won't do this the moment the game starts, I'll wait for a minute or two until I detect the mood. (Human team has three moods: Camp-happy, feed-happy, or creep-happy).
This is turning into a real debate of strategy.
Player and team mood changes all the time. It's not constant and it differs not only from game-to-game but minute-to-minute.
Okay. So, this player,
RUSHERofN00bZ is incredibly good taking down A early game, right? If you're getting rushed right off the bat it's for one of two reasons.
ONE: You're being cheesed. If your opponent is 4-pooling you (lol StarCraft), their base is that much more undefended and they're only doing it to put a lot of early game pressure on you and chance a win. A base rush within the first minute is going to be unsuccessful unless it's a coordinated team effort, in which case you're fucked whether or not you know it's coming. Being better prepared is not going to help you. Acids do very little to help in these situations.
TWO: You're being stomped. The opposing team is a party (lol Modern Warfare 2), and they're more coordinated than you. You can kiss your ass goodbye because you're going to be spanked so hard it's going to fall off.
Now, let's assume for a moment that I'm completely wrong.
This is a hypothetical:
In this hypothetical, there's you, Conzul, and a small (eight to ten person) game on US1. You join five, maybe ten minutes in and there's plenty of time left. You don't feel pressure to join a team right away because the game's progressed so much and so slowly so you take your time and search for everyone on Tremstats. By the time you finish figuring out who's who, the game's coming to a close and you have no time to play. You start the next game thinking you know the dirt on everyone in the match; thinking you've got their strategy - their big plan - figured out.
No.
You know their tactics.
No. Even less.
You know roughly their potential tactics.
Now, had you not checked Tremstats and played the game you would've learned plenty more about your opponents and been more prepared for the next game.
There is a second hypothetical about joining a game during warmup but I don't think I have to tell you why taking the time to get the dirt on your opponents this early in a match (for the purposes of predicting their movements in the first 20 seconds of the game [
which is all you could ever do with Tremstats]) is backwards and self-defeating.