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Vega Industries: Research Outpost 13 - Beta 1

Started by Ingar, September 10, 2010, 09:43:47 PM

jez

One potential hack to reduce the mara low corridor problem would be to coat the ceiling in player clip, that way there would at least be nothing to snag on. Bit ugly, but would be a noticable improvement for minimal effort.

Chomps123

Nice map. ;)

took me a while to find the aliens default base when i first started as humans. :laugh:

hope you keep up the good work. ;D
Don't just live life with work.
Find some time every day to have some fun. ;)

Saturn

The main server I play on doesn't have the map yet, for I have only asked for them to upload it once. How do I play the map on my own, is it /map vega-b1? I tried that and it's not working, I would really want to play this map, it looks cool and attractive because of the pictures lol  :P

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

UniqPhoeniX

Try /devmap (tab) to see a list of maps. Devmap enables cheats as well. The /map and /devmap cmds need the .bsp file name which is in the .pk3/maps, for this map, vega-beta1.

Saturn

Well, just figured it out when korx finally accepted my request to put it on (xD). Yes, it is vega-beta1 not vega-b1, saw my mistake there...I guess. Other than that, I had a great time exploring the map and I forgot about the egg! Hunting time!

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

jez

If you're having difficulty getting the right bsp name, you can just devmap atcs, then vote change map to whichever one you want (provided there's an arena file included, which there should be). Or look up the name by snooping around in the pk3.