Hey folks, we've got some pretty nice stuff here that we spent a lot of time working on so please enjoy it.

Some of these bugs have been around since 1.1 if not earlier.
* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Fix the "light bug" where wallwalking over small bumps on the ceiling (such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so.
* Fix for the camera freaking out when a wallwalker gets too close to another player (with thanks to kevlarman and Timbo)
* (bug 4818) Do not queue BP from repeaters when a reactor is built nearby (thanks Asvarox)
* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to Jackmcbarn, Risujin)
* Implement cg_staticDeathCam to disable moving the death camera when the killer moves
* Prevent color bleeding by default with admin search commands (undeference)
* Allow mute and denybuild to target players who are no longer connected (undeference)
* Do not enforce the teamchange timer when cheats are enabled (devmap)