Author Topic: Making a charcter and getting it into Trem  (Read 4137 times)

jm82792

  • Posts: 630
  • Turrets: +9/-34
Making a charcter and getting it into Trem
« on: November 27, 2010, 08:26:13 am »
I've done some monkeying around for fun and have hit a wall.
I can get animations and meshes exported(they work within trem) but that's about it.
How do I get textures to work with my meshes?
I'm rather confused about .skin and in the end getting my UV maps to work.
« Last Edit: November 27, 2010, 08:29:03 am by jm82792 »

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Making a charcter and getting it into Trem
« Reply #1 on: November 29, 2010, 10:03:20 pm »
Explain how you got your meshes to work in tremulous please.  Maby I can redirect a step so that the textures can work.   Just tell me step by step how you made it work...

Repatition

  • Posts: 332
  • Turrets: +11/-196
    • http://jbjarts.blogspot.com/
Re: Making a charcter and getting it into Trem
« Reply #2 on: November 30, 2010, 07:59:51 am »
I do it this way:
1) copy the data1.1.0.pk3 file, put the copy anywhere you can get to it.
2) rename it to data1.1.0.zip and extract(if you're running windows. If you're running linux, like me, you can probably just extract it as is.)
3) you will probably end up with the .zip as well as the extracted folders, so you can delete the .zip.
4) for this case, go into models/weapons/blaster and put your model there. Make sure that the model is in md3 format.
5) open the weapon.cfg, at the very top it should give a file path ending in blaster.md3. Change the model file name to (your_model_name_here).md3. Again, make sure the model is in .md3 format.
6) now go back out so you're looking at the folders that you extracted from the .zip. select the folders and and zip them up into a zip archive.
7) change the extension from .zip to .pk3. For recognition purposes, I change the name of the zip also (I usually go with data1.2.0.pk3 just for kicks 8))
8-switch out the new pk3 for the original and run the game. If done right, the game should start normally.

I usually use /devmap to start a game when switching out models. This allows the use of cheats, this makes it easy to test models when using models for weapons that require credits. Let me know if you have any better luck. Also, if it works for you like it works for me, the folders that you extracted in the beginning will remain there after you create the archive. I recommend saving these, it makes it easier to make additional changes.
OK cool thanks. I will try. Hay I have a mac and do I need anything for this too work just asking. Well all I have right know is 3d blender, tremulous a md3 export script for blender I will try and figure out how too work it, and my modeling skills. What do you think?????? I do have a pc but its slow so please tell me... thanks
;D ;D 8)

Repatition

  • Posts: 332
  • Turrets: +11/-196
    • http://jbjarts.blogspot.com/