Author Topic: breakable glass and ventalation  (Read 16670 times)

Survivor

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breakable glass and ventalation
« Reply #30 on: August 03, 2006, 12:19:51 am »
Keeping it open for now is just an issue of making the wait key very big, 10800 is big enough (three hours) for now. Debris could be made by a reverse door which appears when activated once again with a big wait key.
I’m busy. I’ll ignore you later.

vcxzet

  • Guest
breakable glass and ventalation
« Reply #31 on: August 03, 2006, 12:30:38 am »
Quote from: "Survivor"
Keeping it open for now is just an issue of making the wait key very big, 10800 is big enough (three hours) for now. Debris could be made by a reverse door which appears when activated once again with a big wait key.

good for multiplayer(only reason that something breaks in trem should be stage change imho)...
however I am not sure if they did this way in jka(it has func_breakable implemented so they dont need to deal with door stuff ). If you play the same level for 3 hours ... voila

Survivor

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breakable glass and ventalation
« Reply #32 on: August 03, 2006, 12:45:48 am »
I said for now, if you want func_breakable go map for jka or et. They both have it. It's possible in the engine, it's just not coded in trem yet so no use keeping on it. And for all i care you set it to 86400, that's an entire day. What's the difference...
I’m busy. I’ll ignore you later.

DIGI_Byte

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breakable glass and ventalation
« Reply #33 on: August 03, 2006, 12:48:35 am »
how would i make a door appear then disappear

DarkRogue

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breakable glass and ventalation
« Reply #34 on: August 03, 2006, 02:45:25 am »
make it so fast it 'appears' to disappear. What odin said about half a dozen posts back.
n game name: Xiane

DIGI_Byte

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breakable glass and ventalation
« Reply #35 on: August 03, 2006, 02:52:51 am »
Quote from: "DarkRogue"
make it so fast it 'appears' to disappear. What odin said about half a dozen posts back.

*sigh*

the first part is resovled i was talking about debris falling as it was said to use small doors in frag like peices to 'fall down'  and to vanish into thin air

the initial door the one that slides away really fast is finished

DIGI_Byte

  • Posts: 508
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breakable glass and ventalation
« Reply #36 on: August 03, 2006, 02:59:23 am »
Quote from: "Survivor"
Keeping it open for now is just an issue of making the wait key very big, 10800 is big enough (three hours) for now. Debris could be made by a reverse door which appears when activated once again with a big wait key.

how would i make a door 'disapper' in game. can doors move through walls so they sit beneath the floor?