Author Topic: /callvote spec would be nice  (Read 14632 times)

zybork

  • Posts: 400
  • Turrets: +68/-72
/callvote spec would be nice
« on: January 22, 2011, 04:16:29 pm »
Sometimes, it would be nice to be able to spec-vote somebody, for instance, if he is 999 or afk or just doing nonsense and you'd rather “slap” him than “kick”.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Anonymoose

  • Posts: 145
  • Turrets: +5/-17
Re: /callvote spec would be nice
« Reply #1 on: January 22, 2011, 05:03:23 pm »
yeah i like that idea too, or possibly teamvote kick sends them to spectator and locks them out of the team for 5 mins instead of full kicking them from the server...
Don't you mind to tell me what you nickname meens, cause in my vocabulary there is only anon and a moose ???

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: /callvote spec would be nice
« Reply #2 on: January 22, 2011, 06:44:25 pm »
If it's a 999'er sure, but if the vote is for an offender, "/callvote forcespec" would work better....

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: /callvote spec would be nice
« Reply #3 on: January 22, 2011, 07:23:04 pm »
yeah i like that idea too, or possibly teamvote kick sends them to spectator and locks them out of the team for 5 mins instead of full kicking them from the server...
I like this.
I have had it where people are jerks(they don't like the build, etc) and tk me,
this would be a great between.


DraZiLoX

  • Posts: 844
  • Turrets: +24/-24
Re: /callvote spec would be nice
« Reply #4 on: January 22, 2011, 08:46:49 pm »
Forcespec is useless. What is the point of noob being on the server if he can't be a dick. That's why, kick.

NotYarou

  • Posts: 76
  • Turrets: +27/-2
    • Alcoholics Anonymous
Re: /callvote spec would be nice
« Reply #5 on: January 22, 2011, 08:57:59 pm »
I created a quick /callvote "spec" command which puts people on spec (a reason is needed).
You can grab it here.
The patch is also available for those who want it.

Celestial_Rage

  • Posts: 636
  • Turrets: +120/-8
Re: /callvote spec would be nice
« Reply #6 on: January 22, 2011, 08:58:29 pm »
Forcespec is useless. What is the point of noob being on the server if he can't be a dick. That's why, kick.

Agreed. And with the way votes are in Tremulous, I can only foresee it being used for abuse.
"The reports of my death are greatly exaggerated" ~Mark Twain

NotYarou

  • Posts: 76
  • Turrets: +27/-2
    • Alcoholics Anonymous
Re: /callvote spec would be nice
« Reply #7 on: January 22, 2011, 09:01:16 pm »
Forcespec is useless. What is the point of noob being on the server if he can't be a dick. That's why, kick.
Forcespec is useless. What is the point of noob being on the server if he can't be a dick. That's why, kick.

Agreed. And with the way votes are in Tremulous, I can only foresee it being used for abuse.
I often see kick and mute abused by voters on US1, all callvote commands can be abused in some way or another. :P
That being said, I don't think there is very much use for this vote because spec999 and kick exist.

zybork

  • Posts: 400
  • Turrets: +68/-72
Re: /callvote spec would be nice
« Reply #8 on: January 22, 2011, 09:45:22 pm »
Forcespec is useless. What is the point of noob being on the server if he can't be a dick. That's why, kick.

I concur. If a player is not supposed to be able to rejoin after callvoted spec, why not kick him in the first place? Or otherwise this guy would just be using up a slot on the server for nothing.

Callvote spec could be useful as a mild sort of punishment or rather: a hint for e.g. new users, but for the real –censored–s, well, just kick'em.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

SlackerLinux

  • Spam Killer
  • *
  • Posts: 555
  • Turrets: +41/-62
Re: /callvote spec would be nice
« Reply #9 on: January 22, 2011, 10:20:09 pm »
I created a quick /callvote "spec" command which puts people on spec (a reason is needed).
You can grab it here.
The patch is also available for those who want it.

patch should work but theres one thing that i think you should change
Code: [Select]
+    Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+      "putteam %s %s", name, "s" );

why not just put it as "putteam %s s"

theres also this one that will lock someone for a preset amount of time(for gpp)
http://patches.mercenariesguild.net/index.php?do=details&task_id=223&project=4
Slackware64 13.1
SlackersQVM/

NotYarou

  • Posts: 76
  • Turrets: +27/-2
    • Alcoholics Anonymous
Re: /callvote spec would be nice
« Reply #10 on: January 22, 2011, 10:33:00 pm »
I created a quick /callvote "spec" command which puts people on spec (a reason is needed).
You can grab it here.
The patch is also available for those who want it.

patch should work but theres one thing that i think you should change
Code: [Select]
+    Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+      "putteam %s %s", name, "s" );

why not just put it as "putteam %s s"

theres also this one that will lock someone for a preset amount of time(for gpp)
http://patches.mercenariesguild.net/index.php?do=details&task_id=223&project=4
It doesn't really matter.
Originally, I was going to allow either a, h, or s but I decided not to at the last minute.
I quickly wrote this patch and tested it.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: /callvote spec would be nice
« Reply #11 on: January 23, 2011, 01:18:41 pm »
* The aliens quickly /callvote spec Meisseli when a team member notices him near the alien base *

Yes!

Cadynum

  • Posts: 222
  • Turrets: +29/-13
Re: /callvote spec would be nice
« Reply #12 on: January 23, 2011, 03:26:49 pm »
Such a vote would be useless.
Griefing teammate? kick/ban
999 teammate? The game handles it automagically and drops him after a defined time.

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: /callvote spec would be nice
« Reply #13 on: January 23, 2011, 09:27:14 pm »
Such a vote would be useless.
Griefing teammate? kick/ban
999 teammate? The game handles it automagically and drops him after a defined time.


+1 Also, people will be more likely to hammer f1 for a stupid reason if they see it's just a putteam spec rather than a kick.

WoGoMo

  • Posts: 95
  • Turrets: +6/-6
Re: /callvote spec would be nice
« Reply #14 on: January 24, 2011, 12:20:19 pm »
Personally I would prefer it to be /callvote spec999
There is no sig...

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: /callvote spec would be nice
« Reply #15 on: January 24, 2011, 02:28:51 pm »
Personally I would prefer it to be /callvote spec999
What for do you need it? 999ers drop automatically after a certain period of time. It is not possible for a 999 to prolong a game that has ended anymore either.

zybork

  • Posts: 400
  • Turrets: +68/-72
Re: /callvote spec would be nice
« Reply #16 on: January 24, 2011, 07:22:34 pm »
* The aliens quickly /callvote spec Meisseli when a team member notices him near the alien base *

Yes!

Are you really such a bad granger???

However, I think callvote spec could come in handy under certain conditions, even with a force-spec, for instance for newbies, when you want to force them off the grid, but still dont want to kick them, for they might feel unwelcomed.

Or something.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: /callvote spec would be nice
« Reply #17 on: January 24, 2011, 07:45:59 pm »
However, I think callvote spec could come in handy under certain conditions, even with a force-spec, for instance for newbies, when you want to force them off the grid, but still dont want to kick them, for they might feel unwelcomed.

Or something.
I'm not sure why they wouldn't feel pissed off (perhaps even more so with stuck as a spectator) if they're taken away from the game be it a two minute force-spec or a two-minute kick.

Also the forcespec'd players would even stay in the game to whine, and newbies would certainly wonder what the hell happened whereas a kick has a clear message window popping up: "you got kicked by x for y". Heck, you can even specify a ban to be one second long. A forcespec vote would mainly be used by players for some nice griefing.

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: /callvote spec would be nice
« Reply #18 on: January 24, 2011, 09:05:44 pm »
However, I think callvote spec could come in handy under certain conditions, even with a force-spec, for instance for newbies, when you want to force them off the grid, but still dont want to kick them, for they might feel unwelcomed.

Or something.
I'm not sure why they wouldn't feel pissed off (perhaps even more so with stuck as a spectator) if they're taken away from the game be it a two minute force-spec or a two-minute kick.

Also the forcespec'd players would even stay in the game to whine, and newbies would certainly wonder what the hell happened whereas a kick has a clear message window popping up: "you got kicked by x for y". Heck, you can even specify a ban to be one second long. A forcespec vote would mainly be used by players for some nice griefing.

That pretty much says it all.

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: /callvote spec would be nice
« Reply #19 on: January 24, 2011, 10:22:29 pm »
/callvote spec == bells and whistles.
It's not that needed.
Theoretically could be useful, but doesn't add something radically new.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

WoGoMo

  • Posts: 95
  • Turrets: +6/-6
Re: /callvote spec would be nice
« Reply #20 on: January 25, 2011, 02:17:16 pm »
Personally I would prefer it to be /callvote spec999
What for do you need it? 999ers drop automatically after a certain period of time. It is not possible for a 999 to prolong a game that has ended anymore either.

Well, its not so much about prolonging gameplay. It would be nice to have in order to prevent free kills of players that cant fight back. Dont you think so?
There is no sig...

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: /callvote spec would be nice
« Reply #21 on: January 25, 2011, 02:31:24 pm »
It would be nice to have in order to prevent free kills of players that cant fight back. Dont you think so?
No, not worth the fuss, now let's forget about this silly thread and move on, ok?
my knees by my face and my ass is being hammered

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: /callvote spec would be nice
« Reply #22 on: January 25, 2011, 04:37:55 pm »
Personally I would prefer it to be /callvote spec999
What for do you need it? 999ers drop automatically after a certain period of time. It is not possible for a 999 to prolong a game that has ended anymore either.

Well, its not so much about prolonging gameplay. It would be nice to have in order to prevent free kills of players that cant fight back. Dont you think so?
No, a single kill isn't going to tear down the universe, and spec999 is a redundant and annoying command anyways that shouldn't be anymore used. It just makes people reconnecting from a connection fault lose all their evos/credits and perhaps even their team.

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: /callvote spec would be nice
« Reply #23 on: January 25, 2011, 08:51:29 pm »
Personally I would prefer it to be /callvote spec999
What for do you need it? 999ers drop automatically after a certain period of time. It is not possible for a 999 to prolong a game that has ended anymore either.

Well, its not so much about prolonging gameplay. It would be nice to have in order to prevent free kills of players that cant fight back. Dont you think so?
No, a single kill isn't going to tear down the universe, and spec999 is a redundant and annoying command anyways that shouldn't be anymore used. It just makes people reconnecting from a connection fault lose all their evos/credits and perhaps even their team.

It can also accidentally include anyone minimizing or maximizing trem at the time.

WoGoMo

  • Posts: 95
  • Turrets: +6/-6
Re: /callvote spec would be nice
« Reply #24 on: January 27, 2011, 03:50:07 am »
Personally I would prefer it to be /callvote spec999
What for do you need it? 999ers drop automatically after a certain period of time. It is not possible for a 999 to prolong a game that has ended anymore either.

Well, its not so much about prolonging gameplay. It would be nice to have in order to prevent free kills of players that cant fight back. Dont you think so?
No, a single kill isn't going to tear down the universe, and spec999 is a redundant and annoying command anyways that shouldn't be anymore used. It just makes people reconnecting from a connection fault lose all their evos/credits and perhaps even their team.

One player losing their evos/credits or team will tear down the universe how? They can always earn it back when they come back. A fully loaded bsuit or tyrant 999ing near the enemy base however, will give a player from the enemy team an enormous advantage by giving them free credits/evos that they can use to attack your base.

That being said, it would be better if the vote was a team vote.
There is no sig...

Celestial_Rage

  • Posts: 636
  • Turrets: +120/-8
Re: /callvote spec would be nice
« Reply #25 on: January 27, 2011, 08:16:02 am »
If a single person/alien takes down your base because of a 999 rant/bsuit, you deserve to lose. /spec999 is far more irritating to the person put to spec. I have an unreliable connection and I often 999 and it annoys me when an admin immediately types /spec999 because I lose whatever I had on me, which is usually a lot.
"The reports of my death are greatly exaggerated" ~Mark Twain

zybork

  • Posts: 400
  • Turrets: +68/-72
Re: /callvote spec would be nice
« Reply #26 on: January 31, 2011, 12:44:23 pm »
However, there is one situation were a callvote spec could be extremely useful: When a player is afk. In this case, you probably would not want to kick him to enable him to re-join the game (albeit probably not the same team) after coming back, otherwise those players would use up a slot of the team, preventing ppl willing to join from doing so.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: /callvote spec would be nice
« Reply #27 on: January 31, 2011, 01:04:09 pm »
However, there is one situation were a callvote spec could be extremely useful: When a player is afk. In this case, you probably would not want to kick him to enable him to re-join the game (albeit probably not the same team) after coming back, otherwise those players would use up a slot of the team, preventing ppl willing to join from doing so.
Still on about it? How do you know how long the guy is going to be away? Don't you think it would be annoying to the "victim"? Couldn't an admin do what you're already asking, and are players supposed to decide on when a player should be on spectators or not? Is it such a big problem that a vote like that must be made? Is this one little thing worth all the negative stuff previously mentioned, with players getting a great tool for some nice gang-abuse?

(the answer is no)

zybork

  • Posts: 400
  • Turrets: +68/-72
Re: /callvote spec would be nice
« Reply #28 on: January 31, 2011, 03:12:27 pm »
• There are servers where there is not always an admin around.
• There are servers which do not autospec 999ers.
• /callvote kick could be much more abused than /callvote spec – is it abused that hard?
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Cadynum

  • Posts: 222
  • Turrets: +29/-13
Re: /callvote spec would be nice
« Reply #29 on: January 31, 2011, 04:23:47 pm »
Reading this it seems like you think 999'ers are contagious and has to be put to the quarantine zone instantly or everyone will be infected.
I can assure you that's not the case. Believe it or not, a 999 on your team does no harm whatsoever to anyone and will be auto-dropped eventually without any intervention!