Been looking your TK patch...
So it's just a game with friendly fire on, godmode buildings(which attack the other team) and no... 'enemy fire' I guess.
I don't like the idea. Tremulous HvH is unbalanced. Humans have to share their buildings while they kill each other. Their weapons deal insane damage. And a human who gets some credits can easily camp next to an armoury and own everyone. Free healing+ammo+chaingun?
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I haven't downloaded your Intermission thing yet but it's a nice idea. I never tought of it.
But, wouldn't it be better to save it in a different file from layouts? Just sayin'.
PS: Try out a map called tk_beta2 or something like that. You enable friendly fire, lock human team and have fun.
PS2: And Cataha, my instagib was cooler than yours e_e
Well firstly, to whoever said that this was a "weird instagib version". I'd never even seen instagib code, much less instagib gameplay before making this small patch (yes its a patch and it's meant to work alongside normal game mode).
Secondly, when building a tk war map, it is important to have arm and nodes in several different places around the map (EDIT: setting g_humanBuildPoints higher during devmap helps) so that one player will not gain advantage over other players. One thing this patch does is make spawning location totally random instead of nearest to last death so as to prevent spawn camping. As for arm camping, it will only get you killed faster, trust me.
Thirdly, there is no need for offensive buildings such as rets or teslas except for the sake of blocking entrances where one other team can wander into the other team's TK arena. (EDIT:there currently isnt any map made specifically for tk war)