It's a cool looking map.
Although it does seem to be very biased to humans.
The layout seems interesting without being too complex, nor too big or small -although some parts are obviously very cramped (intentionally I guess), and the floor of the default human base seems pretty unfriendly for Tyrants.
At HS2, the human base could be moved up to the tubes becoming very hard to attack as anything but an advanced marauder.
I assume both teams are meant to move their bases 'up' to some degree, but it seems like the humans have been given more places to build near their default.
The alien base has little in the way of protection (no doors that open/close) nearby, and the alien base is in a big long room, which could allow campers to sneak in along the back wall. The default OM placement seems to leave it too exposed, even with the cade and tube protecting it.
I would suggest using a nicer or custom texture for the gigantic slow door near hbase, as it seems very bland.
The middle room (the one with the computer display thingy (could also use a custom texture) and the ramp that goes back up into top part of hbase) seems kind of plain compared to the other rooms, maybe it's the lighting- there seems to be lots of light sources but no appropriate 'light fixture' nearby