Author Topic: 1.2 weapon/class info.  (Read 21282 times)

kharnov

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1.2 weapon/class info.
« on: September 27, 2010, 03:54:33 am »
b0rsuk's sticky is entirely made up of 1.1 data. Since we're all moving to 1.2, here's my own version of the translated source. Hopefully it'll replace the old sticky.

Some notes:
  • Reload time for all human weapons is identical: 2000.
  • All units of time are in milliseconds. All units of distance have no real-world equivalent; use them comparatively.
  • For aliens with advanced forms, the upgraded values are represented by a ->

Humans

Blaster
Damage: 10
Repeat: 600
Spread: 200
Speed: 1400
Shot size: 5
DPS: 16.7

Rifle
Price: 0
Damage: 5
Repeat: 90
Ammo: 30
Max clips: 6
Spread: 200
DPS: 55.5

Painsaw
Price: 100
Damage: 11
Repeat: 75
Range: 64
Width: 0
Height: 8
DPS: 146.5

Shotgun
Price: 150
Damage: 5
Repeat: 1000
Ammo: 8
Max clips: 3
Pellets: 11
Spread: 900
Range: 8192 * 12
DPS: 55

Lasgun
Price: 250
Damage: 9
Repeat: 200
Ammo: 200
DPS: 45

Mass Driver
Price: 350
Damage: 40
Repeat: 1000
Clip size: 5
Max clips: 4
DPS: 40

Chaingun
Price: 400
Damage: 6
Repeat: 80
Ammo: 300
Spread: 900
DPS: 75

Grenade
Price: 200
Damage: 310
Range: 192
Speed: 400

Flamer
Price: 400
Damage: 20
Repeat: 200
Ammo: 200
Splash: 10
Radius: 50
Shot size: 15
Shot life: 700
Speed: 300
Lag: 0.65 (amount of your velocity added to the fireball)
DPS: 100 / 50 (direct/splash)

Pulse Rifle
Price: 450
Damage: 9
Repeat: 100
Ammo: 40
Max clips: 5
Speed: 1200
Shot size: 5
DPS: 90

Lucifer Cannon
General
Price: 600
Ammo: 80
Shot size: 5
Charge time max: 3000
Charge time min: 100
Charge time warn: 2000 (when sound goes off)

Primary
Damage: 265
Radius: 150
Repeat: 500
Shot size: 5
Ammo cost: 10 (of one full charge shot)
DPS: variable, up to 265. Increases with charge.

Secondary
Damage: 30
Radius: 75
Speed: 1400
Repeat: 1000
Shot size: 5
Speed: 700
DPS: 30

Aliens

Granger
Claw
Claw damage: 20
Claw range: 64
Claw width: 4
Claw repeat: 1000
DPS: 20

Blob
Blob damage: 4
Blob repeat: 1000
Blob speed: 800
Blob speed mod: 0.5 (likely how much the human is slowed)
Blob time: 2000 (likely how long the human is slowed)
DPS: 4

General
Build repeat: 500
Speed: 0.9
Value: 240 -> 300
Health: 50 -> 75
Regen rate: 0.04
Cost: 0

Dretches
Bite
Bite damage: 36
Bite range: 64
Bite width: 6.0
Bite repeat: 500
DPS: 72

General
Speed: 1.4
Value: 180
Health: 25
Regen: 0.05f
Cost: 0

Basilisks
Claw
Claw damage: 32
Claw range: 64 -> 67
Claw width: 10
Claw repeat: 600 -> 500
DPS: 53.4 -> 64

Grab
Grab range: 96 -> 99
Grab time: 300

Cloud
Cloud damage: 4 (?!)
Cloud range: 120
Cloud repeat: 2000
Cloud time: 10000 (amount of time the human is affected?)
Cloud modifier: 0.5
Cloud armor mod: 0.75

General
Speed: 1.25
Value: 270 -> 330
Health: 60 -> 80
Regen: 0.03
Cost: 1
Healing aura: 2 -> 3

Marauders
Claw
Claw damage: 40
Claw range: 80 -> 82
Claw width: 14
Claw repeat: 500 -> 400
DPS: 80 -> 100

Zap
Zap damage: 60
Zap range: 200
Zap width: 15
Zap repeat: 1500
Zap time: 1000 (?)
Zap max targets: 5
DPS: 40

General
Speed: 1.2
Value: 420 -> 540
Health: 150 -> 175
Regen: 0.03
Cost: 1
Wall-jump max speed: 1000

Dragoons
Chomp
Chomp damage: 80
Chomp range: 80 -> 83
Chomp width: 12
Chomp repeat: 900 -> 800
DPS: 88.9 -> 100

Pounce
Pounce damage: 100
Pounce range: 48 -> 51
Pounce width: 14
Pounce time: 800 (amount of time for a full pounce)
Pounce cancel: 200 (pounce cancels before this)
Pounce repeat: 400
Pounce speed mod: 0.75 (slower movement while charging)
Pounce jump magnitude: 700 -> 800 (jump power?)
DPS: 250

Barb
Barb damage: 110
Barb repeat: 1200
Barb speed: 1000
Barb splash: 75
Barb regen: 15000
DPS: 91.6

General
Speed: 1.1
Value: 600 -> 720
Health: 200 -> 250
Regen: 0.03
Cost: 1

Tyrants
Claw
Claw damage: 100
Claw range: 100
Claw width: 14
Claw height: 20
Claw repeat: 800
DPS: 125

Trample
Trample damage: 111
Trample speed: 2
Trample charge min: 375 (minimum amount of time to start charging)
Trample charge max: 1000 (maximum amount of time to charge)
Trample charge trigger: 3000 (trample starts on its own)
Trample duration: 3000 (amount of time trample lasts on full charge)
Trample stop penalty: 1 (charge lost per millisecond when blocked by something)
Trample repeat: 100
DPS: 1110

Crush
Crush damage per velocity: 0.5 (damage added is half your falling distance)
Crush damage: 120
Crush repeat: 500 (only for players, not buildings)
DPS: 240

General
Speed: 1.2
Value: 960
Health: 350
Regen: 0.025
Cost: 2
« Last Edit: September 27, 2010, 07:28:54 pm by kharnov »

kharnov

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Re: 1.2 weapon/class info.
« Reply #1 on: September 27, 2010, 04:53:41 am »
Here. I'll go even further than my original post and add all the source data for buildings too.

Humans

Reactor
Build points: 0
Build time: 20000
Health: 930
Splash damage: 200
Splash radius: 300
Attack range: 100
Attack repeat: 1000
Attack damage: 40
Attack DCC repeat: 1000 (bonuses from def comp?)
Attack DCC range: 150
Attack DCC damage: 40
Value: 7200

Telenode
Build points: 10
Build time: 10000
Health: 310
Splash damage: 50
Splash radius: 100
Value: 2400

Medistation
Build points: 8
Build time: 10000
Health: 190
Splash damage: 50
Splash radius: 100
Value: 1920

Armory
Build points: 10
Build time: 10000
Health: 420
Splash damage: 50
Splash radius: 100
Value: 2400

Repeater
Build points: 4
Build time: 10000
Health: 250
Splash damage: 50
Splash radius: 100
Value: 960

Turret
Build points: 8
Build time: 10000
Health: 190
Splash damage: 100
Splash radius: 100
Angular speed: 12
Accuracy: 0
Vertical cap: 30 (maximum pitch)
Repeat: 150
Range: 400
Spread: 200
Damage: 8
Spin-up time: 750
Value: 1920

Defense Computer
Build points: 8
Build time: 10000
Health: 190
Splash damage: 50
Splash radius: 100
Attack period: 10000 (how often to notify of attacks)
Heal rate: 4
Heal range: 1000
Value: 1920

Tesla Generator
Build points: 10
Build time: 15000
Health: 220
Splash damage: 50
Splash radius: 100
Repeat: 250
Scale: 4
Range: 200
Damage: 10
Value: 2400

Aliens

Overmind
Build points: 0
Build time: 30000
Health: 750
Regen: 6
Splash damage: 15
Splash radius: 300
Creep size: 120
Attack range: 150
Attack repeat: 1000
Value: 2700

Egg
Build points: 10
Build time: 15000
Health: 250
Regen: 8
Splash damage: 50
Splash radius: 100
Creep size: 120
Value: 900

Barricade
Build points: 8
Build time: 20000
Health: 300
Regen: 14
Splash damage: 50
Splash radius: 100
Creep size: 120
Shrink prop: 0.25 (?)
Shrink timeout: 500
Value: 720

Acid Tube
Build points: 8
Build time: 15000
Health: 125
Regen: 10
Splash damage: 50
Splash radius: 100
Creep size: 120
Damage: 8
Range: 300
Repeat: 300
Repeat animation: 2000
Value: 720

Trapper
Build points: 8
Build time: 12000
Health: 50
Regen: 6
Splash damage: 15
Splash radius: 100
Creep size: 30
Range: 400
Repeat: 1000
Value: 720
Lockblob speed: 650
Lockblob time: 5000
Lockblob DOT: 0.85 (?)

Booster
Build points: 12
Build time: 15000
Health: 150
Regen: 8
Splash damage: 50
Splash radius: 100
Creep size: 120
Regen mod: 3 (how much it heals nearby aliens)
Value: 1080
Boost time: 20000
Boost warn time: 15000 (tells you poison is about to run out?)

Hive
Build points: 12
Build time: 20000
Health: 125
Regen: 10
Splash damage: 30
Splash radius: 200
Creep size: 120
Sense range: 500
Lifetime: 3000
Repeat: 3000
Damage: 80
Speed: 320
Direction change period: 500
Value: 1080

kharnov

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Re: 1.2 weapon/class info.
« Reply #2 on: September 27, 2010, 05:04:54 am »
And just to get the last bit out of the way, human equipment. But you probably knew this all already.

Sorry for the double post, but I think it'd make the most sense to keep weapons/classes, buildings and equipment in separate posts.

Medkit
Poison immunity time: 0
Startup time: 4000
Startup speed: 5

Light Armor
Price: 70
Poison protection: 1 (subtract this from poison per second)
Cloud protection: 1000 (one less second?)

Battpack
Price: 100
Modifier: 1.5 (multiply energy weapon ammo by this)

Helmet
Price: 90
Range: 1000 (radar)
Poison protection: 1
Cloud protection: 1000

Jetpack
Price: 120
Float speed: 128 (up)
Sink speed: 192 (down)
Disable time: 1000 (how long it's off when you're damaged)
Disable chance: 0.3 (?)

Battlesuit
Price: 400
Poison protection: 3
Cloud protection: 3000

DraZiLoX

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Re: 1.2 weapon/class info.
« Reply #3 on: September 27, 2010, 12:22:57 pm »
Sorry for nooby question, but is range same than in mapping?

jez

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Re: 1.2 weapon/class info.
« Reply #4 on: September 27, 2010, 12:53:32 pm »
Minor and inconsequential error, but the granger spit blob stuff is slightly out of date. I believe the slowing effect lasts 2000 ms now, and does no damage.

DraZiLoX

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Re: 1.2 weapon/class info.
« Reply #5 on: September 27, 2010, 02:19:50 pm »
Quote from: news.dat
^2GPP Phase 5 end P6 begin - 2010/08/06 - Mostly Minor Changes^7
* Players no longer earn funds from damage dealt by structures.
* Granger spit slow time increased from 1 second to 2 seconds
* Light armour fixed to protect slightly less from the back instead of slightly less from the front.
See the Post in the developer corner of the forums for full details and a recap of Phase 5

kharnov

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Re: 1.2 weapon/class info.
« Reply #6 on: September 27, 2010, 07:29:29 pm »
Sorry for nooby question, but is range same than in mapping?

Yes sir.

Minor and inconsequential error, but the granger spit blob stuff is slightly out of date. I believe the slowing effect lasts 2000 ms now, and does no damage.

Fixed the slowing time, but it still does 4 damage as before.  :granger:
« Last Edit: September 27, 2010, 07:35:03 pm by kharnov »

UniqPhoeniX

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Re: 1.2 weapon/class info.
« Reply #7 on: September 28, 2010, 01:20:59 pm »
A table would make comparing values much easier. Distance units: 32 gu = 1 meter.

kharnov

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Re: 1.2 weapon/class info.
« Reply #8 on: September 28, 2010, 09:49:33 pm »
A table would make comparing values much easier. Distance units: 32 gu = 1 meter.

Either get me the bounding box size info or tell me where to find it and I'll make a nice table/chart/whatever for this thread.

UniqPhoeniX

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Re: 1.2 weapon/class info.
« Reply #9 on: September 28, 2010, 11:34:39 pm »
BBoxes? Not sure why you quoted me, but sure, here you go:
Code: [Select]
Dretch 30^2
Granger 40^2
+Granger 40^2
Basilisk 36^2
+Basilisk 42^2
Marauder 46x46x36
+Marauder 50x50x40
Dragoon 52x52x55
+Dragoon 58x58x66
Tyrant 64x64x92

Human 30x30x56
Crouching 30x30x40
Battlesuit 30x30x72

team_alien_spawn     (1 .2 0) (-15 -15 -15) (15 15 15)  ->   30^3
team_alien_acid_tube (1 .2 0) (-25 -25 -25) (25 25 25)  ->   30^3
team_alien_barricade (1 .2 0) (-35 -35 -15) (35 35 60)  ->   70x 70x 75
team_alien_booster   (1 .2 0) (-26 -26  -9) (26 26  9)  ->   52x 52x 18
team_alien_hovel     (1 .2 0) (-50 -50 -20) (50 50 20)  ->  100x100x 40
team_alien_overmind  (1 .2 0) (-45 -45 -15) (45 45 95)  ->   90x 90x110
team_alien_trapper   (1 .2 0) (-15 -15 -15) (15 15 15)  ->   30^3
team_alien_hive      (1 .2 0) (-35 -35 -25) (35 35 25)  ->   70^3

team_human_spawn     (0 .2 1) (-40 -40  -4) (40 40  4)  ->   80x 80x  8
team_human_armoury   (0 .2 1) (-40 -40 -13) (40 40 50)  ->   80x 80x 63
team_human_dcc       (0 .2 1) (-35 -35 -13) (35 35 47)  ->   70x 70x 60
team_human_medistat  (0 .2 1) (-35 -35  -7) (35 35  7)  ->   70x 70x 14
team_human_mgturret  (0 .2 1) (-25 -25 -20) (25 25 20)  ->   50x 50x 40
team_human_reactor   (0 .2 1) (-50 -50 -15) (50 50 95)  ->  100x100x110
team_human_repeater  (0 .2 1) (-15 -15 -15) (15 15 25)  ->   30x 30x 40
team_human_tesla     (0 .2 1) (-22 -22 -40) (22 22 40)  ->   44x 44x 80
I'm not sure how accurate the building sizes are tho, may have been for 1.1, tho only hive was changed afaik wrong hive size in gameplay changes, it's probably 70^3 not 40^3, also acid and egg are 30^3... The mara sizes changed at end of phase 4, gameplay changes thread is not up to date.
« Last Edit: September 29, 2010, 12:59:18 am by UniqPhoeniX »

ULTRA Random ViruS

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Re: 1.2 weapon/class info.
« Reply #10 on: April 19, 2011, 10:32:49 am »
A table would make comparing values much easier. Distance units: 32 gu = 1 meter.
Human width is 32 units, so he'd be pretty fat then.
Minor and inconsequential error, but the granger spit blob stuff is slightly out of date. I believe the slowing effect lasts 2000 ms now, and does no damage.

Yes i do play gpp, but my granger spit blob hasn't changed at all including repeat rate and damage except the fact i think it visually looks more 'accurate', probs because the Granger distortion has been stretched (in 1.1, the normal granger vision looks pretty flat)

CreatureofHell

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Re: 1.2 weapon/class info.
« Reply #11 on: April 19, 2011, 11:50:09 am »
A table would make comparing values much easier. Distance units: 32 gu = 1 meter.
Human width is 32 units, so he'd be pretty fat then.

30 units, so not that fat.
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Re: 1.2 weapon/class info.
« Reply #12 on: July 24, 2011, 11:23:42 am »
A table would make comparing values much easier. Distance units: 32 gu = 1 meter.
Human width is 32 units, so he'd be pretty fat then.

30 units, so not that fat.
What about a dretch? Also, what about 1.1 granger? It WAS almost as big as a dragoon. I noticed this not through the stats, but through the vents in rotcannon above the team base (the bunker). If a granger goes in the entrance of that vent and jumps, it will only jump a few units. If a goon gets in it, it won't jump. If a marauder jumps in it, it jumps a little further than a granger.

TheLollingManv2

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Re: 1.2 weapon/class info.
« Reply #13 on: July 25, 2011, 02:50:03 pm »
Is there a point you're trying to make?

Markhenrry

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Re: 1.2 weapon/class info.
« Reply #14 on: October 23, 2014, 12:47:03 pm »
Is there a point you're trying to make? ::) :-* 8)
Johni Patino..!!