Let me guess: Your first map?
Are there any special rules or something else you want to include? (I'm asking because of the 'running the map' file)
Well, it has some (very) serious flaws, however, it could be improved without too much trouble.
Gameplay problems:
- The map is too small. Small maps give humans a significant advantage.
- There is just one way connecting the bases. It's too easy to block.
- The way connecting the bases is really small, making it harder for groups of aliens to pass.
- The bases are quite small, maybe make them bigger. Again, bigger aliens can get problems in there.
Design problems:
- Hall of mirror-effect in some of the blue cages inside the base. Did you forget to set some brushes to details, or are there any duplicate brushes? This might be cause of this problem.
- Lack of design. The Walls and the floor are quite plain. I personally don't mid ATCS-textures, but there should really be more details
- Black textures: While they look good in the central room, they really don't look good at the doors.
- The texture at the blue cages inside the bases looks a bit plain. Maybe use the same texture the forcefields in ATCS use.
- The damaging texture in the central room. I think there's an animated version of this one, might look better.
Now some suggestions that would make the map better (IMHO).
Put all the rooms away from the center and connect them with corridors, so there are 3 ways (including the central area) connecting the 2 main bases.
The central area should stay about the same size, however it could be connected to the other rooms by teleporters. These could be set to activate only after stage 3 is reached, so there's a shorter way during endgame. If you use teleporters, you may consider making the central area nobuild, to prevent blocking the teles.
A little ascii-art how I imagine this:
-|+ Corridors
X Rooms
A Alien base
H Human base
a b c d Teleporters
XXX
+--XXX--+
| XXX |
+-+ c +-+
| |
| c |
HHH XXX AAA
HHHa aXXXb bAAA
HHH XXX AAA
| d |
| |
+-+ d +-+
| XXX |
+--XXX--+
XXX
Sorry fot the bad quality, it's quite hard doing that in a forum.
The central area could really get cool. You could enlarge the damaging part of the floor and put black fog there, so it looks like an endless room. (I could build something like that and show you a screenshot if you want)