Author Topic: Structure hitbox sizes  (Read 2731 times)

AzraelUK

  • Posts: 15
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Structure hitbox sizes
« on: July 31, 2006, 04:19:04 pm »
While looking for why the turret model was broken in GTKRadiant, I stumbled across some info that might help mapmakers out - the hitbox sizes for structures. Here goes:

Humans
Telenode: 80x80x8
Armory: 80x80x83
Defcomp: 70x70x60
Medpad: 70x70x14
Turret: 50x50x40
Reactor: 100x100x110
Repeater: 30x30x40
Tesla: 44x44x80

Aliens
Egg: 30x30x30
Acid tube: 70x70x51
Barricade: 70x70x75
Booster: 56x56x18
Hovel: 100x100x40
Overmind: 90x90x110
Trapper: 30x30x30

Those are all the ones you can put into a map with GTKRadiant. I don't know how big the hive's hitbox is.

PS. I might consider making prefabs with an invisible hitbox brush in the right place, so you can the delete them aftet you've got it in the right place.

Enjoy :)
quote="Aziere"]Azrael is the only one who ain't an idiot it seems. [/quote]

Teiman

  • Posts: 286
  • Turrets: +0/-0
Re: Structure hitbox sizes
« Reply #1 on: July 31, 2006, 10:07:58 pm »
In-game visible bbox:

Quote from: "MadMan2k"
Quote from: "vcxzet"

what is the command to draw hit boxes

load a map with
/devmap
and then
cg_drawBBOX 1
and
g_{alien,human}stage 2
to get to stage 3