Author Topic: Goons on Gooning  (Read 24122 times)

Dretchdude

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Re: Goons on Gooning
« Reply #30 on: September 22, 2010, 05:15:15 pm »
and 4 to kill a bsuit (Who uses those??)

Everybody, that's who.

Dretchdude

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Re: Goons on Gooning
« Reply #31 on: September 22, 2010, 06:23:13 pm »
and 4 to kill a bsuit (Who uses those??).

Everyone, that's who.

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Saliva

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Re: Goons on Gooning
« Reply #32 on: September 22, 2010, 11:56:12 pm »
Dragoon is quite unique in that you can dominate with it by using only one button. Try it sometime.

OhaiReapd

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Re: Goons on Gooning
« Reply #33 on: September 23, 2010, 01:54:56 am »
Dragoon is quite unique in that you can dominate with it by using only one button. Try it sometime.

1.2 = Pounce
1.1 = Chomp

Venkman

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Re: Goons on Gooning
« Reply #34 on: September 23, 2010, 07:21:48 am »
Dragoon is quite unique in that you can dominate with it by using only one button. Try it sometime.

1.2 = Pounce
1.1 = Chomp

Yeah, pretty much...
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OhaiReapd

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Re: Goons on Gooning
« Reply #35 on: September 26, 2010, 05:28:27 am »
Dragoon is quite unique in that you can dominate with it by using only one button. Try it sometime.

1.2 = Pounce
1.1 = Chomp

Yeah, pretty much...

Trem dev's need to listen to me.

for new 1.2, Chomp is faster repeat, weaker. Pounce is slower repeat, stronger. That way people have to use BOTH buttons.

Lecavalier

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Re: Goons on Gooning
« Reply #36 on: September 26, 2010, 05:59:44 pm »
IDK why people are complaining about goon chomp. I think it's just fine.
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Celestial_Rage

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Re: Goons on Gooning
« Reply #37 on: September 26, 2010, 09:29:13 pm »
Goon chomp works, though I'd would be nice to have faster repeat. I think it will give incentive to use chomp instead of purely pouncing to some players because if you miss once, you can take less damage before you can chomp again.
"The reports of my death are greatly exaggerated" ~Mark Twain

OhaiReapd

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Re: Goons on Gooning
« Reply #38 on: September 27, 2010, 01:54:26 am »
Goon chomp works, though I'd would be nice to have faster repeat. I think it will give incentive to use chomp instead of purely pouncing to some players because if you miss once, you can take less damage before you can chomp again.

F1

Silver

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Re: Goons on Gooning
« Reply #39 on: September 27, 2010, 06:13:40 am »
The goon in 1.2 is retarded.
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Venkman

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Re: Goons on Gooning
« Reply #40 on: September 27, 2010, 09:11:10 am »
Trem dev's need to listen to me.

for new 1.2, Chomp is faster repeat, weaker. Pounce is slower repeat, stronger. That way people have to use BOTH buttons.
Goon chomp works, though I'd would be nice to have faster repeat. I think it will give incentive to use chomp instead of purely pouncing to some players because if you miss once, you can take less damage before you can chomp again.

I see what you're saying and they're not bad ideas. Honestly, I rarely chomp in GPP unless I know it's the kill shot. Though maybe it's just the way I'm used to playing with Goon now, but I also really like the finesse required for pounce-only kills.

« Last Edit: September 27, 2010, 09:13:20 am by Venkman »
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Mr.Mustashio

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Re: Goons on Gooning
« Reply #41 on: October 15, 2010, 02:18:28 am »
But isn't the current 1.2 chomp actually much better when used in conjunction with pounce?

I mean honestly I don't understand why people are trying to 1 v 1 a chainsuit with anything less then a rant.


Filling in the gaps of absolutely everything.


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Celestial_Rage

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Re: Goons on Gooning
« Reply #42 on: October 15, 2010, 05:20:03 am »
Because a decent goon can pounce a chainsuit to death with only a loss of 100-120 hp.
"The reports of my death are greatly exaggerated" ~Mark Twain

OhaiReapd

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Re: Goons on Gooning
« Reply #43 on: October 15, 2010, 09:07:00 pm »
Because a decent goon can pounce a chainsuit to death with only a loss of 100-120 hp.

Yea. Any good alien can take out any armored human with the exception of a basilisk and a dretch.

Mr.Mustashio

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Re: Goons on Gooning
« Reply #44 on: October 17, 2010, 05:58:28 pm »
Because a decent goon can pounce a chainsuit to death with only a loss of 100-120 hp.


That's a load of hp to lose while attempting to kill one enemy. Especially when humans work in squads.
Filling in the gaps of absolutely everything.


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Aelita

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Re: Goons on Gooning
« Reply #45 on: October 17, 2010, 10:12:44 pm »
Because a decent goon can pounce a chainsuit to death with only a loss of 100-120 hp.


That's a load of hp to lose while attempting to kill one enemy. Especially when humans work in squads.

qft. If you lose more than 120HP in a single battle with a /squadron/ you're probably doing it wrong.

Celestial_Rage

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Re: Goons on Gooning
« Reply #46 on: October 18, 2010, 12:00:41 am »
Well, obviously, you wouldn't take on more than one chainsuit; I'm talking about one of those straggling chainsuits who gets seperated from the pack.
"The reports of my death are greatly exaggerated" ~Mark Twain

Venkman

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Re: Goons on Gooning
« Reply #47 on: October 18, 2010, 01:04:42 am »
Well, obviously, you wouldn't take on more than one chainsuit; I'm talking about one of those straggling chainsuits who gets seperated from the pack.

This does happen quite a bit, especially in GPP where humans don't have to camp 75% of the round and tend to travel in smaller units.

I've also known a few ballsy chainsuits who will solo-charge across an entire map, all the way from their base to the Aliens' while dancing around everything in their path, just to finish off one retreating Rant. How these kamikaze-suits ever manage to make it all the way there and back without dying, I'll never know. I guess some people are just trample-proof.

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Dracone

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Re: Goons on Gooning
« Reply #48 on: October 18, 2010, 01:22:06 am »
Because a decent goon can pounce a chainsuit to death with only a loss of 100-120 hp.

Yea. Any good alien can take out any armored human with the exception of a basilisk and a dretch.

If a chainsuit focuses fire on your advanced mara and has decent aim you are dead automatically unless they fuck up, same in 1.1.
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Venkman

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Re: Goons on Gooning
« Reply #49 on: October 18, 2010, 08:13:55 am »
If a chainsuit focuses fire on your advanced mara and has decent aim you are dead automatically unless they fuck up, same in 1.1.

Yeah, I've seen a lot of noobs scream "AIMBOTS!" for this very reason. Though, in GPP it normally requires the Mara to get caught standing still or walking on the ground. Thankfully 1.2's wall-bounce is WAY more reliable than 1.1's and I'm usually already bouncing around at a fast enough rate of speed to keep the chainsuit from getting a good lock on me. USUALLY...

Sometimes, like say if a chainsuit catches me in a spot where I can't just simply wall-bounce away, I'm swiss-cheesed before my Mara even has time to cry about it.
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