Author Topic: Tremfusion different XY sensitivity  (Read 2843 times)

Loki

  • Posts: 258
  • Turrets: +1/-53
Tremfusion different XY sensitivity
« on: February 05, 2011, 09:46:43 am »
Hi all. I have a problem. Ingame with tremfusion I have different XY sensitivity than on Default tremulous client. Can I fix it? (I'm writing it here because Tremfusion forum fell to inactivity) Please, help.
Ignore my posts for I had identity crises.

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Tremfusion different XY sensitivity
« Reply #1 on: February 05, 2011, 06:10:13 pm »
What do you mean by that, do you mean that you have a higher x sensitivity than y sensitivity, or do you just need to set /sensitivity higher?

Try looking at the values of:

m_pitch
m_yaw
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


SlackerLinux

  • Spam Killer
  • *
  • Posts: 555
  • Turrets: +41/-62
Re: Tremfusion different XY sensitivity
« Reply #2 on: February 05, 2011, 10:42:44 pm »
id say he is just noticing the native system vs SDL mouse input they are different i think SDL is tweaked a little to feel the same on all platforms

if thats not the issue id look at the cl_mouseaccel cvars they will make your mouse move faster the more you move it very handy when you can get used to it
Slackware64 13.1
SlackersQVM/

Loki

  • Posts: 258
  • Turrets: +1/-53
Re: Tremfusion different XY sensitivity
« Reply #3 on: February 06, 2011, 02:50:43 pm »
Thanks guys, I'll try'em out. But it looks like mouse smooth even i have it off.
Ignore my posts for I had identity crises.