Author Topic: what do you want in a new map  (Read 11652 times)

David

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what do you want in a new map
« Reply #30 on: August 02, 2006, 12:41:27 am »
Quote from: "DIGI_Byte"
what the hell is 'phishing'


where have you been?

no but really, where HAVE you been.

phishing is useing fake email etc to lure people to fake bank etc web sites, to get there details, so thay can be ripped off.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

DIGI_Byte

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what do you want in a new map
« Reply #31 on: August 02, 2006, 12:57:20 am »
Quote from: "David"
Quote from: "DIGI_Byte"
what the hell is 'phishing'


where have you been?

no but really, where HAVE you been.

phishing is useing fake email etc to lure people to fake bank etc web sites, to get there details, so thay can be ripped off.


i clicke on the link that said 'here' and that poped up

Taiyo.uk

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what do you want in a new map
« Reply #32 on: August 03, 2006, 05:03:03 am »

kozak6

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what do you want in a new map
« Reply #33 on: August 03, 2006, 08:22:05 am »
It might be interesting if there were more small vents in maps, especially if they were useful.

 :dretch:

Teiman

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what do you want in a new map
« Reply #34 on: August 03, 2006, 10:13:02 am »
Quote from: "kozak6"
It might be interesting if there were more small vents in maps, especially if they were useful.
 :dretch:


Agree. Anyway vents and crates are overused. I am all about leaks into human base ground. Holes in the ground where aliens can "popup". And destroyable walls that are stage triggered. This can enhance the need to do humans move bases. That is exactly want we aliens want :D

Also will be cool if mapas is mara friendly (ceilings, decors, ),  wallwaking friendly ceilings, and have a sport tyrant safe, but too far from human base. (Derelict bad, K good)

garoth

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Simple
« Reply #35 on: August 03, 2006, 02:15:06 pm »
RAMBLE:

I love the idea with the towers. Reminds me of a UT map called something forest, where you have something like that, but in 3 dementions -- up down as well as left right.

I also love UT type of maps, for people who have played UT. I like maps that are simple, not necessarily designed to be intricate or scary. Something with lots of tactical positions, but nothing that you could get lost in when playing it for the second time. Pretty much all UT deathmatch maps are like this.

Also, I like maps that look nice, as in pleasant. Like, a place that you might go sit in when you're looking for a relaxing sit. Something outdoors-y.

IDEA:

OK, I have it. Sorry for the above think-aloud. An outdoor map with ruins, both above ground and below. There could be tonnes of hiding places, lots of stairs with platforms on which to perch/jump/shoot/set up base from. Also would be nice if you threw some trees and stuff in that you could possibly jump on, lets say, from the ruins -- hidden paths through trees. This map would combine ruined ancient civilization style building as well as nature, making for a map with great places to hide and set up cleaver bases. That would instantly be my favourite map.
 Garoth (homesite: www.garoth.com )

peoro

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what do you want in a new map
« Reply #36 on: August 03, 2006, 03:37:24 pm »
I want a bright map
I hate dark ones
ORCODDIO

David

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what do you want in a new map
« Reply #37 on: August 03, 2006, 03:58:35 pm »
you could make a maze, a full on 3D maze where you get propper lost, and NEED that helmit. you could have big clearing in places for bases (need a few so you can move)
would be even better if the walls could move on a timer, so it re-aranges its self.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Nosfore

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what do you want in a new map
« Reply #38 on: August 03, 2006, 09:29:48 pm »
I want more big maps. Huge ones. With many times many spots for base relocation.

Aninhumer

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what do you want in a new map
« Reply #39 on: August 03, 2006, 10:14:44 pm »
Quote from: "David"
you could make a maze, a full on 3D maze where you get propper lost, and NEED that helmit. you could have big clearing in places for bases (need a few so you can move)
would be even better if the walls could move on a timer, so it re-aranges its self.

And people would really have to team up to win, one guy with a helmet and everyone else with battlesuits.

DIGI_Byte

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what do you want in a new map
« Reply #40 on: August 03, 2006, 11:49:10 pm »
Quote from: "kozak6"
It might be interesting if there were more small vents in maps, especially if they were useful.

 :dretch:


well thats actually why i want destructable things in my map

http://tremulous.net/phpBB2/viewtopic.php?t=1427

im having trouble trying to make it look good
i need to know if doors can go through a wall or do you have to cut it out and fit it in or can you make it disappear