Poll

Do we want S4?

Yes we do!
27 (37%)
I would be interested...
14 (19.2%)
No.
32 (43.8%)

Total Members Voted: 66

Voting closed: July 27, 2006, 03:46:25 pm

Author Topic: Stage 4  (Read 23771 times)

Henners

  • Posts: 383
  • Turrets: +10/-5
Stage 4
« Reply #30 on: August 21, 2006, 08:15:06 pm »
Quote from: "tomek-k"
For some gaames it would be a good idea

OBJECTION[/size][/color]
Official Ace Forum Attorney. If your post is stupid I will object...

Stof

  • Posts: 1343
  • Turrets: +1/-1
Stage 4
« Reply #31 on: August 21, 2006, 08:48:06 pm »
Quote from: "Henners"
Quote from: "tomek-k"
For some gaames it would be a good idea

OBJECTION[/size][/color]

OBJECTION[/size][/color]
You should use a space before a "?" !
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Basilisco

  • Posts: 592
  • Turrets: +24/-5
    • http://wilhelmrahn.googlepages.com/
Stage 4
« Reply #32 on: August 21, 2006, 09:14:35 pm »
Quote from: "Wikipedia"
Some people place a space between the end of their sentence and the question mark. This usage is thought to stem from the French language. In French a space is always placed before question marks, exclamation marks, as well as colons and semicolons (See Ponctuation at French Wikipedia). In English, however, the insertion of this extra blank space is generally considered bad form. The Oxford English Dictionary specifies that no space should precede the question mark. Some English language books may appear to have these spaces. However, on closer inspection they are not full spaces, tending instead to be half to three-quarters the width of a space. These are not considered spaces; instead, this is simply a form of kerning used to make the text less cramped and thus easier to read.


Check http://en.wikipedia.org/wiki/Question_mark for more info.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Stage 4
« Reply #33 on: August 21, 2006, 09:27:34 pm »
Exactly, a single space is much closer to 0.5-0.75 space than no space at all :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Henners

  • Posts: 383
  • Turrets: +10/-5
Stage 4
« Reply #34 on: August 21, 2006, 09:30:40 pm »
Spaces before a question mark? I've never heard of such nonsense! Besides I'm off to japan to teach english in 4 weeks. My english can't be THAT bad :P
Official Ace Forum Attorney. If your post is stupid I will object...

Rawr

  • Posts: 918
  • Turrets: +1/-1
Stage 4
« Reply #35 on: August 21, 2006, 09:33:06 pm »
S4 Humans:
~Double Blaster
~New Mech Suits/Bots, Kinda like the ones in Mechwarrior only with multiple las shots or somehing, 300hp (100 for human 200 for mech suit)
~Suicide Unit- Has C4 strapped to chest and blows up when he dies
~manned turrets(kinda like AntiAircraft guns)

S4 Aliens:
Advanced Dretch: 75 Hp,
Advanced Tyrant: Slower then normal tyrant, 4 barbs with damage radius, when dies- explodes into vat of acid, 600 hp
~All buildings can attack humans from a still position(acid attack) kinda like what the reactor/overmind does
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
Stage 4
« Reply #36 on: August 21, 2006, 09:38:12 pm »
S4 Humans:
Questionmarks
Objections

S4 Aliens:
The power of Irony
Spam

Juno

  • Posts: 245
  • Turrets: +0/-0
Stage 4
« Reply #37 on: August 21, 2006, 10:58:07 pm »
JUST NO



for fucks sake





THE GAME IS BALANCED BUT THE TEAMS MAY NOT BE





GET SOME SKILL

Henners

  • Posts: 383
  • Turrets: +10/-5
Stage 4
« Reply #38 on: August 22, 2006, 10:08:55 am »
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?
Official Ace Forum Attorney. If your post is stupid I will object...

Stof

  • Posts: 1343
  • Turrets: +1/-1
Stage 4
« Reply #39 on: August 22, 2006, 10:20:41 am »
I especialy like when people say a Defense Comp is good idea at stage 2 because it makes the turrets better, more accurate. How can you be more accurate than 100% accuracy anyway ? Not counting the times the turrets wrongly hit you or a building when tracking an alien of course ;)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Juno

  • Posts: 245
  • Turrets: +0/-0
Stage 4
« Reply #40 on: August 22, 2006, 10:45:00 am »
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?






pmsl





the other day while playing we had some noob ask " hoew do i use teh turrets"




a part of me died inside

gareth

  • Posts: 710
  • Turrets: +38/-89
Stage 4
« Reply #41 on: August 22, 2006, 11:29:42 am »
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.

Seffylight

  • Posts: 490
  • Turrets: +40/-26
Stage 4
« Reply #42 on: August 22, 2006, 11:31:55 am »
Quote from: "gareth"
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.


Beat me to it, Gareth. Though, a good dretch can own a human on its own quite easily as well.
Stop it. Seriously.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Stage 4
« Reply #43 on: August 22, 2006, 11:38:32 am »
Quote from: "gareth"
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.

And when a human is controling the turret, it'll take time to turn too so there won't be any advantage would it?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Mwa

  • Posts: 117
  • Turrets: +0/-0
    • http://www.mwaness.com
Stage 4
« Reply #44 on: August 22, 2006, 11:50:55 am »
A stage four would be quite nice.

Not an accessable stage four, but as if someone types /set g_[TEAM]stage 3 into the server console, that team gets to s4, it'd be nice if it did something.

So when you're pissing about, you CAN have flying dretches, bee spitting tyrants, exploding grangers, holy hand grenades and kitten cannons.
:D
awr.