Tremulous Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
Tremulous Forum
»
Media
»
Mapping Center
»
[SOLVED]Fog effect
Print
Pages: [
1
]
Go Down
Author
Topic: [SOLVED]Fog effect (Read 5290 times)
Lanac
Posts: 21
Turrets: +0/-0
[SOLVED]Fog effect
«
on:
January 28, 2011, 08:15:38 pm »
I need fog effect for my map. Tryed to make fog from atcs hd but it didnt worked. It seems that fog is not solid, but i copyed the script from atcshd. Need help.
«
Last Edit: January 31, 2011, 07:32:39 pm by Lanac
»
Logged
A Spork
Spam Killer
Posts: 1010
Turrets: +37/-230
Re: Fog effect
«
Reply #1 on:
January 28, 2011, 09:37:33 pm »
just use the fog from transit, thats your easiest way.
Logged
Don't shoot friend
! Friend
only wants to give you hugz and to be your hat
Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Lanac
Posts: 21
Turrets: +0/-0
Re: Fog effect
«
Reply #2 on:
January 29, 2011, 10:34:20 am »
Its not workin. I mean, i have fog, but its solid.
Logged
ghostisback
Posts: 139
Turrets: +8/-1
Re: Fog effect
«
Reply #3 on:
January 29, 2011, 11:13:36 am »
Fog texture must be used in a shader file to be "foggy". Open the shader file from the map u used like example.
Logged
Ingar
Tremulous Developers
Posts: 554
Turrets: +302/-7
Re: Fog effect
«
Reply #4 on:
January 29, 2011, 11:29:20 am »
Make sure only 1 side of your fog brush is "open to the outside". The other sides should touch floor/wall.
Logged
You must be new here
::
http://ingar.satgnu.net
Lanac
Posts: 21
Turrets: +0/-0
Re: Fog effect
«
Reply #5 on:
January 29, 2011, 11:48:56 am »
Thx ingar. Ill test it when i will have a chance. Im making a mist in my map(its low, about 100 and veeeery large(nobuilded and tryed to be foged).
Logged
CATAHA
Posts: 539
Turrets: +8/-18
Re: Fog effect
«
Reply #6 on:
January 29, 2011, 01:49:50 pm »
Quote from: Lanac on January 29, 2011, 10:34:20 am
Its not workin. I mean, i have fog, but its solid.
You changed source shader? May be some errors there.
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
Lanac
Posts: 21
Turrets: +0/-0
Re: Fog effect
«
Reply #7 on:
January 30, 2011, 09:55:49 am »
Ingar, you are talking for atcs fog or transit fog? And if for atcs hd, do i use fog_radiant or fog_s?
Logged
Lanac
Posts: 21
Turrets: +0/-0
Re: Fog effect
«
Reply #8 on:
January 30, 2011, 11:15:39 am »
Sorry for double post >.<
I tryed with both fog_s and fog_radiant and made a space but its still solid.
Logged
Lanac
Posts: 21
Turrets: +0/-0
Re: Fog effect
«
Reply #9 on:
January 31, 2011, 07:32:15 pm »
Im really sorry for triple post >.<
but i used transit fog and its workin. Thx for advices.
Logged
Print
Pages: [
1
]
Go Up
Tremulous Forum
»
Media
»
Mapping Center
»
[SOLVED]Fog effect