Author Topic: DRIFT: colony 15 (B1)  (Read 6420 times)

Firstinaction

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DRIFT: colony 15 (B1)
« on: May 07, 2011, 03:17:19 am »
Drift Beta 1...

Trem news station
-colony 15
location- Metis( one of Jupiter's moons)
Colony 15 is located at Drift-Tr33 station on Metis...
There have been reports of alien creatures causing havoc by the library area in the commercial residence block.
Of course they have closed this block down and are in need of assistance.

Also the temperature of Metis's atmosphere lately have change over the years and now is very unstable with frigid temperatures ranging around -45 degrees F.
So no flying just teli-porting is the best way for reinforcements...

Beta-1 -  http://dl.dropbox.com/u/20463238/drift-b1.pk3

Also  does this map have any potential I need to know... ::)

My website
https://sites.google.com/site/first19maps/
« Last Edit: May 20, 2011, 07:56:46 pm by Firstinaction »

Celestial_Rage

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Re: DRIFT: colony 15 (B1)
« Reply #1 on: May 07, 2011, 05:20:39 am »
Looks good. Keep it up!
"The reports of my death are greatly exaggerated" ~Mark Twain

Xedoh

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Re: DRIFT: colony 15 (B1)
« Reply #2 on: May 07, 2011, 10:09:26 am »
Looks very nice and playable. I've not seen any leaks/wrong brushwork yet. Design is ranging from average to great in most parts of the map.

The only criticism I've got so far is that you could use textures better. You are just applying them to a surface, without really utilizing their real potential. For example in the screenshot: You could rotate the red texture 90° and shift it, so the dark stripe is at the wall or the other side of the texture. you could also try to optimise those grids, so they have the gray stripes where they hit the wall.

EDIT: Oh, you should add a map- to the name of the pk3 ("map-drift-b1"). Also, the map's name (for callvoting etc.) is "drift" instead of "drift-b1". Furthermore, there is no name displayed on the loading screen (Set "message" in a worldspawn).
« Last Edit: May 07, 2011, 10:13:41 am by Xedoh »
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Firstinaction

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Re: DRIFT: colony 15 (B1)
« Reply #3 on: May 07, 2011, 12:40:37 pm »
Oh and I forgot to mention that most grates you see are non solid.


Firstinaction

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Re: DRIFT: colony 15 (B1)
« Reply #4 on: May 16, 2011, 08:54:38 pm »
I feel as if I can put a lot more details (desks, lamps, books, magazines,'tv's, computers, etc) around this map in beta 2

But I haven't gotten that much feedback.  Can't get it on official servers (Likatu is on vacation i think)

So after a lot of feedback concerning gameplay i can work on beta 2.   

c4

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Re: DRIFT: colony 15 (B1)
« Reply #5 on: May 19, 2011, 01:42:53 am »
UPload the b2 so I can download it and check it out >_>
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

CreatureofHell

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Re: DRIFT: colony 15 (B1)
« Reply #6 on: May 19, 2011, 11:20:55 am »
UPload the b2 so I can download it and check it out >_>
He doesn't have a b2. He was voicing his plans and asking for input on gameplay.
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Firstinaction

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Re: DRIFT: colony 15 (B1)
« Reply #7 on: May 19, 2011, 08:51:46 pm »
UPload the b2 so I can download it and check it out >_>
He doesn't have a b2. He was voicing his plans and asking for input on gameplay.
Yes that is correct. 
I actually thought of taking this map post out and just wait until the contest. Therefore beta 2/beta 3 will have more gameplay feedback and looks.

Lakitu7

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Re: DRIFT: colony 15 (B1)
« Reply #8 on: May 19, 2011, 10:02:26 pm »
I put this on
http://downloads.mercenariesguild.net/maps/map-drift-b1.pk3

And made vote-able on official us1/eu1.

CorSair

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Re: DRIFT: colony 15 (B1)
« Reply #9 on: May 27, 2011, 07:40:53 pm »
You wanted some map feedback, so lemme shoot my slag...

First, do you use enough of noclip? Because, for example, in court yard, that vent with minimal ladders, wall lamps block my way (was in spectator mode). Make minimal noclip ramps, this can affect gameplay from moderate annoyance to map killer (If they are REALLY bad).
Remember kids, there is NEVER enough of clip!

Second, location places sometimes goes wild, randomly spawning area or room out of LOS. I don't know solution now, But I try search some sort remedy. For example, that hallway with grate and view to skybox, near library, dock 1 and court yard. Or is there that many different places? ???

Third, vents are awesome, but I can has more them? Thank you.
Especially  that electric hall (damn long in my opinion) should have sort of maintenance crawlways/ventilation tubes. No better remedy in mind yet.

And lastly:
The only criticism I've got so far is that you could use textures better. You are just applying them to a surface, without really utilizing their real potential. For example in the screenshot: You could rotate the red texture 90° and shift it, so the dark stripe is at the wall or the other side of the texture. you could also try to optimise those grids, so they have the gray stripes where they hit the wall.
And I agree with this. If you don't got nothing awesome, try make some sort greebles (doesn't always work.)

This is my feedback, thanks and sorry. :P

Firstinaction

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Re: DRIFT: colony 15 (B1)
« Reply #10 on: May 29, 2011, 12:22:46 pm »
Thanks for the feedback. 
I will improve much in beta 2.

Lecavalier

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Re: DRIFT: colony 15 (B1)
« Reply #11 on: May 30, 2011, 04:59:19 am »
There's one spot where humans have an uninterruptid line of sight, straight to one of the doors to alien base. It's good for md practice, but something you should look at. Also, the fps is pretty low on that map (for me and some others at least), but you probably already knew that :P.
I wanted you to see me before I killed you.

jm82792

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Re: DRIFT: colony 15 (B1)
« Reply #12 on: May 30, 2011, 09:48:33 am »
Outdoors is a human campathon.
They build a base there and the aliens lose.
The aliens don't have anywhere to go, they have a bad starting base.
Perhaps add some subterranean levels(small spaces and the like) that aliens love?